mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 00:23:01 +08:00
Fix typos
This commit is contained in:
parent
c9f90efb8a
commit
2b667cf789
@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we running up-to-date with our parent clock.
|
||||
/// Whether we are running up-to-date with our parent clock.
|
||||
/// If not, we will need to keep processing children until we catch up.
|
||||
/// </summary>
|
||||
private bool requireMoreUpdateLoops;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we in a valid state (ie. should we keep processing children frames).
|
||||
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
||||
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
||||
/// </summary>
|
||||
private bool validState;
|
||||
@ -229,4 +229,4 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
void Attach(KeyCounterCollection keyCounter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user