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Tidy up code, improve transition, add directionality
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9a4abcc199
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@ -36,59 +36,64 @@ namespace osu.Game.Overlays.Mods
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public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
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private const EasingTypes mod_switch_easing = EasingTypes.InOutQuint;
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private const double mod_switch_duration = 100;
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private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
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private const double mod_switch_duration = 140;
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private int _selectedIndex = -1;
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private int selectedIndex
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// A selected index of -1 means not selected.
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private int selectedIndex = -1;
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protected int SelectedIndex
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{
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get
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{
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return _selectedIndex;
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return selectedIndex;
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}
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set
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{
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if (value == _selectedIndex) return;
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if (value == selectedIndex) return;
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bool beforeSelected = Selected;
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_selectedIndex = value;
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int direction = value < selectedIndex ? -1 : 1;
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selectedIndex = value;
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if (value >= Mods.Length)
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{
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_selectedIndex = -1;
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}
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selectedIndex = -1;
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else if (value <= -2)
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{
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_selectedIndex = Mods.Length - 1;
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}
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selectedIndex = Mods.Length - 1;
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if (beforeSelected ^ Selected)
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{
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
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displayMod(SelectedMod ?? Mods[0]);
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}
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else
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{
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foregroundIcon.RotateTo(15f, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(-15f, mod_switch_duration, mod_switch_easing);
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const float rotate_angle = 16;
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foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.Icon = SelectedMod.Icon;
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using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
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{
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foregroundIcon.RotateTo(-15f);
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foregroundIcon.RotateTo(-rotate_angle * direction);
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foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(15f);
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backgroundIcon.RotateTo(rotate_angle * direction);
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backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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iconsContainer.Schedule(() => displayMod(SelectedMod ?? Mods[0]));
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}
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}
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foregroundIcon.Highlighted = Selected;
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if (mod != null)
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Scheduler.AddDelayed(() => displayMod(SelectedMod ?? Mods[0]), beforeSelected ^ Selected ? 0 : mod_switch_duration);
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foregroundIcon.Highlighted = Selected;
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}
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}
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public bool Selected => selectedIndex != -1;
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public bool Selected => SelectedIndex != -1;
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private Color4 selectedColour;
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public Color4 SelectedColour
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@ -139,7 +144,7 @@ namespace osu.Game.Overlays.Mods
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// the mods from Mod, only multiple if Mod is a MultiMod
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public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
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public override Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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@ -164,19 +169,19 @@ namespace osu.Game.Overlays.Mods
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public void SelectNext()
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{
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(++selectedIndex == -1 ? sampleOff : sampleOn).Play();
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(++SelectedIndex == -1 ? sampleOff : sampleOn).Play();
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Action?.Invoke(SelectedMod);
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}
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public void SelectPrevious()
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{
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(--selectedIndex == -1 ? sampleOff : sampleOn).Play();
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(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
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Action?.Invoke(SelectedMod);
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}
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public void Deselect()
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{
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selectedIndex = -1;
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SelectedIndex = -1;
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}
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private void displayMod(Mod mod)
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