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Don't crash on spinners
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@ -18,10 +18,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
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{
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/*var distanceData = obj as IHasDistance;
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var repeatsData = obj as IHasRepeats;
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var endTimeData = obj as IHasEndTime;
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var curveData = obj as IHasCurve;*/
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if (!(obj is IHasXPosition))
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yield break;
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yield return new Fruit
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{
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