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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:23:21 +08:00

Merge branch 'master' into menu-bar

This commit is contained in:
Dan Balasescu 2017-08-30 12:31:12 +09:00 committed by GitHub
commit cabf671811
14 changed files with 225 additions and 180 deletions

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@ -1,9 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -14,35 +14,43 @@ using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>
public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
{
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
updateAccentColour();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (AccentColour.Value == null)
AccentColour.Value = colours.PinkDarker;
if (accentColour == default(Color4))
accentColour = colours.PinkDarker;
updateAccentColour();
}
protected override DropdownHeader CreateHeader()
private void updateAccentColour()
{
var newHeader = new OsuDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
var header = Header as IHasAccentColour;
if (header != null) header.AccentColour = accentColour;
return newHeader;
var menu = Menu as IHasAccentColour;
if (menu != null) menu.AccentColour = accentColour;
}
protected override DropdownMenu CreateMenu()
{
var newMenu = new OsuDropdownMenu();
newMenu.AccentColour.BindTo(AccentColour);
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
return newMenu;
}
protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
@ -65,23 +73,41 @@ namespace osu.Game.Graphics.UserInterface
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
}
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
private Color4 accentColour;
public Color4 AccentColour
{
var newItem = new DrawableOsuDropdownMenuItem(item);
newItem.AccentColour.BindTo(AccentColour);
return newItem;
get { return accentColour; }
set
{
accentColour = value;
foreach (var c in Children.OfType<IHasAccentColour>())
c.AccentColour = value;
}
}
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem
{
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
private TextContainer textContainer;
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour ?? nonAccentSelectedColour; }
set
{
accentColour = value;
updateColours();
}
}
private void updateColours()
{
BackgroundColourHover = accentColour ?? nonAccentHoverColour;
BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
}
private Color4 nonAccentHoverColour;
private Color4 nonAccentSelectedColour;
@ -93,36 +119,29 @@ namespace osu.Game.Graphics.UserInterface
Masking = true;
CornerRadius = 6;
AccentColour.ValueChanged += updateAccent;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
nonAccentHoverColour = colours.PinkDarker;
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
}
private void updateAccent(Color4? newValue)
{
BackgroundColourHover = newValue ?? nonAccentHoverColour;
BackgroundColourSelected = newValue ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
updateColours();
}
protected override void UpdateForegroundColour()
{
base.UpdateForegroundColour();
textContainer.Chevron.Alpha = IsHovered ? 1 : 0;
var content = Foreground.Children.FirstOrDefault() as Content;
if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
}
protected override Drawable CreateContent() => textContainer = new TextContainer();
protected override Drawable CreateContent() => new Content();
protected class TextContainer : FillFlowContainer, IHasText
protected class Content : FillFlowContainer, IHasText
{
public string Text
{
@ -133,7 +152,7 @@ namespace osu.Game.Graphics.UserInterface
public readonly OsuSpriteText Label;
public readonly SpriteIcon Chevron;
public TextContainer()
public Content()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -165,7 +184,7 @@ namespace osu.Game.Graphics.UserInterface
}
#endregion
public class OsuDropdownHeader : DropdownHeader
public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
{
protected readonly SpriteText Text;
protected override string Label
@ -176,7 +195,16 @@ namespace osu.Game.Graphics.UserInterface
protected readonly SpriteIcon Icon;
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
private Color4 accentColour;
public virtual Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
BackgroundColourHover = accentColour;
}
}
public OsuDropdownHeader()
{
@ -203,20 +231,13 @@ namespace osu.Game.Graphics.UserInterface
Size = new Vector2(20),
}
};
AccentColour.ValueChanged += accentColourChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = AccentColour?.Value ?? colours.PinkDarker;
}
private void accentColourChanged(Color4? newValue)
{
BackgroundColourHover = newValue ?? Color4.White;
BackgroundColourHover = colours.PinkDarker;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;

