mirror of
https://github.com/ppy/osu.git
synced 2025-03-17 22:17:25 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
881eecb528
@ -1 +1 @@
|
||||
Subproject commit 5c22092e590d589927962b8d0173dae5f9b1405c
|
||||
Subproject commit f1527e5456cd228ddfb68cf6d56eb5d28dc360bf
|
@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private const string nuget_path = @"packages\NuGet.CommandLine.3.5.0\tools\NuGet.exe";
|
||||
private const string squirrel_path = @"packages\squirrel.windows.1.5.2\tools\Squirrel.exe";
|
||||
private const string nuget_path = @"packages\NuGet.CommandLine.4.1.0\tools\NuGet.exe";
|
||||
private const string squirrel_path = @"packages\squirrel.windows.1.7.5\tools\Squirrel.exe";
|
||||
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
|
||||
|
||||
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
|
||||
|
@ -2,12 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
@ -41,38 +37,5 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
private class TestSliderBar<T> : SliderBar<T> where T : struct
|
||||
{
|
||||
public Color4 Color
|
||||
{
|
||||
get { return Box.Colour; }
|
||||
set { Box.Colour = value; }
|
||||
}
|
||||
|
||||
public Color4 SelectionColor
|
||||
{
|
||||
get { return SelectionBox.Colour; }
|
||||
set { SelectionBox.Colour = value; }
|
||||
}
|
||||
|
||||
protected readonly Box SelectionBox;
|
||||
protected readonly Box Box;
|
||||
|
||||
public TestSliderBar()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Box = new Box { RelativeSizeAxes = Axes.Both },
|
||||
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
SelectionBox.ScaleTo(
|
||||
new Vector2(value, 1),
|
||||
300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Desktop.Tests.Beatmaps;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
@ -77,6 +78,8 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
|
||||
|
||||
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
|
||||
|
||||
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
|
||||
|
@ -14,6 +14,11 @@ using osu.Game.Rulesets.Taiko.UI;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Desktop.Tests.Beatmaps;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
@ -27,10 +32,11 @@ namespace osu.Desktop.Tests.Visual
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private readonly Random rng = new Random(1337);
|
||||
private readonly TaikoPlayfield playfield;
|
||||
private readonly Container playfieldContainer;
|
||||
private TaikoRulesetContainer rulesetContainer;
|
||||
private Container playfieldContainer;
|
||||
|
||||
public TestCaseTaikoPlayfield()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
AddStep("Hit!", () => addHitJudgement(false));
|
||||
AddStep("Kiai hit", () => addHitJudgement(true));
|
||||
@ -51,6 +57,25 @@ namespace osu.Desktop.Tests.Visual
|
||||
AddStep("Height test 5", () => changePlayfieldSize(5));
|
||||
AddStep("Reset height", () => changePlayfieldSize(6));
|
||||
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new CentreHit() },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
Title = @"Sample Beatmap",
|
||||
Author = @"peppy",
|
||||
},
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
||||
|
||||
Add(playfieldContainer = new Container
|
||||
@ -58,12 +83,9 @@ namespace osu.Desktop.Tests.Visual
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = TaikoPlayfield.DEFAULT_HEIGHT,
|
||||
Height = 768,
|
||||
Clock = new FramedClock(rateAdjustClock),
|
||||
Children = new[]
|
||||
{
|
||||
playfield = new TaikoPlayfield()
|
||||
}
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
|
||||
});
|
||||
}
|
||||
|
||||
@ -128,18 +150,18 @@ namespace osu.Desktop.Tests.Visual
|
||||
}
|
||||
};
|
||||
|
||||
playfield.OnJudgement(h);
|
||||
rulesetContainer.Playfield.OnJudgement(h);
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
h.Judgement.SecondHit = true;
|
||||
playfield.OnJudgement(h);
|
||||
rulesetContainer.Playfield.OnJudgement(h);
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
playfield.OnJudgement(new DrawableTestHit(new Hit())
|
||||
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
|
||||
{
|
||||
Judgement = new TaikoJudgement
|
||||
{
|
||||
@ -151,22 +173,17 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine
|
||||
{
|
||||
StartTime = playfield.Time.Current + delay,
|
||||
ScrollTime = scroll_time
|
||||
};
|
||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
||||
|
||||
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
playfield.Add(new DrawableSwell(new Swell
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
ScrollTime = scroll_time
|
||||
}));
|
||||
}
|
||||
|
||||
@ -177,43 +194,40 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
ScrollTime = scroll_time,
|
||||
};
|
||||
|
||||
playfield.Add(new DrawableDrumRoll(d));
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addCentreHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
ScrollTime = scroll_time,
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
if (strong)
|
||||
playfield.Add(new DrawableCentreHitStrong(h));
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||
else
|
||||
playfield.Add(new DrawableCentreHit(h));
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = playfield.Time.Current + scroll_time,
|
||||
ScrollTime = scroll_time,
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
if (strong)
|
||||
playfield.Add(new DrawableRimHitStrong(h));
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||
else
|
||||
playfield.Add(new DrawableRimHit(h));
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
|
@ -3,14 +3,14 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchInputManager : DatabasedKeyBindingInputManager<CatchAction>
|
||||
public class CatchInputManager : RulesetInputManager<CatchAction>
|
||||
{
|
||||
public CatchInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
@ -23,12 +21,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(Key.Z, CatchAction.MoveLeft),
|
||||
new KeyBinding(Key.Left, CatchAction.MoveLeft),
|
||||
new KeyBinding(Key.X, CatchAction.MoveRight),
|
||||
new KeyBinding(Key.Right, CatchAction.MoveRight),
|
||||
new KeyBinding(Key.LShift, CatchAction.Dash),
|
||||
new KeyBinding(Key.RShift, CatchAction.Dash),
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
|
||||
new KeyBinding(InputKey.X, CatchAction.MoveRight),
|
||||
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
|
||||
new KeyBinding(InputKey.Shift, CatchAction.Dash),
|
||||
new KeyBinding(InputKey.Shift, CatchAction.Dash),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@ -101,13 +99,6 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(Key.ShiftLeft),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right)
|
||||
};
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateKeyBindingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
|
21
osu.Game.Rulesets.Mania/ManiaInputManager.cs
Normal file
21
osu.Game.Rulesets.Mania/ManiaInputManager.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaInputManager : RulesetInputManager<ManiaAction>
|
||||
{
|
||||
public ManiaInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public enum ManiaAction
|
||||
{
|
||||
// placeholder
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
@ -111,8 +110,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -92,6 +93,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
|
@ -79,6 +79,7 @@
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ManiaInputManager.cs" />
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
|
@ -51,6 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
}
|
||||
|
||||
public enum ComboResult
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -165,6 +166,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
glow.Colour = colours.BlueDark;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
@ -96,11 +98,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
private bool tracking;
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
set
|
||||
private set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
@ -117,8 +122,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
if (Time.Current < slider.EndTime)
|
||||
Tracking = canCurrentlyTrack && lastState != null && ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
|
@ -66,21 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Tracking &= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
|
@ -2,36 +2,15 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Input;
|
||||
using KeyboardState = osu.Framework.Input.KeyboardState;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
|
||||
public class OsuInputManager : RulesetInputManager<OsuAction>
|
||||
{
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
|
||||
}
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
var mouse = state.Mouse as MouseState;
|
||||
var keyboard = state.Keyboard as KeyboardState;
|
||||
|
||||
if (mouse != null && keyboard != null)
|
||||
{
|
||||
if (mouse.IsPressed(MouseButton.Left))
|
||||
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 });
|
||||
if (mouse.IsPressed(MouseButton.Right))
|
||||
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -10,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
@ -27,10 +25,10 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(Key.Z, OsuAction.LeftButton),
|
||||
new KeyBinding(Key.X, OsuAction.RightButton),
|
||||
new KeyBinding(Key.LastKey + 1, OsuAction.LeftButton),
|
||||
new KeyBinding(Key.LastKey + 2, OsuAction.RightButton),
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
new KeyBinding(InputKey.X, OsuAction.RightButton),
|
||||
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
@ -122,14 +120,6 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(Key.Z),
|
||||
new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right)
|
||||
};
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateKeyBindingInputManager() => new OsuInputManager(Ruleset?.RulesetInfo);
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
|
@ -39,10 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
/// </summary>
|
||||
private const float taiko_base_distance = 100;
|
||||
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength * speedAdjustment;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||
@ -94,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
|
||||
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
speedAdjustedBeatLength /= speedAdjustment;
|
||||
speedAdjustedBeatLength *= speedAdjustment;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats);
|
||||
|
||||
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
||||
|
||||
|
@ -2,16 +2,17 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : Container
|
||||
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The width of the line tracker.
