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Bring framework up-to-date
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@ -1 +1 @@
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Subproject commit 4e82d99cbe1c9e60ca99beff91c7dbe84fee7897
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Subproject commit 3ad1dd52ae511b816fb928f70ef811ec605c5c18
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@ -40,7 +40,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
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@ -62,7 +62,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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},
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head = new DrawableHeadNote(this, key)
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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// Adjust our height to account for the speed changes
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Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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RelativeChildSize = new Vector2(1, (float)parent.TimeSpan);
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// Scroll the content
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content.Y = (float)(timingChange.Time - Time.Current);
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@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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float height = Children.Select(child => child.Y + child.Height).Max();
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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RelativeChildSize = new Vector2(1, height);
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base.InvalidateFromChild(invalidation);
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Music
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private Color4 artistColour;
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private TextAwesome handle;
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private Paragraph text;
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private TextFlowContainer text;
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private IEnumerable<SpriteText> titleSprites;
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Music
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Margin = new MarginPadding { Left = 5 },
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Padding = new MarginPadding { Top = 2 },
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},
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text = new Paragraph
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text = new TextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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