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Add GameType and DrawableGameType
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parent
d331aa3b30
commit
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@ -25,6 +25,7 @@ namespace osu.Desktop.VisualTests.Tests
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room.Name.Value = @"My Awesome Room";
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room.Host.Value = new User { Username = @"flyte", Id = 3103765, Country = new Country { FlagName = @"JP" }};
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room.Status.Value = new RoomStatusOpen();
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room.Type.Value = new GameTypeTeamVersus();
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room.Beatmap.Value = new BeatmapInfo
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{
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StarDifficulty = 3.7,
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@ -59,6 +60,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep(@"change title", () => room.Name.Value = @"A Better Room Than The Above");
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AddStep(@"change host", () => room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" }});
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AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
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AddStep(@"change type", () => room.Type.Value = new GameTypeTag());
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AddStep(@"change beatmap", () => room.Beatmap.Value = null);
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AddStep(@"change max participants", () => room.MaxParticipants.Value = null);
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AddStep(@"change participants", () => room.Participants.Value = new[]
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@ -73,6 +75,7 @@ namespace osu.Desktop.VisualTests.Tests
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newRoom.Name.Value = @"My New, Better Than Ever Room";
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newRoom.Host.Value = new User { Username = @"Angelsim", Id = 1777162, Country = new Country { FlagName = @"KR" }};
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newRoom.Status.Value = new RoomStatusOpen();
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newRoom.Type.Value = new GameTypeTagTeam();
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newRoom.Beatmap.Value = new BeatmapInfo
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{
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StarDifficulty = 7.07,
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127
osu.Game/Online/Multiplayer/GameType.cs
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127
osu.Game/Online/Multiplayer/GameType.cs
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@ -0,0 +1,127 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class GameType
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{
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public abstract string Name { get; }
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public abstract Drawable GetIcon(OsuColour colours, float size);
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}
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public class GameTypeTag : GameType
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{
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public override string Name => "Tag";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_refresh,
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TextSize = size,
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Colour = colours.Blue,
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Shadow = false,
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UseFullGlyphHeight = false,
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};
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}
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}
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public class GameTypeVersus : GameType
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{
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public override string Name => "Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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public class GameTypeTagTeam : GameType
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{
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public override string Name => "Tag Team";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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public class GameTypeTeamVersus : GameType
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{
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public override string Name => "Team Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2f),
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Children = new[]
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{
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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},
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};
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}
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}
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internal class VersusRow : FillFlowContainer
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{
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public VersusRow(Color4 first, Color4 second, float size)
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{
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var triangle_size = new Vector2(size);
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AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(2f, 0f);
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Children = new[]
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{
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new Container
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{
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Size = triangle_size,
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Colour = first,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = 90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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new Container
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{
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Size = triangle_size,
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Colour = second,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = -90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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};
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}
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}
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}
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@ -12,6 +12,7 @@ namespace osu.Game.Online.Multiplayer
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public Bindable<string> Name = new Bindable<string>();
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public Bindable<User> Host = new Bindable<User>();
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public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public Bindable<GameType> Type = new Bindable<GameType>();
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public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public Bindable<int?> MaxParticipants = new Bindable<int?>();
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public Bindable<User[]> Participants = new Bindable<User[]>();
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43
osu.Game/Screens/Multiplayer/DrawableGameType.cs
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43
osu.Game/Screens/Multiplayer/DrawableGameType.cs
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@ -0,0 +1,43 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multiplayer
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{
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public class DrawableGameType : CircularContainer, IHasTooltip
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{
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private readonly GameType type;
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public string TooltipText => type.Name;
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public DrawableGameType(GameType type)
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{
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this.type = type;
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"545454"),
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Add(type.GetIcon(colours, Height / 2));
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Multiplayer
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private const float ruleset_height = 30;
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private readonly Box statusStrip;
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private readonly Container coverContainer, rulesetContainer, flagContainer;
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private readonly Container coverContainer, rulesetContainer, gameTypeContainer, flagContainer;
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private readonly FillFlowContainer topFlow, levelRangeContainer, participantsFlow;
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private readonly OsuSpriteText participants, participantsSlash, maxParticipants, name, status, beatmapTitle, beatmapDash, beatmapArtist, beatmapAuthor, host, levelRangeLower, levelRangeHigher;
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private readonly ScrollContainer participantsScroll;
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@ -37,6 +37,7 @@ namespace osu.Game.Screens.Multiplayer
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private Bindable<string> nameBind = new Bindable<string>();
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private Bindable<User> hostBind = new Bindable<User>();
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private Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private Bindable<GameType> typeBind = new Bindable<GameType>();
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private Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private Bindable<User[]> participantsBind = new Bindable<User[]>();
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@ -57,6 +58,7 @@ namespace osu.Game.Screens.Multiplayer
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nameBind.BindTo(Room.Name);
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hostBind.BindTo(Room.Host);
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statusBind.BindTo(Room.Status);
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typeBind.BindTo(Room.Type);
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beatmapBind.BindTo(Room.Beatmap);
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maxParticipantsBind.BindTo(Room.MaxParticipants);
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participantsBind.BindTo(Room.Participants);
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@ -196,19 +198,9 @@ namespace osu.Game.Screens.Multiplayer
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{
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Size = new Vector2(ruleset_height),
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},
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new Container //todo: game type icon
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gameTypeContainer = new Container
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{
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Size = new Vector2(ruleset_height),
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CornerRadius = 15f,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"545454"),
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},
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},
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},
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new Container
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{
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@ -384,9 +376,11 @@ namespace osu.Game.Screens.Multiplayer
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//binded here instead of ctor because dependencies are needed
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statusBind.ValueChanged += displayStatus;
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typeBind.ValueChanged += displayGameType;
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beatmapBind.ValueChanged += displayBeatmap;
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statusBind.TriggerChange();
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typeBind.TriggerChange();
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beatmapBind.TriggerChange();
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}
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@ -417,6 +411,17 @@ namespace osu.Game.Screens.Multiplayer
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d.FadeColour(value.GetAppropriateColour(colours), transition_duration);
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}
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private void displayGameType(GameType value)
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{
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gameTypeContainer.Children = new[]
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{
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new DrawableGameType(value)
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{
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Size = new Vector2(ruleset_height),
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},
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};
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}
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private void displayBeatmap(BeatmapInfo value)
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{
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if (value != null)
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@ -453,6 +453,8 @@
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<Compile Include="Database\RankStatus.cs" />
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<Compile Include="Graphics\UserInterface\BreadcrumbControl.cs" />
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<Compile Include="Screens\Multiplayer\RoomInspector.cs" />
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<Compile Include="Online\Multiplayer\GameType.cs" />
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<Compile Include="Screens\Multiplayer\DrawableGameType.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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