|
||||
@ -34,15 +35,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected readonly BarLine BarLine;
|
||||
|
||||
public DrawableBarLine(BarLine barLine)
|
||||
: base(barLine)
|
||||
{
|
||||
BarLine = barLine;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Width = tracker_width;
|
||||
|
||||
Children = new[]
|
||||
@ -56,24 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Alpha = 0.75f
|
||||
}
|
||||
};
|
||||
|
||||
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
|
||||
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override TaikoJudgement CreateJudgement() => null;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
|
||||
}
|
||||
|
||||
private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateScrollPosition(Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,10 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const float triangle_size = 20f;
|
||||
|
||||
private readonly Container triangleContainer;
|
||||
|
||||
public DrawableBarLineMajor(BarLine barLine)
|
||||
: base(barLine)
|
||||
{
|
||||
Add(new Container
|
||||
Add(triangleContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -53,5 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
Tracker.Alpha = 1f;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
|
||||
triangleContainer.FadeOut(150);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,13 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableCentreHit : DrawableHit
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
|
||||
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
|
||||
public DrawableCentreHit(Hit hit)
|
||||
: base(hit)
|
||||
|
@ -4,13 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableCentreHitStrong : DrawableHitStrong
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
|
||||
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
|
||||
public DrawableCentreHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
|
@ -11,6 +11,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -31,30 +32,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
Width = (float)HitObject.Duration;
|
||||
|
||||
Container<DrawableDrumRollTick> tickContainer;
|
||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
|
||||
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
|
||||
});
|
||||
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick)
|
||||
{
|
||||
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
|
||||
};
|
||||
|
||||
var newTick = new DrawableDrumRollTick(tick);
|
||||
newTick.OnJudgement += onTickJudgement;
|
||||
|
||||
AddNested(newTick);
|
||||
MainPiece.Add(newTick);
|
||||
tickContainer.Add(newTick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece
|
||||
{
|
||||
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
|
||||
PlayfieldLengthReference = () => Parent.DrawSize.X
|
||||
};
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
@ -63,17 +65,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// This is naive, however it's based on the reasoning that the hit target
|
||||
// is further than mid point of the play field, so the time taken to scroll in should always
|
||||
// be greater than the time taken to scroll out to the left of the screen.
|
||||
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
|
||||
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
|
||||
{
|
||||
if (obj.Judgement.Result == HitResult.Hit)
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -15,9 +14,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
// Because ticks aren't added by the ScrollingPlayfield, we need to set the following properties ourselves
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = (float)tick.StartTime;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
@ -47,12 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateScrollPosition(double time)
|
||||
{
|
||||
// Ticks don't move
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
return Judgement.Result == HitResult.None && UpdateJudgement(true);
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
protected abstract Key[] HitKeys { get; }
|
||||
protected abstract TaikoAction[] HitActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last key pressed is a valid hit key.
|
||||
@ -29,6 +28,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
@ -54,12 +61,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
validKeyPressed = HitKeys.Contains(key);
|
||||
validKeyPressed = HitActions.Contains(action);
|
||||
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
|
@ -3,10 +3,8 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -20,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
private double firstHitTime;
|
||||
private bool firstKeyHeld;
|
||||
private Key firstHitKey;
|
||||
private TaikoAction firstHitAction;
|
||||
|
||||
protected DrawableHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
@ -46,18 +44,26 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Judgement.SecondHit = true;
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
public override bool OnReleased(TaikoAction action)
|
||||
{
|
||||
if (action == firstHitAction)
|
||||
firstKeyHeld = false;
|
||||
return base.OnReleased(action);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Check if we've handled the first key
|
||||
if (Judgement.Result == HitResult.None)
|
||||
{
|
||||
// First key hasn't been handled yet, attempt to handle it
|
||||
bool handled = base.HandleKeyPress(key);
|
||||
bool handled = base.OnPressed(action);
|
||||
|
||||
if (handled)
|
||||
{
|
||||
firstHitTime = Time.Current;
|
||||
firstHitKey = key;
|
||||
firstHitAction = action;
|
||||
firstKeyHeld = true;
|
||||
}
|
||||
|
||||
return handled;
|
||||
@ -68,22 +74,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return false;
|
||||
|
||||
// Don't handle represses of the first key
|
||||
if (firstHitKey == key)
|
||||
if (firstHitAction == action)
|
||||
return false;
|
||||
|
||||
// Don't handle invalid hit key presses
|
||||
if (!HitKeys.Contains(key))
|
||||
// Don't handle invalid hit action presses
|
||||
if (!HitActions.Contains(action))
|
||||
return false;
|
||||
|
||||
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
||||
return firstKeyHeld && UpdateJudgement(true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
firstKeyHeld = state.Keyboard.Keys.Contains(firstHitKey);
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,13 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableRimHit : DrawableHit
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
|
||||
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
public DrawableRimHit(Hit hit)
|
||||
: base(hit)
|
||||
|
@ -4,13 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableRimHitStrong : DrawableHitStrong
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
|
||||
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
public DrawableRimHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -35,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private readonly Key[] rimKeys = { Key.D, Key.K };
|
||||
private readonly Key[] centreKeys = { Key.F, Key.J };
|
||||
private Key[] lastKeySet;
|
||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
private TaikoAction[] lastAction;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
@ -118,7 +117,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
});
|
||||
|
||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -129,6 +127,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (userTriggered)
|
||||
@ -189,21 +195,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void UpdateScrollPosition(double time)
|
||||
protected override void Update()
|
||||
{
|
||||
// Make the swell stop at the hit target
|
||||
double t = Math.Min(HitObject.StartTime, time);
|
||||
base.Update();
|
||||
|
||||
// Make the swell stop at the hit target
|
||||
X = (float)Math.Max(Time.Current, HitObject.StartTime);
|
||||
|
||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
||||
if (t == HitObject.StartTime && !hasStarted)
|
||||
{
|
||||
OnStart?.Invoke();
|
||||
hasStarted = true;
|
||||
}
|
||||
|
||||
base.UpdateScrollPosition(t);
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
@ -213,12 +220,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return false;
|
||||
|
||||
// Find the keyset which this key corresponds to
|
||||
var keySet = rimKeys.Contains(key) ? rimKeys : centreKeys;
|
||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
||||
|
||||
// Ensure alternating keysets
|
||||
if (keySet == lastKeySet)
|
||||
if (keySet == lastAction)
|
||||
return false;
|
||||
lastKeySet = keySet;
|
||||
lastAction = keySet;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
|
@ -1,26 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType>
|
||||
: DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>, IKeyBindingHandler<TaikoAction>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
|
||||
/// These should be moved to bindings later.
