mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Rename EasingTypes to Easing
This commit is contained in:
parent
c08cb43b9c
commit
e68675f970
@ -1 +1 @@
|
||||
Subproject commit 8fde46d214e4ababb46100d2e4488ca26a9d43a3
|
||||
Subproject commit eda38950b57fe0693e1faa6ad8e55f2da9665f91
|
@ -88,10 +88,10 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
new OsuContextMenuItem(@"Simple option"),
|
||||
new OsuContextMenuItem(@"Simple very very long option"),
|
||||
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
SelectionBox.ScaleTo(
|
||||
new Vector2(value, 1),
|
||||
300, EasingTypes.OutQuint);
|
||||
300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(250, EasingTypes.OutQuint);
|
||||
this.FadeInFromZero(250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -206,8 +206,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -217,8 +217,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
|
||||
background.FadeTo(0.2f, 800, Easing.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -220,10 +220,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, EasingTypes.OutQuint);
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, EasingTypes.OutQuint);
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -231,7 +231,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
|
||||
}
|
||||
|
@ -94,9 +94,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(DrawableOsuHitObject.TIME_FADEIN);
|
||||
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
|
||||
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
|
||||
|
||||
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
|
||||
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
|
||||
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(DrawableOsuHitObject.TIME_FADEIN);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800)
|
||||
.ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
|
||||
}
|
||||
|
||||
Expire();
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (Judgement.Result != HitResult.Miss)
|
||||
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
|
||||
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
d => d.FadeIn(animIn),
|
||||
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
||||
).Then(
|
||||
d => d.ScaleTo(1, 150, EasingTypes.Out)
|
||||
d => d.ScaleTo(1, 150, Easing.Out)
|
||||
);
|
||||
}
|
||||
|
||||
@ -82,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
.FadeColour(Color4.Red, 80);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(120, EasingTypes.OutQuint)
|
||||
.ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
|
||||
this.FadeOut(120, Easing.OutQuint)
|
||||
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ticks.Rotation = disc.Rotation;
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
@ -184,16 +184,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.UpdatePreemptState();
|
||||
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||
|
||||
disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(0)
|
||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint)
|
||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, 500, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
@ -203,10 +203,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
sequence.ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
||||
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -106,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
tracking = value;
|
||||
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
|
||||
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||
follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,12 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
background.FinishTransforms(false, nameof(Alpha));
|
||||
background
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
|
||||
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
/// <summary>
|
||||
/// What easing to use when moving between hitobjects
|
||||
/// </summary>
|
||||
private EasingTypes preferredEasing => DelayedMovements ? EasingTypes.InOutCubic : EasingTypes.Out;
|
||||
private Easing preferredEasing => DelayedMovements ? Easing.InOutCubic : Easing.Out;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
// Default values for circles/sliders
|
||||
Vector2 startPosition = h.StackedPosition;
|
||||
EasingTypes easing = preferredEasing;
|
||||
Easing easing = preferredEasing;
|
||||
float spinnerDirection = -1;
|
||||
|
||||
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
if (spinCentreOffset.Length > SPIN_RADIUS)
|
||||
{
|
||||
// If moving in from the outside, don't ease out (default eases out). This means auto will "start" spinning immediately after moving into position.
