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Merge branch 'master' into fix-empty-carousel
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commit
4e33efd41f
@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
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public class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, true)
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: base(beatmap.BeatmapInfo)
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{
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this.beatmap = beatmap;
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}
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@ -22,17 +22,11 @@ namespace osu.Game.Beatmaps
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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/// <summary>
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/// Denotes whether extras like storyboards have been loaded for this <see cref="WorkingBeatmap"/>.
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/// </summary>
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public bool FullyLoaded { get; protected set; }
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool fullyLoaded = false)
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protected WorkingBeatmap(BeatmapInfo beatmapInfo)
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{
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapInfo.BeatmapSet;
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Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
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FullyLoaded = fullyLoaded;
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Mods.ValueChanged += mods => applyRateAdjustments();
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}
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@ -291,7 +291,7 @@ namespace osu.Game.Database
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard);
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WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo);
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previous?.TransferTo(working);
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@ -14,8 +14,8 @@ namespace osu.Game.Database
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{
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private readonly BeatmapDatabase database;
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
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: base(beatmapInfo, fullyLoaded)
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo)
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: base(beatmapInfo)
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{
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this.database = database;
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Database
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beatmap = decoder.Decode(stream);
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}
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if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
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if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
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return beatmap;
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
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private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuGame osu)
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private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
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{
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dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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@ -81,10 +81,6 @@ namespace osu.Game.Screens.Play
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try
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{
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if (!Beatmap.Value.FullyLoaded)
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// we need to ensure extras like storyboards are loaded.
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Beatmap.Value = beatmaps.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo, withStoryboard: true);
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if (Beatmap.Value.Beatmap == null)
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throw new InvalidOperationException("Beatmap was not loaded");
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@ -219,11 +219,16 @@ namespace osu.Game.Screens.Select
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{
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Action performLoad = delegate
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{
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bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
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// We may be arriving here due to another component changing the bindable Beatmap.
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
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{
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bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
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Beatmap.Value = database.GetWorkingBeatmap(beatmap, Beatmap);
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Beatmap.Value = database.GetWorkingBeatmap(beatmap, Beatmap);
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ensurePlayingSelected(preview);
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}
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ensurePlayingSelected(preview);
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changeBackground(Beatmap.Value);
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};
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