|
||||
/// </summary>
|
||||
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
|
||||
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
protected readonly TaikoPiece MainPiece;
|
||||
@ -38,44 +31,16 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
|
||||
Add(MainPiece = CreateMainPiece());
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
||||
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scroll position of the DrawableHitObject relative to the offset between
|
||||
/// a time value and the HitObject's StartTime.
|
||||
/// </summary>
|
||||
/// <param name="time"></param>
|
||||
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
UpdateScrollPosition(Time.Current);
|
||||
}
|
||||
|
||||
protected virtual bool HandleKeyPress(Key key) => false;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
// Make sure we don't handle held-down keys
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
// Check if we've pressed a valid taiko key
|
||||
if (!validKeys.Contains(args.Key))
|
||||
return false;
|
||||
|
||||
// Handle it!
|
||||
return HandleKeyPress(args.Key);
|
||||
}
|
||||
public virtual bool OnReleased(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ElongatedCirclePiece : CirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
|
||||
/// </summary>
|
||||
public Func<float> PlayfieldLengthReference;
|
||||
|
||||
/// <summary>
|
||||
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
|
||||
/// </summary>
|
||||
public float Length;
|
||||
|
||||
public ElongatedCirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
@ -35,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
Right = padding,
|
||||
};
|
||||
|
||||
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
|
||||
Width = Parent.DrawSize.X + DrawHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
ret.Add(new DrumRollTick
|
||||
{
|
||||
FirstTick = first,
|
||||
ScrollTime = ScrollTime,
|
||||
TickSpacing = tickSpacing,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
|
@ -24,16 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
|
||||
/// </summary>
|
||||
private const double scroll_time = 6000;
|
||||
|
||||
/// <summary>
|
||||
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
|
||||
/// </summary>
|
||||
public double ScrollTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is a "strong" type.
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
@ -49,12 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
||||
|
||||
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
|
||||
|
||||
Kiai |= effectPoint.KiaiMode;
|
||||
}
|
||||
}
|
||||
|
29
osu.Game.Rulesets.Taiko/TaikoInputManager.cs
Normal file
29
osu.Game.Rulesets.Taiko/TaikoInputManager.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoInputManager : RulesetInputManager<TaikoAction>
|
||||
{
|
||||
public TaikoInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public enum TaikoAction
|
||||
{
|
||||
[Description("Left (Rim)")]
|
||||
LeftRim,
|
||||
[Description("Left (Centre)")]
|
||||
LeftCentre,
|
||||
[Description("Right (Centre)")]
|
||||
RightCentre,
|
||||
[Description("Right (Rim)")]
|
||||
RightRim
|
||||
}
|
||||
}
|
@ -1,18 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
@ -20,6 +19,18 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
||||
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
||||
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
||||
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
switch (type)
|
||||
@ -90,14 +101,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(Key.D),
|
||||
new KeyCounterKeyboard(Key.F),
|
||||
new KeyCounterKeyboard(Key.J),
|
||||
new KeyCounterKeyboard(Key.K)
|
||||
};
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
||||
|
@ -3,13 +3,12 @@
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -middle_split / 2,
|
||||
RimKey = Key.D,
|
||||
CentreKey = Key.F
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
@ -47,8 +46,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = middle_split / 2,
|
||||
RimKey = Key.K,
|
||||
CentreKey = Key.J
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -56,17 +55,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class TaikoHalfDrum : Container
|
||||
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public Key RimKey;
|
||||
public TaikoAction RimAction;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public Key CentreKey;
|
||||
public TaikoAction CentreAction;
|
||||
|
||||
private readonly Sprite rim;
|
||||
private readonly Sprite rimHit;
|
||||
@ -124,20 +123,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
if (args.Key == CentreKey)
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
}
|
||||
else if (args.Key == RimKey)
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
@ -166,6 +162,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
@ -35,16 +35,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
|
||||
protected override Container<Drawable> Content => hitObjectContainer;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly Container<DrawableBarLine> barLineContainer;
|
||||
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
||||
|
||||
private readonly Container hitObjectContainer;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private readonly Container topLevelHitContainer;
|
||||
|
||||
private readonly Container barlineContainer;
|
||||
|
||||
private readonly Container overlayBackgroundContainer;
|
||||
private readonly Container backgroundContainer;
|
||||
|
||||
@ -52,6 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box background;
|
||||
|
||||
public TaikoPlayfield()
|
||||
: base(Axes.X)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
@ -84,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Masked elements",
|
||||
Name = "Masked elements before hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
@ -96,23 +99,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
FillMode = FillMode.Fit,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
barlineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
Name = "Kiai hit explosions",
|
||||
@ -181,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
|
||||
VisibleTimeRange.Value = 6000;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -199,17 +208,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
base.Add(h);
|
||||
|
||||
var barline = h as DrawableBarLine;
|
||||
if (barline != null)
|
||||
barlineContainer.Add(barline.CreateProxy());
|
||||
|
||||
// Swells should be moved at the very top of the playfield when they reach the hit target
|
||||
var swell = h as DrawableSwell;
|
||||
if (swell != null)
|
||||
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
||||
}
|
||||
|
||||
public void AddBarLine(DrawableBarLine barLine)
|
||||
{
|
||||
barLineContainer.Add(barLine);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
||||
{
|
||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||
@ -230,7 +238,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
if (!secondHit)
|
||||
{
|
||||
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
||||
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
||||
{
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
@ -245,4 +253,4 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,10 +18,11 @@ using osu.Game.Rulesets.Taiko.Replays;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private void loadBarLines()
|
||||
{
|
||||
var taikoPlayfield = Playfield as TaikoPlayfield;
|
||||
|
||||
if (taikoPlayfield == null)
|
||||
return;
|
||||
|
||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
||||
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
||||