|
||||
easing = EasingTypes.In;
|
||||
easing = Easing.In;
|
||||
}
|
||||
}
|
||||
|
||||
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
private void moveToHitObject(double targetTime, Vector2 targetPos, double hitObjectRadius, EasingTypes easing)
|
||||
private void moveToHitObject(double targetTime, Vector2 targetPos, double hitObjectRadius, Easing easing)
|
||||
{
|
||||
ReplayFrame lastFrame = Frames[Frames.Count - 1];
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Content.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(0, 100, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -90,12 +90,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
|
||||
Content.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
|
||||
this.FadeOut(800)
|
||||
.MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out)
|
||||
.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
|
||||
Expire();
|
||||
break;
|
||||
|
@ -150,11 +150,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, EasingTypes.OutQuint);
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
{
|
||||
@ -186,8 +186,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
||||
double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration;
|
||||
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, EasingTypes.Out);
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
|
@ -167,9 +167,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
double duration = timingPoint.BeatLength * 2;
|
||||
|
||||
background
|
||||
.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint)
|
||||
.FadeEdgeEffectTo(1, pre_beat_transition_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
|
||||
.FadeEdgeEffectTo(edge_alpha_kiai, duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(3f, 1000, EasingTypes.OutQuint);
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
|
||||
Expire();
|
||||
|
@ -149,16 +149,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
const float down_time = 40;
|
||||
const float up_time = 1000;
|
||||
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint)
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, up_time, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, up_time, Easing.OutQuint);
|
||||
|
||||
target.Animate(
|
||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint),
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint)
|
||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
||||
).Then(
|
||||
t => t.ScaleTo(1, up_time, EasingTypes.OutQuint),
|
||||
t => t.FadeOut(up_time, EasingTypes.OutQuint)
|
||||
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
||||
t => t.FadeOut(up_time, Easing.OutQuint)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
|
||||
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
|
||||
this.FadeOut(250);
|
||||
|
||||
Expire();
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}
|
||||
)
|
||||
{
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
|
||||
if (state == PanelSelectedState.Hidden)
|
||||
this.FadeOut(300, EasingTypes.OutQuint);
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
else
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
};
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
|
||||
|
@ -29,14 +29,14 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
|
||||
ActiveCursor.ScaleTo(1.2f, 100, Easing.OutQuad);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
|
||||
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
@ -49,10 +49,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
@ -62,9 +62,9 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
dragging = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
@ -72,21 +72,21 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
|
||||
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
|
||||
ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, Easing.In);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (IsPresent)
|
||||
{
|
||||
AutoSizeDuration = 250;
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, EasingTypes.OutQuint);
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
AutoSizeDuration = 0;
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
public OsuTooltip()
|
||||
{
|
||||
AutoSizeEasing = EasingTypes.OutQuint;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
@ -83,10 +83,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
this.FadeIn(500, EasingTypes.OutQuint);
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut() => this.Delay(150).FadeOut(500, EasingTypes.OutQuint);
|
||||
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
public override void Move(Vector2 pos)
|
||||
{
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
else
|
||||
{
|
||||
this.MoveTo(pos, 200, EasingTypes.OutQuint);
|
||||
this.MoveTo(pos, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Graphics
|
||||
/// <param name="newColour">The new accent colour.</param>
|
||||
/// <param name="duration">The tween duration.</param>
|
||||
/// <param name="easing">The tween easing.</param>
|
||||
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : IHasAccentColour
|
||||
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private const int resize_duration = 250;
|
||||
|
||||
private const EasingTypes easing = EasingTypes.InOutCubic;
|
||||
private const Easing easing = Easing.InOutCubic;
|
||||
|
||||
private float length;
|
||||
/// <summary>
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -54,13 +54,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate {
|
||||
@ -110,10 +110,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
@ -122,9 +122,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
|
@ -84,31 +84,31 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
hover.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
values = value.ToArray();
|
||||
applyPath();
|
||||
maskingContainer.Width = 0;
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, EasingTypes.OutQuint);
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,8 +39,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, EasingTypes.OutQuint);
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -43,9 +43,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
fill.FadeIn(200, Easing.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
@ -80,8 +80,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (value)
|
||||
{
|
||||
this.FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,13 +91,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
|
@ -39,13 +39,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Background.Colour = colours.ContextMenuGray;
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(fade_duration, EasingTypes.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(fade_duration, EasingTypes.OutQuint);
|
||||
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateContentHeight()
