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mirror of https://github.com/ppy/osu.git synced 2025-01-15 01:43:15 +08:00

Bring framework up-to-date

This commit is contained in:
Dean Herbert 2017-06-07 15:32:50 +09:00
parent a010e6b8db
commit 5f537780cf
5 changed files with 8 additions and 8 deletions

@ -1 +1 @@
Subproject commit 4e82d99cbe1c9e60ca99beff91c7dbe84fee7897
Subproject commit 3ad1dd52ae511b816fb928f70ef811ec605c5c18

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@ -40,7 +40,7 @@ namespace osu.Desktop.VisualTests.Tests
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
@ -62,7 +62,7 @@ namespace osu.Desktop.VisualTests.Tests
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, key)
{

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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Timing
// Adjust our height to account for the speed changes
Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
RelativeChildSize = new Vector2(1, (float)parent.TimeSpan);
// Scroll the content
content.Y = (float)(timingChange.Time - Time.Current);
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Timing
float height = Children.Select(child => child.Y + child.Height).Max();
Height = height;
RelativeCoordinateSpace = new Vector2(1, height);
RelativeChildSize = new Vector2(1, height);
base.InvalidateFromChild(invalidation);
}

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Music
private Color4 artistColour;
private TextAwesome handle;
private Paragraph text;
private TextFlowContainer text;
private IEnumerable<SpriteText> titleSprites;
private UnicodeBindableString titleBind;
private UnicodeBindableString artistBind;
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Music
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
text = new Paragraph
text = new TextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,