|
||||
@ -72,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
|
||||
double bl = currentPoint.BeatLength;
|
||||
if (bl < 800)
|
||||
@ -97,6 +93,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
|
@ -86,6 +86,7 @@
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="TaikoInputManager.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
<Compile Include="UI\KiaiHitExplosion.cs" />
|
||||
|
@ -10,4 +10,4 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// </summary>
|
||||
public double SpeedMultiplier = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -76,8 +75,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
@ -280,7 +280,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
@ -331,6 +331,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
|
@ -44,19 +44,31 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
List<Bar> bars = Children.ToList();
|
||||
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
|
||||
{
|
||||
float length = MaxValue ?? value.Max();
|
||||
if (length != 0)
|
||||
length = bar.Value / length;
|
||||
|
||||
float size = value.Count();
|
||||
if (size != 0)
|
||||
size = 1.0f / size;
|
||||
|
||||
if (bar.Bar != null)
|
||||
{
|
||||
bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
|
||||
bar.Bar.Length = length;
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
|
||||
Length = bar.Value / (MaxValue ?? value.Max()),
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
|
||||
Length = length,
|
||||
Direction = Direction,
|
||||
});
|
||||
}
|
||||
}
|
||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -16,7 +17,7 @@ using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuButton : Button
|
||||
public class OsuButton : Button, IFilterable
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
@ -108,5 +109,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public string[] FilterTerms => new[] { Text };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Input.Bindings
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly int variant;
|
||||
private readonly int? variant;
|
||||
|
||||
private KeyBindingStore store;
|
||||
|
||||
@ -29,11 +30,14 @@ namespace osu.Game.Input.Bindings
|
||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
||||
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int variant = 0, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||
: base(simultaneousMode)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
|
||||
if (ruleset != null && variant == null)
|
||||
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
@ -22,16 +21,16 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(Key.F8, GlobalAction.ToggleChat),
|
||||
new KeyBinding(Key.F9, GlobalAction.ToggleSocial),
|
||||
new KeyBinding(new[] { Key.LControl, Key.LAlt, Key.R }, GlobalAction.ResetInputSettings),
|
||||
new KeyBinding(new[] { Key.LControl, Key.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { Key.LControl, Key.O }, GlobalAction.ToggleSettings),
|
||||
new KeyBinding(new[] { Key.LControl, Key.D }, GlobalAction.ToggleDirect),
|
||||
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
|
||||
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect),
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> GetKeyboardInputQueue() =>
|
||||
handler == null ? base.GetKeyboardInputQueue() : new[] { handler }.Concat(base.GetKeyboardInputQueue());
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
handler == null ? base.KeyBindingInputQueue : new[] { handler }.Concat(base.KeyBindingInputQueue);
|
||||
}
|
||||
|
||||
public enum GlobalAction
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Input
|
||||
public KeyBindingStore(SQLiteConnection connection, RulesetStore rulesets, Storage storage = null)
|
||||
: base(connection, storage)
|
||||
{
|
||||
foreach (var info in rulesets.Query<RulesetInfo>())
|
||||
foreach (var info in rulesets.AllRulesets)
|
||||
{
|
||||
var ruleset = info.CreateInstance();
|
||||
foreach (var variant in ruleset.AvailableVariants)
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
||||
|
||||
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
|
||||
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
public bool ReadOnly => Name != "#lazer";
|
||||
@ -38,6 +40,16 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
|
||||
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
||||
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
||||
public event Action<Message> MessageRemoved;
|
||||
|
||||
public void AddLocalEcho(LocalEchoMessage message)
|
||||
{
|
||||
pendingMessages.Add(message);
|
||||
Messages.Add(message);
|
||||
|
||||
NewMessagesArrived?.Invoke(new[] { message });
|
||||
}
|
||||
|
||||
public void AddNewMessages(params Message[] messages)
|
||||
{
|
||||
@ -52,11 +64,42 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
int messageCount = Messages.Count;
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MAX_HISTORY)
|
||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replace or remove a message from the channel.
|
||||
/// </summary>
|
||||
/// <param name="echo">The local echo message (client-side).</param>
|
||||
/// <param name="final">The response message, or null if the message became invalid.</param>
|
||||
public void ReplaceMessage(LocalEchoMessage echo, Message final)
|
||||
{
|
||||
if (!pendingMessages.Remove(echo))
|
||||
throw new InvalidOperationException("Attempted to remove echo that wasn't present");
|
||||
|
||||
Messages.Remove(echo);
|
||||
|
||||
if (final == null)
|
||||
{
|
||||
MessageRemoved?.Invoke(echo);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Messages.Contains(final))
|
||||
{
|
||||
// message already inserted, so let's throw away this update.
|
||||
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
|
||||
MessageRemoved?.Invoke(echo);
|
||||
return;
|
||||
}
|
||||
|
||||
Messages.Add(final);
|
||||
PendingMessageResolved?.Invoke(echo, final);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
}
|
||||
}
|
||||
|
12
osu.Game/Online/Chat/LocalEchoMessage.cs
Normal file
12
osu.Game/Online/Chat/LocalEchoMessage.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class LocalEchoMessage : Message
|
||||
{
|
||||
public LocalEchoMessage() : base(null)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace osu.Game.Online.Chat
|
||||
public class Message : IComparable<Message>, IEquatable<Message>
|
||||
{
|
||||
[JsonProperty(@"message_id")]
|
||||
public readonly long Id;
|
||||
public readonly long? Id;
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"sender_id")]
|
||||
@ -37,14 +37,22 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
}
|
||||
|
||||
public Message(long id)
|
||||
public Message(long? id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public int CompareTo(Message other) => Id.CompareTo(other.Id);
|
||||
public int CompareTo(Message other)
|
||||
{
|
||||
if (!Id.HasValue)
|
||||
return other.Id.HasValue ? 1 : Timestamp.CompareTo(other.Timestamp);
|
||||
if (!other.Id.HasValue)
|
||||
return -1;
|
||||
|
||||
public bool Equals(Message other) => Id == other?.Id;
|
||||
return Id.Value.CompareTo(other.Id.Value);
|
||||
}
|
||||
|
||||
public virtual bool Equals(Message other) => Id == other?.Id;
|
||||
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
}
|
||||
|
@ -182,7 +182,11 @@ namespace osu.Game
|
||||
LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||
LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
|
||||
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||
LoadComponentAsync(settings = new MainSettings { Depth = -1 }, overlayContent.Add);
|
||||
LoadComponentAsync(settings = new MainSettings
