diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 75e273adea..0419070b42 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.UI } /// - /// Whether we running up-to-date with our parent clock. + /// Whether we are running up-to-date with our parent clock. /// If not, we will need to keep processing children until we catch up. /// private bool requireMoreUpdateLoops; /// - /// Whether we in a valid state (ie. should we keep processing children frames). + /// Whether we are in a valid state (ie. should we keep processing children frames). /// This should be set to false when the replay is, for instance, waiting for future frames to arrive. /// private bool validState; @@ -229,4 +229,4 @@ namespace osu.Game.Rulesets.UI { void Attach(KeyCounterCollection keyCounter); } -} \ No newline at end of file +}