|
||||
{
|
||||
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,15 +93,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover.Play();
|
||||
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(300, EasingTypes.OutQuint);
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
|
||||
protected override void AnimateClose() => this.FadeOut(300, EasingTypes.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateContentHeight()
|
||||
{
|
||||
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,8 +47,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
circle.FadeIn(500, EasingTypes.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, EasingTypes.OutQuint);
|
||||
circle.FadeIn(500, Easing.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,14 +77,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -49,14 +49,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeIn()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual EasingTypes RollingEasing => EasingTypes.OutQuint;
|
||||
protected virtual Easing RollingEasing => Easing.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private double animationDelay => 80;
|
||||
|
||||
private double scalingDuration => 1000;
|
||||
private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
|
||||
private Easing scalingEasing => Easing.OutElasticHalf;
|
||||
private float minStarScale => 0.4f;
|
||||
|
||||
private double fadingDuration => 100;
|
||||
|
@ -173,20 +173,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, EasingTypes.OutQuint);
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
@ -245,9 +245,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out)
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,6 +82,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
@ -234,10 +234,10 @@ namespace osu.Game
|
||||
switch (settings.State)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, EasingTypes.OutQuint);
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
|
||||
},
|
||||
@ -160,8 +160,8 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
if (Alpha == 0) this.MoveToY(DrawHeight);
|
||||
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
search.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, EasingTypes.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
|
||||
this.FadeOut(transition_duration, Easing.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
|
||||
|
||||
search.HoldFocus = false;
|
||||
base.PopOut();
|
||||
|
@ -86,30 +86,30 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeOut(transition_length, Easing.OutQuint);
|
||||
textBold.FadeIn(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
this.ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeIn(transition_length, Easing.OutQuint);
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
box.FadeColour(backgroundHover, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -177,8 +177,8 @@ namespace osu.Game.Overlays
|
||||
inputTextBox.HoldFocus = false;
|
||||
if (1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelection.Show();
|
||||
chatHeight.Value = 1f - channel_selection_min_height;
|
||||
}
|
||||
@ -235,8 +235,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_length, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
inputTextBox.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -244,8 +244,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToY(Height, transition_length, EasingTypes.InSine);
|
||||
this.FadeOut(transition_length, EasingTypes.InSine);
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
inputTextBox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
@ -328,7 +328,7 @@ namespace osu.Game.Overlays
|
||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(currentChannel);
|
||||
@ -340,7 +340,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -115,17 +115,17 @@ namespace osu.Game.Overlays.Dialog
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public PopupDialog()
|
||||
|
@ -44,13 +44,13 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public DialogOverlay()
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
bottomPanel.LayoutDuration = 200;
|
||||
bottomPanel.LayoutEasing = EasingTypes.Out;
|
||||
bottomPanel.LayoutEasing = Easing.Out;
|
||||
bottomPanel.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -171,25 +171,25 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
icon.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateResultCounts()
|
||||
{
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, EasingTypes.OutQuint);
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, Easing.OutQuint);
|
||||
if (ResultAmounts == null) return;
|
||||
|
||||
resultCountsText.Text = pluralize("Artist", ResultAmounts.Artists) + ", " +
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
AutoSizeDuration = transition_time,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
settingsSection = new LoginSettings
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Overlays
|
||||
base.PopIn();
|
||||
|
||||
settingsSection.Bounding = true;
|
||||
this.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
InputManager.ChangeFocus(settingsSection);
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Overlays
|
||||
using (BeginDelayedSequence(200, true))
|
||||
{
|
||||
disc.FadeIn(initial_duration)
|
||||
.ScaleTo(1f, initial_duration * 2, EasingTypes.OutElastic);
|
||||
.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
|
||||
|
||||
particleContainer.FadeIn(initial_duration);
|
||||
outerSpin.FadeTo(0.1f, initial_duration * 2);
|
||||
@ -213,8 +213,8 @@ namespace osu.Game.Overlays
|
||||
using (BeginDelayedSequence(initial_duration + 200, true))
|
||||
{
|
||||
backgroundStrip.FadeIn(step_duration);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
|
||||
this.Animate().Schedule(() =>
|
||||
{
|
||||
|
@ -149,15 +149,15 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
case DisplayState.Icon:
|
||||
medalContainer
|
||||
.FadeIn(duration)
|
||||
.ScaleTo(1, duration, EasingTypes.OutElastic);
|
||||
.ScaleTo(1, duration, Easing.OutElastic);
|
||||
break;
|
||||
case DisplayState.MedalUnlocked:
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_unlocked, duration, EasingTypes.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
|
||||
unlocked.FadeInFromZero(duration);
|
||||
break;
|
||||
case DisplayState.Full:
|
||||
@ -165,8 +165,8 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_full, duration, EasingTypes.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
|
||||
name.FadeInFromZero(duration + 100);
|
||||
description.FadeInFromZero(duration * 2);
|
||||
break;
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
|
||||
private const Easing mod_switch_easing = Easing.InOutSine;
|
||||
private const double mod_switch_duration = 120;
|
||||
|
||||
// A selected index of -1 means not selected.