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Depth = -1
|
||||
}, overlayContent.Add);
|
||||
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
|
||||
LoadComponentAsync(musicController = new MusicController
|
||||
{
|
||||
|
@ -94,13 +94,15 @@ namespace osu.Game
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
private SQLiteConnection connection;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
dependencies.Cache(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
|
||||
connection = Host.Storage.GetDatabase(@"client");
|
||||
|
||||
connection.CreateTable<StoreVersion>();
|
||||
|
||||
@ -237,6 +239,8 @@ namespace osu.Game
|
||||
LocalConfig.Save();
|
||||
}
|
||||
|
||||
connection.Dispose();
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
@ -2,26 +2,24 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChatLine : Container
|
||||
{
|
||||
public readonly Message Message;
|
||||
|
||||
private static readonly Color4[] username_colours = {
|
||||
private static readonly Color4[] username_colours =
|
||||
{
|
||||
OsuColour.FromHex("588c7e"),
|
||||
OsuColour.FromHex("b2a367"),
|
||||
OsuColour.FromHex("c98f65"),
|
||||
@ -69,6 +67,8 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private Color4 customUsernameColour;
|
||||
|
||||
private OsuSpriteText timestamp;
|
||||
|
||||
public ChatLine(Message message)
|
||||
{
|
||||
Message = message;
|
||||
@ -79,6 +79,26 @@ namespace osu.Game.Overlays.Chat
|
||||
Padding = new MarginPadding { Left = padding, Right = padding };
|
||||
}
|
||||
|
||||
private Message message;
|
||||
private OsuSpriteText username;
|
||||
private OsuTextFlowContainer contentFlow;
|
||||
|
||||
public Message Message
|
||||
{
|
||||
get { return message; }
|
||||
set
|
||||
{
|
||||
if (message == value) return;
|
||||
|
||||
message = value;
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
updateMessageContent();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, UserProfileOverlay profile)
|
||||
{
|
||||
@ -86,49 +106,54 @@ namespace osu.Game.Overlays.Chat
|
||||
loadProfile = u => profile?.ShowUser(u);
|
||||
}
|
||||
|
||||
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
|
||||
Drawable username = new OsuSpriteText
|
||||
bool hasBackground = senderHasBackground;
|
||||
|
||||
Drawable effectedUsername = username = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
|
||||
Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
|
||||
Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length],
|
||||
TextSize = text_size,
|
||||
};
|
||||
|
||||
if (hasBackground)
|
||||
{
|
||||
// Background effect
|
||||
username = username.WithEffect(new EdgeEffect
|
||||
effectedUsername = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 4,
|
||||
Parameters = new EdgeEffectParameters
|
||||
{
|
||||
Radius = 1,
|
||||
Colour = OsuColour.FromHex(Message.Sender.Colour),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
}
|
||||
}, d =>
|
||||
{
|
||||
d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
|
||||
d.Y = 3;
|
||||
})
|
||||
// Drop shadow effect
|
||||
.WithEffect(new EdgeEffect
|
||||
{
|
||||
CornerRadius = 4,
|
||||
Parameters = new EdgeEffectParameters
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Roundness = 1,
|
||||
Offset = new Vector2(0, 3),
|
||||
Radius = 3,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
},
|
||||
// Drop shadow effect
|
||||
Child = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 4,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Radius = 1,
|
||||
Colour = OsuColour.FromHex(message.Sender.Colour),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
},
|
||||
Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 },
|
||||
Y = 3,
|
||||
Child = username,
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -138,23 +163,21 @@ namespace osu.Game.Overlays.Chat
|
||||
Size = new Vector2(message_padding, text_size),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
timestamp = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-SemiBold",
|
||||
Text = $@"{Message.Timestamp.LocalDateTime:HH:mm:ss}",
|
||||
FixedWidth = true,
|
||||
TextSize = text_size * 0.75f,
|
||||
Alpha = 0.4f,
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Child = username,
|
||||
Action = () => loadProfile(Message.Sender),
|
||||
Child = effectedUsername,
|
||||
Action = () => loadProfile(message.Sender),
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -165,18 +188,27 @@ namespace osu.Game.Overlays.Chat
|
||||
Padding = new MarginPadding { Left = message_padding + padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer(t =>
|
||||
contentFlow = new OsuTextFlowContainer(t => { t.TextSize = text_size; })
|
||||
{
|
||||
t.TextSize = text_size;
|
||||
})
|
||||
{
|
||||
Text = Message.Content,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateMessageContent();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateMessageContent()
|
||||
{
|
||||
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
||||
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
|
||||
|
||||
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
|
||||
username.Text = $@"{message.Sender.Username}" + (senderHasBackground ? "" : ":");
|
||||
contentFlow.Text = message.Content;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -14,8 +16,19 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class DrawableChannel : Container
|
||||
{
|
||||
private class ChatLineContainer : FillFlowContainer<ChatLine>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xC = (ChatLine)x;
|
||||
var yC = (ChatLine)y;
|
||||
|
||||
return xC.Message.CompareTo(yC.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly Channel Channel;
|
||||
private readonly FillFlowContainer<ChatLine> flow;
|
||||
private readonly ChatLineContainer flow;
|
||||
private readonly ScrollContainer scroll;
|
||||
|
||||
public DrawableChannel(Channel channel)
|
||||
@ -32,20 +45,19 @@ namespace osu.Game.Overlays.Chat
|
||||
// Some chat lines have effects that slightly protrude to the bottom,
|
||||
// which we do not want to mask away, hence the padding.
|
||||
Padding = new MarginPadding { Bottom = 5 },
|
||||
Children = new Drawable[]
|
||||
Child = flow = new ChatLineContainer
|
||||
{
|
||||
flow = new FillFlowContainer<ChatLine>
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 }
|
||||
}
|
||||
}
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
channel.NewMessagesArrived += newMessagesArrived;
|
||||
Channel.NewMessagesArrived += newMessagesArrived;
|
||||
Channel.MessageRemoved += messageRemoved;
|
||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -63,14 +75,17 @@ namespace osu.Game.Overlays.Chat
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
Channel.NewMessagesArrived -= newMessagesArrived;
|
||||
Channel.MessageRemoved -= messageRemoved;
|
||||
Channel.PendingMessageResolved -= pendingMessageResolved;
|
||||
}
|
||||
|
||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||
{
|
||||
// Add up to last Channel.MAX_HISTORY messages
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||
|
||||
//up to last Channel.MAX_HISTORY messages
|
||||
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
|
||||
|
||||
if (!IsLoaded) return;
|
||||
@ -90,6 +105,24 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private void pendingMessageResolved(Message existing, Message updated)
|
||||
{
|
||||
var found = flow.Children.LastOrDefault(c => c.Message == existing);
|
||||
if (found != null)
|
||||
{
|
||||
Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
|
||||
|
||||
flow.Remove(found);
|
||||
found.Message = updated;
|
||||
flow.Add(found);
|
||||
}
|
||||
}
|
||||
