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Make random works with panels too
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parent
5a1edaa93c
commit
5117baae66
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select
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private readonly List<Panel> panels = new List<Panel>();
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private readonly Stack<BeatmapGroup> randomSelectedBeatmaps = new Stack<BeatmapGroup>();
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private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
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private BeatmapGroup selectedGroup;
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private BeatmapPanel selectedPanel;
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@ -175,7 +175,7 @@ namespace osu.Game.Screens.Select
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public void SelectNextRandom()
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{
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randomSelectedBeatmaps.Push(selectedGroup);
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randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
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var visibleGroups = getVisibleGroups();
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if (!visibleGroups.Any())
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@ -214,10 +214,11 @@ namespace osu.Game.Screens.Select
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while (randomSelectedBeatmaps.Any())
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{
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var group = randomSelectedBeatmaps.Pop();
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var beatmapCoordinates = randomSelectedBeatmaps.Pop();
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var group = beatmapCoordinates.Key;
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if (visibleGroups.Contains(group))
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{
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selectGroup(group, group.SelectedPanel);
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selectGroup(group, beatmapCoordinates.Value);
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break;
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}
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}
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