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Set zero-difficulty values local to the dummy beatmap
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@ -29,7 +29,15 @@ namespace osu.Game.Beatmaps
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Author = "no one",
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},
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BeatmapSet = new BeatmapSetInfo(),
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Difficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty
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{
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DrainRate = 0,
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CircleSize = 0,
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OverallDifficulty = 0,
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ApproachRate = 0,
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SliderMultiplier = 0,
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SliderTickRate = 0,
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},
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Ruleset = new DummyRulesetInfo()
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})
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{
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@ -10,7 +10,7 @@ namespace osu.Game.Database
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/// <summary>
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/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
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/// </summary>
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public const float DEFAULT_DIFFICULTY = 0;
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public const float DEFAULT_DIFFICULTY = 5;
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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