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@ -1,11 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface
{
@ -15,6 +20,49 @@ namespace osu.Game.Graphics.UserInterface
public override bool AllowClipboardExport => false;
private readonly CapsWarning warning;
private GameHost host;
public OsuPasswordTextBox()
{
Add(warning = new CapsWarning
{
Size = new Vector2(20),
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
Alpha = 0,
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
}
protected override void OnFocus(InputState state)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
updateCapsWarning(false);
base.OnFocusLost(state);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
public class PasswordMaskChar : Container
{
private readonly CircularContainer circle;
@ -51,5 +99,21 @@ namespace osu.Game.Graphics.UserInterface
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
}
}
private class CapsWarning : SpriteIcon, IHasTooltip
{
public string TooltipText => @"Caps lock is active";
public CapsWarning()
{
Icon = FontAwesome.fa_warning;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Colour = colour.YellowLight;
}
}
}
}

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@ -37,34 +37,34 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
if (accentColour == default(Color4))
AccentColour = colours.Blue;
}
private Color4? accentColour;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
var dropdown = Dropdown as OsuTabDropdown;
var dropdown = Dropdown as IHasAccentColour;
if (dropdown != null)
dropdown.AccentColour.Value = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
item.AccentColour = value;
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public class OsuTabItem : TabItem<T>
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;
private readonly Box box;
private Color4? accentColour;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
if (accentColour == default(Color4))
AccentColour = colours.Blue;
}
@ -148,25 +148,13 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.X;
}
protected override DropdownMenu CreateMenu()
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
var menu = new OsuTabDropdownMenu();
menu.AccentColour.BindTo(AccentColour);
return menu;
}
protected override DropdownHeader CreateHeader()
{
var newHeader = new OsuTabDropdownHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
private class OsuTabDropdownMenu : OsuDropdownMenu
{
@ -179,12 +167,7 @@ namespace osu.Game.Graphics.UserInterface
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
{
var result = new DrawableOsuTabDropdownMenuItem(item);
result.AccentColour.BindTo(AccentColour);
return result;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{
@ -199,6 +182,20 @@ namespace osu.Game.Graphics.UserInterface
protected class OsuTabDropdownHeader : OsuDropdownHeader
{
public override Color4 AccentColour
{
get
{
return base.AccentColour;
}
set
{
base.AccentColour = value;
Foreground.Colour = value;
}
}
public OsuTabDropdownHeader()
{
RelativeSizeAxes = Axes.None;
@ -227,13 +224,6 @@ namespace osu.Game.Graphics.UserInterface
};
Padding = new MarginPadding { Left = 5, Right = 5 };
AccentColour.ValueChanged += accentColourChanged;
}
private void accentColourChanged(Color4? newValue)
{
Foreground.Colour = newValue ?? Color4.White;
}
protected override bool OnHover(InputState state)

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@ -226,9 +226,21 @@ namespace osu.Game
dependencies.Cache(notificationOverlay);
dependencies.Cache(dialogOverlay);
// ensure both overlays aren't presented at the same time
chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State;
social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State;
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += (container, state) =>
{
if (state == Visibility.Hidden) return;
foreach (var c in singleDisplayOverlays)
{
if (c == container) continue;
c.State = Visibility.Hidden;
}
};
}
LoadComponentAsync(Toolbar = new Toolbar
{

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@ -152,14 +152,10 @@ namespace osu.Game
Beatmap.ValueChanged += b =>
{
// compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (lastBeatmap?.Track != b.Track)
{
// this disposal is done to stop the audio track.
// it may not be exactly what we want for cases beatmaps are reused, as it will
// trigger a fresh load of contained resources.
lastBeatmap?.Dispose();
lastBeatmap?.Track?.Dispose();
Audio.Track.AddItem(b.Track);
}

