diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs
index 75e273adea..0419070b42 100644
--- a/osu.Game/Rulesets/UI/RulesetInputManager.cs
+++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs
@@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.UI
}
///
- /// Whether we running up-to-date with our parent clock.
+ /// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
///
private bool requireMoreUpdateLoops;
///
- /// Whether we in a valid state (ie. should we keep processing children frames).
+ /// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
///
private bool validState;
@@ -229,4 +229,4 @@ namespace osu.Game.Rulesets.UI
{
void Attach(KeyCounterCollection keyCounter);
}
-}
\ No newline at end of file
+}