|
||||
@ -67,8 +67,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
|
@ -66,14 +66,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, Easing.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,14 +81,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, Easing.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, Easing.OutQuint);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Music
|
||||
public ItemSearchContainer()
|
||||
{
|
||||
LayoutDuration = 200;
|
||||
LayoutEasing = EasingTypes.OutQuint;
|
||||
LayoutEasing = Easing.OutQuint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,15 +101,15 @@ namespace osu.Game.Overlays.Music
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => inputManager.ChangeFocus(filter.Search));
|
||||
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
|
||||
this.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, EasingTypes.OutQuint);
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -345,13 +345,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
d.Position = new Vector2(400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
case TransformDirection.Prev:
|
||||
d.Position = new Vector2(-400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
currentBackground.Expire();
|
||||
@ -368,16 +368,16 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection
|
||||
|
@ -89,8 +89,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
this.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
markAllRead();
|
||||
|
||||
this.MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private bool wasClosed;
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
const float length = 1000;
|
||||
pulsateLayer.Loop(length / 2,
|
||||
p => p.FadeTo(0.4f, length, EasingTypes.In).Then().FadeTo(1, length, EasingTypes.Out)
|
||||
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = EasingTypes.OutQuart,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
}
|
||||
});
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(d => Completed());
|
||||
break;
|
||||
}
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -155,11 +155,11 @@ namespace osu.Game.Overlays
|
||||
textLine3.Text = shortcut.ToUpper();
|
||||
|
||||
box.Animate(
|
||||
b => b.FadeIn(500, EasingTypes.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, EasingTypes.OutQuint)
|
||||
b => b.FadeIn(500, Easing.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
|
||||
).Then(
|
||||
b => b.FadeOutFromOne(1500, EasingTypes.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint)
|
||||
b => b.FadeOutFromOne(1500, Easing.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)
|
||||
);
|
||||
|
||||
int optionCount = 0;
|
||||
@ -231,13 +231,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (glowing)
|
||||
{
|
||||
fill.FadeColour(glowingColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -517,13 +517,13 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.FadeColour(hoverColour, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(hoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.FadeColour(Color4.White, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(Color4.White, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
public void ResetBall()
|
||||
{
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint);
|
||||
ball.Show();
|
||||
BallRelease();
|
||||
ballShown = true;
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Profile
|
||||
float y = GetYPosition(values[i]);
|
||||
if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
|
||||
{
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
|
||||
BallMove(i);
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
set
|
||||
{
|
||||
statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
|
||||
statusIcon.FadeColour(value, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||
|
||||
if (!isVisible)
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
};
|
||||
letterboxing.TriggerChange();
|
||||
}
|
||||
|
@ -94,10 +94,10 @@ namespace osu.Game.Overlays.Settings
|
||||
switch (state)
|
||||
{
|
||||
default:
|
||||
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
case ExpandedState.Expanded:
|
||||
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -125,8 +125,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = true;
|
||||
@ -136,8 +136,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = false;
|
||||
|
@ -107,29 +107,29 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_time / 2, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_time, Easing.OutQuint);
