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Add global actions; improve default assignment
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@ -11,16 +11,17 @@ namespace osu.Game.Rulesets.Catch
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{
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
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{
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Mappings = new Dictionary<Key, CatchAction>
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{
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{ Key.Z, CatchAction.MoveLeft },
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{ Key.Left, CatchAction.MoveLeft },
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{ Key.X, CatchAction.MoveRight },
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{ Key.Right, CatchAction.MoveRight },
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{ Key.LShift, CatchAction.Dash },
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{ Key.RShift, CatchAction.Dash },
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};
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}
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protected override IDictionary<Key, CatchAction> CreateDefaultMappings() => new Dictionary<Key, CatchAction>
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{
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{ Key.Z, CatchAction.MoveLeft },
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{ Key.Left, CatchAction.MoveLeft },
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{ Key.X, CatchAction.MoveRight },
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{ Key.Right, CatchAction.MoveRight },
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{ Key.LShift, CatchAction.Dash },
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{ Key.RShift, CatchAction.Dash },
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};
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}
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public enum CatchAction
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@ -14,7 +14,7 @@ namespace osu.Game.Input
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/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public class ActionMappingInputManager<T> : PassThroughInputManager
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public abstract class ActionMappingInputManager<T> : PassThroughInputManager
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where T : struct
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{
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private readonly RulesetInfo ruleset;
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@ -30,9 +30,13 @@ namespace osu.Game.Input
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{
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this.ruleset = ruleset;
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this.variant = variant;
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Mappings = CreateDefaultMappings();
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}
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protected IDictionary<Key, T> Mappings { get; set; }
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protected IDictionary<Key, T> Mappings { get; private set; }
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protected abstract IDictionary<Key, T> CreateDefaultMappings();
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[BackgroundDependencyLoader]
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private void load(BindingStore bindings)
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18
osu.Game/Input/GlobalActionMappingInputManager.cs
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18
osu.Game/Input/GlobalActionMappingInputManager.cs
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@ -0,0 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Input;
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using OpenTK.Input;
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using System.Collections.Generic;
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namespace osu.Game
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{
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public class GlobalActionMappingInputManager : ActionMappingInputManager<OsuAction>
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{
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protected override IDictionary<Key, OsuAction> CreateDefaultMappings() => new Dictionary<Key, OsuAction>()
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{
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{ Key.F8, OsuAction.ToggleChat },
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{ Key.F9, OsuAction.ToggleSocial },
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};
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}
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}
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12
osu.Game/Input/OsuAction.cs
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12
osu.Game/Input/OsuAction.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game
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{
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public enum OsuAction
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{
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ToggleChat,
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ToggleSocial
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}
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}
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@ -256,22 +256,17 @@ namespace osu.Game
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{
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if (args.Repeat || intro == null) return false;
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switch (args.Key)
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if (state.Data is OsuAction)
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{
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case Key.F8:
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chat.ToggleVisibility();
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return true;
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case Key.F9:
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social.ToggleVisibility();
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return true;
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case Key.PageUp:
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case Key.PageDown:
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var swClock = (Clock as ThrottledFrameClock)?.Source as StopwatchClock;
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if (swClock == null) return false;
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swClock.Rate *= args.Key == Key.PageUp ? 1.1f : 0.9f;
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Logger.Log($@"Adjusting game clock to {swClock.Rate}", LoggingTarget.Debug);
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return true;
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switch ((OsuAction)state.Data)
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{
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case OsuAction.ToggleChat:
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chat.ToggleVisibility();
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return true;
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case OsuAction.ToggleSocial:
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social.ToggleVisibility();
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return true;
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}
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}
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if (state.Keyboard.ControlPressed)
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@ -187,13 +187,14 @@ namespace osu.Game
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Children = new Drawable[]
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{
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Cursor = new MenuCursor(),
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new OsuTooltipContainer(Cursor)
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new GlobalActionMappingInputManager
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{
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RelativeSizeAxes = Axes.Both,
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Child = content = new OsuContextMenuContainer
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Child = new OsuTooltipContainer(Cursor)
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{
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RelativeSizeAxes = Axes.Both,
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},
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Child = content = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both },
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}
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}
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}
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});
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@ -94,6 +94,8 @@
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<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
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<Compile Include="Input\Binding.cs" />
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<Compile Include="Input\BindingStore.cs" />
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<Compile Include="Input\OsuAction.cs" />
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<Compile Include="Input\GlobalActionMappingInputManager.cs" />
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<Compile Include="IO\FileStore.cs" />
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<Compile Include="IO\FileInfo.cs" />
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<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
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