|
||||
private void messageRemoved(Message removed)
|
||||
{
|
||||
flow.Children.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
|
||||
}
|
||||
|
||||
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
|
||||
}
|
||||
}
|
||||
|
@ -6,23 +6,23 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
private readonly FocusedTextBox inputTextBox;
|
||||
private readonly FocusedTextBox textbox;
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
inputTextBox = new FocusedTextBox
|
||||
textbox = new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
@ -175,7 +175,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (state == Visibility.Visible)
|
||||
{
|
||||
inputTextBox.HoldFocus = false;
|
||||
textbox.HoldFocus = false;
|
||||
if (1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
|
||||
@ -186,7 +186,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
else
|
||||
{
|
||||
inputTextBox.HoldFocus = true;
|
||||
textbox.HoldFocus = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -242,8 +242,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
|
||||
GetContainingInputManager().ChangeFocus(inputTextBox);
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
GetContainingInputManager().ChangeFocus(textbox);
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
@ -252,7 +252,7 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
inputTextBox.HoldFocus = true;
|
||||
textbox.HoldFocus = true;
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
inputTextBox.HoldFocus = false;
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
@ -336,7 +336,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
currentChannel = value;
|
||||
|
||||
inputTextBox.Current.Disabled = currentChannel.ReadOnly;
|
||||
textbox.Current.Disabled = currentChannel.ReadOnly;
|
||||
channelTabs.Current.Value = value;
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
||||
@ -414,6 +414,7 @@ namespace osu.Game.Overlays
|
||||
if (fetchReq != null) return;
|
||||
|
||||
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
|
||||
|
||||
fetchReq.Success += delegate (List<Message> messages)
|
||||
{
|
||||
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
|
||||
@ -424,6 +425,7 @@ namespace osu.Game.Overlays
|
||||
Debug.Write("success!");
|
||||
fetchReq = null;
|
||||
};
|
||||
|
||||
fetchReq.Failure += delegate
|
||||
{
|
||||
Debug.Write("failure!");
|
||||
@ -437,51 +439,42 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
var postText = textbox.Text;
|
||||
|
||||
textbox.Text = string.Empty;
|
||||
|
||||
if (string.IsNullOrEmpty(postText))
|
||||
return;
|
||||
|
||||
var target = currentChannel;
|
||||
|
||||
if (target == null) return;
|
||||
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
currentChannel?.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
|
||||
textbox.Text = string.Empty;
|
||||
target.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentChannel == null) return;
|
||||
|
||||
if (postText[0] == '/')
|
||||
{
|
||||
// TODO: handle commands
|
||||
currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
|
||||
textbox.Text = string.Empty;
|
||||
target.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
|
||||
return;
|
||||
}
|
||||
|
||||
var message = new Message
|
||||
var message = new LocalEchoMessage
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
TargetType = TargetType.Channel, //TODO: read this from currentChannel
|
||||
TargetId = currentChannel.Id,
|
||||
TargetType = TargetType.Channel, //TODO: read this from channel
|
||||
TargetId = target.Id,
|
||||
Content = postText
|
||||
};
|
||||
|
||||
textbox.ReadOnly = true;
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Failure += e =>
|
||||
{
|
||||
textbox.FlashColour(Color4.Red, 1000);
|
||||
textbox.ReadOnly = false;
|
||||
};
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
currentChannel.AddNewMessages(m);
|
||||
|
||||
textbox.ReadOnly = false;
|
||||
textbox.Text = string.Empty;
|
||||
};
|
||||
target.AddLocalEcho(message);
|
||||
req.Failure += e => target.ReplaceMessage(message, null);
|
||||
req.Success += m => target.ReplaceMessage(message, m);
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input;
|
||||
@ -123,46 +124,74 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
public override bool AcceptsFocus => bindTarget == null;
|
||||
|
||||
private KeyButton bindTarget;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
AutoSizeDuration = 500;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
pressAKey.FadeIn(300, Easing.OutQuint);
|
||||
pressAKey.Padding = new MarginPadding();
|
||||
|
||||
base.OnFocus(state);
|
||||
}
|
||||
public bool AllowMainMouseButtons;
|
||||
|
||||
private bool isModifier(Key k) => k < Key.F1;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
return true;
|
||||
case Key.Delete:
|
||||
bindTarget.UpdateKeyCombination(Key.Unknown);
|
||||
store.Update(bindTarget.KeyBinding);
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
return true;
|
||||
}
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(state.Keyboard.Keys.ToArray());
|
||||
if (!isModifier(args.Key))
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
if (!AllowMainMouseButtons)
|
||||
{
|
||||
switch (args.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
case MouseButton.Right:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (HasFocus && !state.Mouse.Buttons.Any())
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
finalise();
|
||||
else
|
||||
updateBindTarget();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
finalise();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
if (!isModifier(args.Key)) finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
@ -178,27 +207,48 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private void finalise()
|
||||
{
|
||||
store.Update(bindTarget.KeyBinding);
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
if (bindTarget != null)
|
||||
{
|
||||
store.Update(bindTarget.KeyBinding);
|
||||
|
||||
bindTarget.IsBinding = false;
|
||||
Schedule(() =>
|
||||
{
|
||||
// schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.)
|
||||
bindTarget = null;
|
||||
});
|
||||
}
|
||||
|
||||
if (HasFocus)
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
|
||||
pressAKey.FadeOut(300, Easing.OutQuint);
|
||||
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
AutoSizeDuration = 500;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
pressAKey.FadeIn(300, Easing.OutQuint);
|
||||
pressAKey.Padding = new MarginPadding();
|
||||
|
||||
updateBindTarget();
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
bindTarget.IsBinding = false;
|
||||
bindTarget = null;
|
||||
|
||||
pressAKey.FadeOut(300, Easing.OutQuint);
|
||||
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
|
||||
finalise();
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
private void updateBindTarget()
|
||||
{
|
||||
if (bindTarget != null) bindTarget.IsBinding = false;
|
||||
bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault();
|
||||
if (bindTarget != null) bindTarget.IsBinding = true;
|
||||
|
||||
return bindTarget != null;
|
||||
}
|
||||
|
||||
private class KeyButton : Container
|
||||
@ -296,7 +346,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateKeyCombination(params Key[] newCombination)
|
||||
public void UpdateKeyCombination(KeyCombination newCombination)
|
||||
{
|
||||
KeyBinding.KeyCombination = newCombination;
|
||||
Text.Text = KeyBinding.KeyCombination.ReadableString();
|
||||
|
@ -40,7 +40,10 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
foreach (Enum v in Enum.GetValues(enumType))
|
||||
// one row per valid action.