|
||||
this.FadeIn(transition_time / 2, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
userArea?.LoginOverlay.Hide();
|
||||
|
||||
this.MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
|
||||
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, EasingTypes.OutQuint);
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
if (!activeMode.IsValid)
|
||||
{
|
||||
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, EasingTypes.OutQuint);
|
||||
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
|
||||
activeMode.Validate();
|
||||
}
|
||||
}
|
||||
|
@ -73,13 +73,13 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, EasingTypes.In);
|
||||
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, Easing.In);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, EasingTypes.Out);
|
||||
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
|
@ -17,8 +17,8 @@ namespace osu.Game.Overlays
|
||||
protected const float APPEAR_DURATION = 800;
|
||||
protected const float DISAPPEAR_DURATION = 500;
|
||||
|
||||
private const EasingTypes easing_show = EasingTypes.OutSine;
|
||||
private const EasingTypes easing_hide = EasingTypes.InSine;
|
||||
private const Easing easing_show = Easing.OutSine;
|
||||
private const Easing easing_hide = Easing.InSine;
|
||||
|
||||
private readonly Wave firstWave;
|
||||
private readonly Wave secondWave;
|
||||
@ -137,23 +137,23 @@ namespace osu.Game.Overlays
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
|
||||
this.FadeIn(100, EasingTypes.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint);
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeIn(100, EasingTypes.OutQuint);
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Hidden;
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -64,22 +64,22 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(100, EasingTypes.OutQuint);
|
||||
this.FadeInFromZero(100, Easing.OutQuint);
|
||||
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, EasingTypes.In);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
||||
this.RotateTo(40, 800, EasingTypes.InQuint);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
|
||||
this.Delay(600).FadeOut(200);
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
this.ScaleTo(0.9f);
|
||||
this.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
this.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
this.Delay(100).FadeOut(400);
|
||||
break;
|
||||
|
@ -56,29 +56,29 @@ namespace osu.Game.Screens
|
||||
Content.FadeOut();
|
||||
Content.MoveToX(x_movement_amount);
|
||||
|
||||
Content.FadeIn(transition_length, EasingTypes.InOutQuart);
|
||||
Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
|
||||
Content.FadeIn(transition_length, Easing.InOutQuart);
|
||||
Content.MoveToX(0, transition_length, Easing.InOutQuart);
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
|
||||
Content.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.FadeOut(transition_length, EasingTypes.OutExpo);
|
||||
Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_length, Easing.OutExpo);
|
||||
Content.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
|
||||
Content.MoveToX(0, transition_length, Easing.OutExpo);
|
||||
base.OnResuming(last);
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
|
||||
public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
||||
{
|
||||
background?.BlurTo(sigma, duration, easing);
|
||||
blurTarget = sigma;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
private void display(Background newBackground)
|
||||
{
|
||||
current?.FadeOut(800, EasingTypes.OutQuint);
|
||||
current?.FadeOut(800, Easing.OutQuint);
|
||||
current?.Expire();
|
||||
|
||||
Add(current = newBackground);
|
||||
|
@ -128,14 +128,14 @@ namespace osu.Game.Screens.Menu
|
||||
bool rightward = beatIndex % 2 == 1;
|
||||
double duration = timingPoint.BeatLength / 2;
|
||||
|
||||
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
|
||||
icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine);
|
||||
|
||||
icon.Animate(
|
||||
i => i.MoveToY(-10, duration, EasingTypes.Out),
|
||||
i => i.ScaleTo(1, duration, EasingTypes.Out)
|
||||
i => i.MoveToY(-10, duration, Easing.Out),
|
||||
i => i.ScaleTo(1, duration, Easing.Out)
|
||||
).Then(
|
||||
i => i.MoveToY(0, duration, EasingTypes.In),
|
||||
i => i.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In)
|
||||
i => i.MoveToY(0, duration, Easing.In),
|
||||
i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In)
