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Get rid of some properties and todos.
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@ -68,7 +68,7 @@ namespace osu.Game.Beatmaps
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private readonly APIAccess api;
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private readonly List<DownloadBeatmapSetRequest> currentDownloads;
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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@ -99,8 +99,6 @@ namespace osu.Game.Beatmaps
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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currentDownloads = new List<DownloadBeatmapSetRequest>();
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}
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/// <summary>
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@ -194,7 +192,7 @@ namespace osu.Game.Beatmaps
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/// <returns>A new <see cref="DownloadBeatmapSetRequest"/>, or an existing one if a download is already in progress.</returns>
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public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo)
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{
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var existing = currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmapSetInfo.OnlineBeatmapSetID);
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var existing = GetExistingDownload(beatmapSetInfo);
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if (existing != null) return existing;
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@ -243,7 +241,6 @@ namespace osu.Game.Beatmaps
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PostNotification?.Invoke(downloadNotification);
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// don't run in the main api queue as this is a long-running task.
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// TODO: ensure the Success/Failure callbacks are being scheduled to the main thread for thread safety.
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Task.Run(() => request.Perform(api));
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return request;
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@ -38,38 +38,6 @@ namespace osu.Game.Overlays.Direct
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private BeatmapManager beatmaps;
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private NotificationOverlay notifications;
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private DownloadBeatmapSetRequest downloadRequest;
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protected DownloadBeatmapSetRequest DownloadRequest
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{
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get { return downloadRequest; }
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set
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{
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if (value == null || downloadRequest == value) return;
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downloadRequest = value;
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progressBar.FadeIn(400, Easing.OutQuint);
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progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
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progressBar.Current.Value = 0;
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downloadRequest.Failure += e =>
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{
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progressBar.Current.Value = 0;
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progressBar.FadeOut(500);
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Logger.Error(e, "Failed to get beatmap download information");
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};
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downloadRequest.DownloadProgressed += progress => progressBar.Current.Value = progress;
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downloadRequest.Success += data =>
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{
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progressBar.Current.Value = 1;
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progressBar.FadeOut(500);
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};
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}
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}
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protected override Container<Drawable> Content => content;
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protected DirectPanel(BeatmapSetInfo setInfo)
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@ -128,7 +96,10 @@ namespace osu.Game.Overlays.Direct
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}
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});
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DownloadRequest = beatmaps.GetExistingDownload(SetInfo);
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var downloadRequest = beatmaps.GetExistingDownload(SetInfo);
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if (downloadRequest != null)
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attachDownload(downloadRequest);
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}
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protected override bool OnHover(InputState state)
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@ -159,9 +130,9 @@ namespace osu.Game.Overlays.Direct
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return;
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}
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// we already have an active download running.
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if (beatmaps.GetExistingDownload(SetInfo) != null)
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{
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// we already have an active download running.
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content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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@ -170,7 +141,32 @@ namespace osu.Game.Overlays.Direct
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return;
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}
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DownloadRequest = beatmaps.Download(SetInfo);
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var request = beatmaps.Download(SetInfo);
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attachDownload(request);
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}
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private void attachDownload(DownloadBeatmapSetRequest request)
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{
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progressBar.FadeIn(400, Easing.OutQuint);
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progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
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progressBar.Current.Value = 0;
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request.Failure += e =>
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{
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progressBar.Current.Value = 0;
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progressBar.FadeOut(500);
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Logger.Error(e, "Failed to get beatmap download information");
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};
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request.DownloadProgressed += progress => progressBar.Current.Value = progress;
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request.Success += data =>
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{
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progressBar.Current.Value = 1;
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progressBar.FadeOut(500);
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};
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}
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protected override void LoadComplete()
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