|
||||
Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v))));
|
||||
Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v)))
|
||||
{
|
||||
AllowMainMouseButtons = Ruleset != null
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
AddSection(new GlobalKeyBindingsSection(global, "Global"));
|
||||
|
||||
foreach (var ruleset in rulesets.Query<RulesetInfo>())
|
||||
foreach (var ruleset in rulesets.AllRulesets)
|
||||
AddSection(new RulesetBindingsSection(ruleset));
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -40,27 +41,35 @@ namespace osu.Game.Overlays
|
||||
public MainSettings()
|
||||
: base(true)
|
||||
{
|
||||
keyBindingOverlay = new KeyBindingOverlay { Depth = 1 };
|
||||
keyBindingOverlay = new KeyBindingOverlay
|
||||
{
|
||||
Depth = 1,
|
||||
Anchor = Anchor.TopRight,
|
||||
};
|
||||
keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
|
||||
|
||||
private const float hidden_width = 120;
|
||||
|
||||
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility)
|
||||
{
|
||||
const float hidden_width = 120;
|
||||
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
Background.FadeTo(0.9f, 500, Easing.OutQuint);
|
||||
SectionsContainer.FadeOut(100);
|
||||
ContentContainer.MoveToX(hidden_width - ContentContainer.DrawWidth, 500, Easing.OutQuint);
|
||||
Background.FadeTo(0.9f, 300, Easing.OutQuint);
|
||||
Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
|
||||
|
||||
SectionsContainer.FadeOut(300, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
|
||||
|
||||
backButton.Delay(100).FadeIn(100);
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
Background.FadeTo(0.6f, 500, Easing.OutQuint);
|
||||
Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
|
||||
|
||||
SectionsContainer.FadeIn(500, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
@ -69,39 +78,26 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
keyBindingOverlay.State = Visibility.Hidden;
|
||||
}
|
||||
protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(keyBindingOverlay);
|
||||
AddInternal(backButton = new BackButton
|
||||
ContentContainer.Add(keyBindingOverlay);
|
||||
|
||||
ContentContainer.Add(backButton = new BackButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Height = 150,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = hidden_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Action = () => keyBindingOverlay.Hide()
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
keyBindingOverlay.Margin = new MarginPadding { Left = ContentContainer.Margin.Left + ContentContainer.DrawWidth + ContentContainer.X };
|
||||
|
||||
backButton.Margin = new MarginPadding { Left = ContentContainer.Margin.Left };
|
||||
backButton.Width = ContentContainer.DrawWidth + ContentContainer.X;
|
||||
}
|
||||
|
||||
private class BackButton : OsuClickableContainer
|
||||
{
|
||||
private FillFlowContainer flow;
|
||||
private AspectContainer aspect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -116,29 +112,22 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flow = new FillFlowContainer
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.4f,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
}
|
||||
Y = -15,
|
||||
Size = new Vector2(15),
|
||||
Shadow = true,
|
||||
Icon = FontAwesome.fa_chevron_left
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.7f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 15,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Origin = Anchor.Centre,
|
||||
Text = @"back",
|
||||
},
|
||||
}
|
||||
@ -146,18 +135,6 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
@ -171,4 +148,4 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -258,7 +258,10 @@ namespace osu.Game.Overlays
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
updateGlow();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
break;
|
||||
}
|
||||
|
||||
if (form != null) GetContainingInputManager().ChangeFocus(form);
|
||||
if (form != null) GetContainingInputManager()?.ChangeFocus(form);
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
|
||||
|
||||
private const float width = 400;
|
||||
protected const float WIDTH = 400;
|
||||
|
||||
private const float sidebar_padding = 10;
|
||||
|
||||
@ -33,14 +34,17 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override Container<Drawable> Content => ContentContainer;
|
||||
|
||||
private Sidebar sidebar;
|
||||
protected Sidebar Sidebar;
|
||||
private SidebarButton selectedSidebarButton;
|
||||
|
||||
protected SettingsSectionsContainer SectionsContainer;
|
||||
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
private Func<float> getToolbarHeight;
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
private readonly bool showSidebar;
|
||||
|
||||
@ -55,23 +59,27 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected virtual IEnumerable<SettingsSection> CreateSections() => null;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGame game)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = ContentContainer = new Container
|
||||
{
|
||||
Width = width,
|
||||
Width = WIDTH,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Background = new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Scale = new Vector2(2, 1), // over-extend to the left for transitions
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
SectionsContainer = new SettingsSectionsContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = CreateHeader(),
|
||||
FixedHeader = searchTextBox = new SearchTextBox
|
||||
@ -94,20 +102,18 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (showSidebar)
|
||||
{
|
||||
AddInternal(sidebar = new Sidebar { Width = SIDEBAR_WIDTH });
|
||||
AddInternal(Sidebar = new Sidebar { Width = SIDEBAR_WIDTH });
|
||||
|
||||
SectionsContainer.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
selectedSidebarButton.Selected = false;
|
||||
selectedSidebarButton = sidebar.Children.Single(b => b.Section == section);
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section);
|
||||
selectedSidebarButton.Selected = true;
|
||||
};
|
||||
}
|
||||
|
||||
searchTextBox.Current.ValueChanged += newValue => SectionsContainer.SearchContainer.SearchTerm = newValue;
|
||||
|
||||
getToolbarHeight = () => game?.ToolbarOffset ?? 0;
|
||||
|
||||
CreateSections()?.ForEach(AddSection);
|
||||
}
|
||||
|
||||
@ -115,7 +121,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
SectionsContainer.Add(section);
|
||||
|
||||
if (sidebar != null)
|
||||
if (Sidebar != null)
|
||||
{
|
||||
var button = new SidebarButton
|
||||
{
|
||||
@ -123,15 +129,15 @@ namespace osu.Game.Overlays
|
||||
Action = s =>
|
||||
{
|
||||
SectionsContainer.ScrollTo(s);
|
||||
sidebar.State = ExpandedState.Contracted;
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
|
||||
sidebar.Add(button);
|
||||
Sidebar.Add(button);
|
||||
|
||||
if (selectedSidebarButton == null)
|
||||
{
|
||||
selectedSidebarButton = sidebar.Children.First();
|
||||
selectedSidebarButton = Sidebar.Children.First();
|
||||
selectedSidebarButton.Selected = true;
|
||||
}
|
||||
}
|
||||
@ -145,20 +151,24 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
ContentContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
protected virtual float ExpandedPosition => 0;
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
ContentContainer.MoveToX(-width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar?.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
Sidebar?.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
searchTextBox.HoldFocus = false;
|
||||
if (searchTextBox.HasFocus)
|
||||
@ -179,8 +189,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
ContentContainer.Margin = new MarginPadding { Left = sidebar?.DrawWidth ?? 0 };
|
||||
ContentContainer.Padding = new MarginPadding { Top = getToolbarHeight() };
|
||||
ContentContainer.Margin = new MarginPadding { Left = Sidebar?.DrawWidth ?? 0 };
|
||||
ContentContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
protected class SettingsSectionsContainer : SectionsContainer<SettingsSection>
|
||||
|
@ -58,8 +58,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarSocialButton(),
|
||||
new ToolbarChatButton(),
|
||||
new ToolbarSocialButton(),
|
||||
new ToolbarMusicButton(),
|
||||
new ToolbarButton
|
||||
{
|
||||
|
@ -106,6 +106,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <returns>Whether a hit was processed.</returns>
|
||||
protected bool UpdateJudgement(bool userTriggered)
|
||||
{
|
||||
if (Judgement == null)
|
||||
return false;
|
||||
|
||||
var partial = Judgement as IPartialJudgement;
|
||||
|
||||
// Never re-process non-partial hits
|
||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
protected DrawableScrollingHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -46,8 +45,6 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
||||
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
|
||||
|
||||
public virtual SettingsSubsection CreateSettings() => null;
|
||||
|
||||
/// <summary>
|
||||
|
@ -6,7 +6,7 @@ using SQLite.Net.Attributes;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
public class RulesetInfo
|
||||
public class RulesetInfo : IEquatable<RulesetInfo>
|
||||
{
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int? ID { get; set; }
|
||||
@ -21,5 +21,7 @@ namespace osu.Game.Rulesets
|
||||
public bool Available { get; set; }
|
||||
|
||||
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
|
||||
|
||||
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// <summary>
|
||||
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides.