|
||||
);
|
||||
}
|
||||
|
||||
@ -145,25 +145,25 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
sampleHover?.Play();
|
||||
|
||||
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
|
||||
box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic);
|
||||
|
||||
double duration = TimeUntilNextBeat;
|
||||
|
||||
icon.ClearTransforms();
|
||||
icon.RotateTo(10, duration, EasingTypes.InOutSine);
|
||||
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
|
||||
icon.RotateTo(10, duration, Easing.InOutSine);
|
||||
icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
icon.RotateTo(0, 500, EasingTypes.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
|
||||
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
icon.RotateTo(0, 500, Easing.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, Easing.Out);
|
||||
icon.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
if (State == ButtonState.Expanded)
|
||||
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
|
||||
box.ScaleTo(new Vector2(1, 1), 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -176,13 +176,13 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||
boxHoverLayer.FadeTo(0.1f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0, 1000, EasingTypes.OutQuint);
|
||||
boxHoverLayer.FadeTo(0, 1000, Easing.OutQuint);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
boxHoverLayer.ClearTransforms();
|
||||
boxHoverLayer.Alpha = 0.9f;
|
||||
boxHoverLayer.FadeOut(800, EasingTypes.OutExpo);
|
||||
boxHoverLayer.FadeOut(800, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
@ -246,23 +246,23 @@ namespace osu.Game.Screens.Menu
|
||||
switch (ContractStyle)
|
||||
{
|
||||
default:
|
||||
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(0, 1), 500, Easing.OutExpo);
|
||||
this.FadeOut(500);
|
||||
break;
|
||||
case 1:
|
||||
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
|
||||
box.ScaleTo(new Vector2(0, 1), 400, Easing.InSine);
|
||||
this.FadeOut(800);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, Easing.OutExpo);
|
||||
this.FadeIn(expand_duration / 6f);
|
||||
break;
|
||||
case ButtonState.Exploded:
|
||||
const int explode_duration = 200;
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, Easing.OutExpo);
|
||||
this.FadeOut(explode_duration / 4f * 3);
|
||||
break;
|
||||
}
|
||||
|
@ -224,13 +224,13 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
||||
buttonArea.FadeOut(300);
|
||||
|
||||
osuLogo.Delay(150)
|
||||
.Schedule(() => toolbar?.Hide())
|
||||
.ScaleTo(1, 800, EasingTypes.OutExpo)
|
||||
.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
|
||||
.ScaleTo(1, 800, Easing.OutExpo)
|
||||
.MoveTo(Vector2.Zero, 800, Easing.OutExpo);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
@ -247,11 +247,11 @@ namespace osu.Game.Screens.Menu
|
||||
sampleBack?.Play();
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
var sequence = osuLogo
|
||||
.ScaleTo(0.5f, 200, EasingTypes.In)
|
||||
.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
|
||||
.ScaleTo(0.5f, 200, Easing.In)
|
||||
.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
|
||||
|
||||
if (fromInitial && osuLogo.Scale.X > 0.5f)
|
||||
sequence.OnComplete(o =>
|
||||
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Menu
|
||||
b.State = ButtonState.Expanded;
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
||||
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
||||
|
@ -134,8 +134,8 @@ namespace osu.Game.Screens.Menu
|
||||
logo.ScaleTo(0.4f);
|
||||
logo.FadeOut();
|
||||
|
||||
logo.ScaleTo(1, 4400, EasingTypes.OutQuint);
|
||||
logo.FadeIn(20000, EasingTypes.OutQuint);
|
||||
logo.ScaleTo(1, 4400, Easing.OutQuint);
|
||||
logo.FadeIn(20000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
|
@ -118,10 +118,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
buttons.State = MenuState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, EasingTypes.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
|
||||
sideFlashes.FadeOut(length / 4, EasingTypes.OutQuint);
|
||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -137,10 +137,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
||||
Content.FadeIn(length, EasingTypes.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.FadeIn(length / 4, EasingTypes.InQuint);
|
||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
|
||||
.Then()
|
||||
.FadeOut(beatLength, EasingTypes.In);
|
||||
.FadeOut(beatLength, Easing.In);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,27 +240,27 @@ namespace osu.Game.Screens.Menu
