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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Fix sprites not being visible when all their commands are inside loops.

This commit is contained in:
Damnae 2017-09-10 21:25:23 +02:00
parent 59d9dc5ee7
commit 9eaa1cb5cd
2 changed files with 31 additions and 26 deletions

View File

@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps.Formats
else
{
if (depth < 2)
timelineGroup = spriteDefinition;
timelineGroup = spriteDefinition?.TimelineGroup;
var commandType = split[0];
switch (commandType)

View File

@ -10,14 +10,26 @@ using System.Linq;
namespace osu.Game.Storyboards
{
public class SpriteDefinition : CommandTimelineGroup, IElementDefinition
public class SpriteDefinition : IElementDefinition
{
private readonly List<CommandLoop> loops = new List<CommandLoop>();
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
public string Path { get; set; }
public Anchor Origin;
public Vector2 InitialPosition;
private readonly List<CommandLoop> loops = new List<CommandLoop>();
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup();
public double StartTime => Math.Min(
TimelineGroup.HasCommands ? TimelineGroup.CommandsStartTime : double.MaxValue,
loops.Any(l => l.HasCommands) ? loops.Where(l => l.HasCommands).Min(l => l.StartTime) : double.MaxValue);
public double EndTime => Math.Max(
TimelineGroup.HasCommands ? TimelineGroup.CommandsEndTime : double.MinValue,
loops.Any(l => l.HasCommands) ? loops.Where(l => l.HasCommands).Max(l => l.EndTime) : double.MinValue);
public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands);
private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
private delegate void DrawableTransformer<in T>(Drawable drawable, T value, double duration, Easing easing);
@ -46,38 +58,29 @@ namespace osu.Game.Storyboards
public virtual Drawable CreateDrawable()
=> new StoryboardSprite(this);
public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
{
var result = base.GetCommands(timelineSelector, offset);
foreach (var loop in loops)
result = result.Concat(loop.GetCommands(timelineSelector, offset));
return result;
}
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups = null)
{
applyCommands(drawable, triggeredGroups, g => g.X, (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.Y, (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.Scale, (d, value) => d.Scale = value, (d, value, duration, easing) => d.ScaleTo(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.Rotation, (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.Colour, (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.Alpha, (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
applyCommands(drawable, triggeredGroups, g => g.BlendingMode, (d, value) => d.BlendingMode = value, (d, value, duration, easing) => d.TransformBlendingMode(value, duration), false);
applyCommands(drawable, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing));
applyCommands(drawable, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing));
applyCommands(drawable, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value, (d, value, duration, easing) => d.ScaleTo(value, duration, easing));
applyCommands(drawable, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing));
applyCommands(drawable, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing));
applyCommands(drawable, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
applyCommands(drawable, getCommands(g => g.BlendingMode, triggeredGroups), (d, value) => d.BlendingMode = value, (d, value, duration, easing) => d.TransformBlendingMode(value, duration), false);
var flippable = drawable as IFlippable;
if (flippable != null)
{
applyCommands(drawable, triggeredGroups, g => g.FlipH, (d, value) => flippable.FlipH = value, (d, value, duration, easing) => flippable.TransformFlipH(value, duration), false);
applyCommands(drawable, triggeredGroups, g => g.FlipV, (d, value) => flippable.FlipV = value, (d, value, duration, easing) => flippable.TransformFlipV(value, duration), false);
applyCommands(drawable, getCommands(g => g.FlipH, triggeredGroups), (d, value) => flippable.FlipH = value, (d, value, duration, easing) => flippable.TransformFlipH(value, duration), false);
applyCommands(drawable, getCommands(g => g.FlipV, triggeredGroups), (d, value) => flippable.FlipV = value, (d, value, duration, easing) => flippable.TransformFlipV(value, duration), false);
}
}
private void applyCommands<T>(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups,
CommandTimelineSelector<T> timelineSelector, DrawablePropertyInitializer<T> initializeProperty, DrawableTransformer<T> transform, bool alwaysInitialize = true)
private void applyCommands<T>(Drawable drawable, IEnumerable<CommandTimeline<T>.TypedCommand> commands, DrawablePropertyInitializer<T> initializeProperty, DrawableTransformer<T> transform, bool alwaysInitialize = true)
where T : struct
{
var initialized = false;
foreach (var command in getAggregatedCommands(timelineSelector, triggeredGroups).OrderBy(l => l))
foreach (var command in commands.OrderBy(l => l))
{
if (!initialized)
{
@ -93,9 +96,11 @@ namespace osu.Game.Storyboards
}
}
private IEnumerable<CommandTimeline<T>.TypedCommand> getAggregatedCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups)
private IEnumerable<CommandTimeline<T>.TypedCommand> getCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups)
{
var commands = GetCommands(timelineSelector);
var commands = TimelineGroup.GetCommands(timelineSelector);
foreach (var loop in loops)
commands = commands.Concat(loop.GetCommands(timelineSelector));
if (triggeredGroups != null)
foreach (var pair in triggeredGroups)
commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2));