|
||||
/// </summary>
|
||||
public double Multiplier => 1000 / TimingPoint.BeatLength / DifficultyPoint.SpeedMultiplier;
|
||||
public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
|
||||
@ -62,4 +62,4 @@ namespace osu.Game.Rulesets.Timing
|
||||
|
||||
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
|
@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// </summary>
|
||||
public Axes ScrollingAxes { get; internal set; }
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
|
||||
/// </summary>
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The key conversion input manager for this RulesetContainer.
|
||||
/// </summary>
|
||||
protected readonly PassThroughInputManager KeyConversionInputManager;
|
||||
public readonly PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are currently providing the local user a gameplay cursor.
|
||||
@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.UI
|
||||
internal RulesetContainer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
KeyConversionInputManager = CreateKeyBindingInputManager();
|
||||
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -92,10 +92,10 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a key conversion input manager.
|
||||
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
|
||||
/// </summary>
|
||||
/// <returns>The input manager.</returns>
|
||||
public virtual PassThroughInputManager CreateKeyBindingInputManager() => new PassThroughInputManager();
|
||||
public abstract PassThroughInputManager CreateInputManager();
|
||||
|
||||
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
|
||||
|
||||
@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.UI
|
||||
InputManager.Add(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[] { KeyConversionInputManager }
|
||||
Children = new[] { KeyBindingInputManager }
|
||||
});
|
||||
|
||||
AddInternal(InputManager);
|
||||
@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
|
||||
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
|
||||
|
||||
loadObjects();
|
||||
|
||||
|
44
osu.Game/Rulesets/UI/RulesetInputManager.cs
Normal file
44
osu.Game/Rulesets/UI/RulesetInputManager.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter
|
||||
where T : struct
|
||||
{
|
||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
public void Attach(KeyCounterCollection keyCounter)
|
||||
{
|
||||
var receptor = new ActionReceptor(keyCounter);
|
||||
Add(receptor);
|
||||
keyCounter.SetReceptor(receptor);
|
||||
|
||||
keyCounter.AddRange(DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
|
||||
}
|
||||
|
||||
public class ActionReceptor : KeyCounterCollection.Receptor, IKeyBindingHandler<T>
|
||||
{
|
||||
public ActionReceptor(KeyCounterCollection target)
|
||||
: base(target)
|
||||
{
|
||||
}
|
||||
|
||||
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action));
|
||||
|
||||
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
|
||||
}
|
||||
}
|
||||
|
||||
public interface ICanAttachKeyCounter
|
||||
{
|
||||
void Attach(KeyCounterCollection keyCounter);
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
@ -150,11 +151,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
|
||||
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
|
||||
private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
@ -165,6 +162,11 @@ namespace osu.Game.Rulesets.UI
|
||||
public ScrollingHitObjectContainer(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
|
||||
AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
// Default speed adjustment
|
||||
AddSpeedAdjustment(new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -176,9 +178,22 @@ namespace osu.Game.Rulesets.UI
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.Reversed.BindTo(Reversed);
|
||||
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
AddInternal(speedAdjustment);
|
||||
|
||||
// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
|
||||
var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime < speedAdjustment.ControlPoint.StartTime);
|
||||
if (previousSpeedAdjustment == null)
|
||||
return;
|
||||
|
||||
foreach (DrawableHitObject h in previousSpeedAdjustment.Children)
|
||||
{
|
||||
var newSpeedAdjustment = adjustmentContainerFor(h);
|
||||
if (newSpeedAdjustment == previousSpeedAdjustment)
|
||||
continue;
|
||||
|
||||
previousSpeedAdjustment.Remove(h);
|
||||
newSpeedAdjustment.Add(h);
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
|
||||
@ -193,30 +208,14 @@ namespace osu.Game.Rulesets.UI
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Add(hitObject);
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target == null)
|
||||
throw new InvalidOperationException($"A {nameof(SpeedAdjustmentContainer)} to container {hitObject} could not be found.");
|
||||
|
||||
target.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject)) || queuedHitObjects.Remove(hitObject);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
for (int i = queuedHitObjects.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var hitObject = queuedHitObjects[i];
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target != null)
|
||||
{
|
||||
target.Add(hitObject);
|
||||
queuedHitObjects.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject));
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
@ -236,4 +235,4 @@ namespace osu.Game.Rulesets.UI
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
|
||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||
|
||||
|
30
osu.Game/Screens/Play/KeyCounterAction.cs
Normal file
30
osu.Game/Screens/Play/KeyCounterAction.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
|
||||
where T : struct
|
||||
{
|
||||
public T Action { get; }
|
||||
|
||||
public KeyCounterAction(T action) : base($"B{(int)(object)action + 1}")
|
||||
{
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public bool OnPressed(T action)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(T action)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -117,27 +118,36 @@ namespace osu.Game.Screens.Play
|
||||
return receptor ?? (receptor = new Receptor(this));
|
||||
}
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
throw new InvalidOperationException("Cannot set a new receptor when one is already active");
|
||||
|
||||
this.receptor = receptor;
|
||||
}
|
||||
|
||||
public class Receptor : Drawable
|
||||
{
|
||||
private readonly KeyCounterCollection target;
|
||||
protected readonly KeyCounterCollection Target;
|
||||
|
||||
public Receptor(KeyCounterCollection target)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
this.target = target;
|
||||
Depth = float.MinValue;
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerOnMouseDown(state, args));
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseDown(state, args));
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerOnMouseUp(state, args));
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseUp(state, args));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,8 +76,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
Ruleset rulesetInstance;
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
Beatmap beatmap;
|
||||
|
||||
@ -89,7 +87,7 @@ namespace osu.Game.Screens.Play
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
|
||||
ruleset = osu?.Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
@ -192,7 +190,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
|
||||
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
|
||||
hudOverlay.BindProcessor(scoreProcessor);
|
||||
hudOverlay.BindRulesetContainer(RulesetContainer);
|
||||
|
||||
|
@ -253,8 +253,6 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
else
|
||||
{
|
||||
Ruleset.Value = beatmap.Ruleset;
|
||||
|
||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
@ -372,6 +370,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
// Ensure the track is added to the TrackManager, since it is removed after the player finishes the map.
|
||||
// Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once.
|
||||
Game.Audio.Track.AddItemToList(track);
|
||||
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
|
@ -101,6 +101,7 @@
|
||||
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
|
||||
<Compile Include="Online\Chat\ErrorMessage.cs" />
|
||||
<Compile Include="Online\Chat\LocalEchoMessage.cs" />
|
||||
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
|
||||
<Compile Include="Overlays\KeyBinding\GlobalKeyBindingsSection.cs" />
|
||||
<Compile Include="Overlays\KeyBinding\KeyBindingRow.cs" />
|
||||
@ -128,6 +129,8 @@
|
||||
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
|
||||
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
||||
<Compile Include="Rulesets\UI\RulesetInputManager.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterAction.cs" />
|
||||
<Compile Include="Users\UserCoverBackground.cs" />
|
||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user