|
||||
this.Delay(early_activation).Schedule(() => sampleBeat.Play());
|
||||
|
||||
logoBeatContainer
|
||||
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
|
||||
ripple.ClearTransforms();
|
||||
ripple
|
||||
.ScaleTo(logoAmplitudeContainer.Scale)
|
||||
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint)
|
||||
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, EasingTypes.OutQuint);
|
||||
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint)
|
||||
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint);
|
||||
|
||||
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||
{
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer
|
||||
.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.FadeOut(beatLength);
|
||||
|
||||
visualizer.ClearTransforms();
|
||||
visualizer
|
||||
.FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.FadeTo(0.5f, beatLength);
|
||||
}
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Screens.Menu
|
||||
const float velocity_adjust_cutoff = 0.98f;
|
||||
|
||||
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
|
||||
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
|
||||
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
|
||||
|
||||
if (maxAmplitude > velocity_adjust_cutoff)
|
||||
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
|
||||
@ -286,13 +286,13 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -304,7 +304,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer.Alpha = 0.4f;
|
||||
flashLayer.FadeOut(1500, EasingTypes.OutExpo);
|
||||
flashLayer.FadeOut(1500, Easing.OutExpo);
|
||||
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
@ -314,18 +314,18 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
logoHoverContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
public void Impact()
|
||||
{
|
||||
impactContainer.FadeOutFromOne(250, EasingTypes.In);
|
||||
impactContainer.FadeOutFromOne(250, Easing.In);
|
||||
impactContainer.ScaleTo(0.96f);
|
||||
impactContainer.ScaleTo(1.12f, 250);
|
||||
}
|
||||
|
@ -235,7 +235,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
|
@ -337,7 +337,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected virtual double PopOutDuration => 150;
|
||||
protected virtual float PopOutScale => 2.0f;
|
||||
protected virtual EasingTypes PopOutEasing => EasingTypes.None;
|
||||
protected virtual Easing PopOutEasing => Easing.None;
|
||||
protected virtual float PopOutInitialAlpha => 0.75f;
|
||||
|
||||
protected virtual double FadeOutDuration => 100;
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected EasingTypes RollingEasing => EasingTypes.None;
|
||||
protected Easing RollingEasing => Easing.None;
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public class ComboResultCounter : RollingCounter<long>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
protected override double GetProportionalDuration(long currentValue, long newValue)
|
||||
{
|
||||
|
@ -76,20 +76,20 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private void appearTransform()
|
||||
{
|
||||
if (mods.Value.Any(m => !m.Ranked))
|
||||
unrankedText.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
|
||||
unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
else
|
||||
unrankedText.Hide();
|
||||
|
||||
iconsContainer.FinishTransforms();
|
||||
iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
|
||||
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
expand();
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
contract();
|
||||
}
|
||||
|
||||
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
|
||||
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
|
||||
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
|
@ -97,11 +97,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
return;
|
||||
|
||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint)
|
||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, Easing.OutQuint)
|
||||
.Delay(glow_fade_delay)
|
||||
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
|
||||
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
|
||||
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
overlay.FadeIn(activate_delay, EasingTypes.Out);
|
||||
overlay.FadeIn(activate_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (args.Key == Key.Tilde && !fired)
|
||||
{
|
||||
overlay.FadeOut(fadeout_delay, EasingTypes.Out);
|
||||
overlay.FadeOut(fadeout_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user