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@ -11,14 +11,12 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Framework.Logging;
@ -49,6 +47,23 @@ namespace osu.Game.Overlays.Direct
SetInfo = setInfo;
}
private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
};
private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 5f),
Radius = 10f,
Colour = Color4.Black.Opacity(0.3f),
};
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, BeatmapManager beatmaps, OsuColour colours, NotificationOverlay notifications)
{
@ -60,13 +75,7 @@ namespace osu.Game.Overlays.Direct
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
},
EdgeEffect = edgeEffectNormal,
Children = new[]
{
// temporary blackness until the actual background loads.
@ -92,8 +101,7 @@ namespace osu.Game.Overlays.Direct
protected override bool OnHover(InputState state)
{
content.FadeEdgeEffectTo(1f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 14, hover_transition_time, Easing.OutQuint));
content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
return base.OnHover(state);
@ -101,8 +109,7 @@ namespace osu.Game.Overlays.Direct
protected override void OnHoverLost(InputState state)
{
content.FadeEdgeEffectTo(0.25f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 2, hover_transition_time, Easing.OutQuint));
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
base.OnHoverLost(state);
@ -278,30 +285,5 @@ namespace osu.Game.Overlays.Direct
Value = value;
}
}
private class TransformEdgeEffectRadius : Transform<float, Container>
{
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
public override string TargetMember => "EdgeEffect.Colour";
protected override void Apply(Container c, double time)
{
EdgeEffectParameters e = c.EdgeEffect;
e.Radius = valueAt(time);
c.EdgeEffect = e;
}
protected override void ReadIntoStartValue(Container d) => StartValue = d.EdgeEffect.Radius;
}
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
{
DisplayStyleControl.Dropdown.AccentColour.Value = colours.BlueDark;
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
Ruleset.BindTo(game?.Ruleset ?? new Bindable<RulesetInfo> { Value = rulesets.GetRuleset(0) });
foreach (var r in rulesets.AllRulesets)

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@ -122,14 +122,14 @@ namespace osu.Game.Overlays.KeyBinding
protected override bool OnHover(InputState state)
{
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint);
FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}

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@ -18,16 +18,10 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour.Value = colours.Gray6;
AccentColour = colours.Gray6;
}
protected override DropdownHeader CreateHeader()
{
var newHeader = new CollectionsHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownHeader CreateHeader() => new CollectionsHeader();
protected override DropdownMenu CreateMenu() => new CollectionsMenu();

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@ -348,23 +348,23 @@ namespace osu.Game.Overlays
playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap)
{
OnLoadComplete = d =>
OnLoadComplete = newBackground =>
{
switch (direction)
{
case TransformDirection.Next:
d.Position = new Vector2(400, 0);
d.MoveToX(0, 500, Easing.OutCubic);
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
currentBackground.MoveToX(-400, 500, Easing.OutCubic);
break;
case TransformDirection.Prev:
d.Position = new Vector2(-400, 0);
d.MoveToX(0, 500, Easing.OutCubic);
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
currentBackground.MoveToX(400, 500, Easing.OutCubic);
break;
}
currentBackground.Expire();
currentBackground = d;
currentBackground = newBackground;
}
})
{

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@ -12,13 +12,7 @@ namespace osu.Game.Overlays.SearchableList
{
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
{
protected override DropdownHeader CreateHeader()
{
var newHeader = new SlimDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader();
protected override DropdownMenu CreateMenu() => new SlimMenu();

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@ -257,13 +257,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private class UserDropdown : OsuEnumDropdown<UserAction>
{
protected override DropdownHeader CreateHeader()
{
var newHeader = new UserDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownHeader CreateHeader() => new UserDropdownHeader();
protected override DropdownMenu CreateMenu() => new UserDropdownMenu();
@ -280,7 +274,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour.Value = colours.Gray5;
AccentColour = colours.Gray5;
}
private class UserDropdownMenu : OsuDropdownMenu
@ -319,7 +313,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
CornerRadius = 5;
}
protected override Drawable CreateContent() => new TextContainer
protected override Drawable CreateContent() => new Content
{
Label = { Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 } }
};

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@ -248,8 +248,7 @@ namespace osu.Game.Screens.Select
if (beatmap == null)
{
if (!Beatmap.IsDefault)
performLoad();
performLoad();
}
else
{