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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge branch 'master' into fixes

This commit is contained in:
Dean Herbert 2017-07-20 19:46:50 +09:00 committed by GitHub
commit 451f92772a
42 changed files with 656 additions and 462 deletions

@ -1 +1 @@
Subproject commit 991177da4fbed2dd8260c215f2d341ebc858b03e
Subproject commit 2d2e2fe698ab32d80d5e856f52c8c398ceb35540

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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo)
: base(beatmap.BeatmapInfo, true)
{
this.beatmap = beatmap;
}

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@ -151,6 +151,8 @@ namespace osu.Desktop.VisualTests.Tests
private int calculateBeatCount(TimingControlPoint current)
{
if (timingPoints.Count == 0) return 0;
if (timingPoints[timingPoints.Count - 1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);

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@ -81,7 +81,7 @@ namespace osu.Desktop.VisualTests.Tests
{
return new Player
{
Beatmap = beatmap
InitialBeatmap = beatmap
};
}
}

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@ -59,7 +59,7 @@ namespace osu.Desktop.VisualTests.Tests
}
})
{
Beatmap = beatmap
InitialBeatmap = beatmap
});
}
}

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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.ApplyBeatmap();
PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
}
protected override void ApplySpeedAdjustments()

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@ -5,7 +5,7 @@ using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint : IComparable<ControlPoint>
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
@ -13,5 +13,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public double Time;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
}
}

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps
{
internal class DummyWorkingBeatmap : WorkingBeatmap
{
private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "please load a beatmap!",
Title = "no beatmaps available!",
Author = "no one",
},
BeatmapSet = new BeatmapSetInfo(),
Difficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
ApproachRate = 0,
SliderMultiplier = 0,
SliderTickRate = 0,
},
Ruleset = new DummyRulesetInfo()
})
{
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>(),
};
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual();
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset();
private class DummyRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();
}
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null;
public override ScoreProcessor CreateScoreProcessor()
{
throw new NotImplementedException();
}
public override string Description => "dummy";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
}
}
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Beatmaps.IO
AddReader<OszArchiveReader>((storage, path) =>
{
using (var stream = storage.GetStream(path))
return ZipFile.IsZipFile(stream, false);
return stream != null && ZipFile.IsZipFile(stream, false);
});
OsuLegacyDecoder.Register();
}

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@ -22,14 +22,17 @@ namespace osu.Game.Beatmaps
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
public readonly bool WithStoryboard;
/// <summary>
/// Denotes whether extras like storyboards have been loaded for this <see cref="WorkingBeatmap"/>.
/// </summary>
public bool FullyLoaded { get; protected set; }
protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool withStoryboard = false)
protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool fullyLoaded = false)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
WithStoryboard = withStoryboard;
FullyLoaded = fullyLoaded;
Mods.ValueChanged += mods => applyRateAdjustments();
}

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@ -28,6 +28,11 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private BeatmapIPCChannel ipc;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public WorkingBeatmap DefaultBeatmap { private get; set; }
public BeatmapDatabase(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
{
this.rulesets = rulesets;
@ -144,7 +149,11 @@ namespace osu.Game.Database
public void Import(params string[] paths)
{
foreach (string p in paths)
Import(p);
{
//In case the file was imported twice and deleted after the first time
if (File.Exists(p))
Import(p);
}
}
/// <summary>
@ -178,6 +187,8 @@ namespace osu.Game.Database
if (existing != null)
{
GetChildren(existing);
if (existing.DeletePending)
{
existing.DeletePending = false;
@ -268,6 +279,9 @@ namespace osu.Game.Database
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
{
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
beatmapInfo = GetChildren(beatmapInfo, true);

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@ -14,8 +14,8 @@ namespace osu.Game.Database
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false)
: base(beatmapInfo, withStoryboard)
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
: base(beatmapInfo, fullyLoaded)
{
this.database = database;
}
@ -37,7 +37,7 @@ namespace osu.Game.Database
beatmap = decoder.Decode(stream);
}
if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))

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@ -21,6 +21,6 @@ namespace osu.Game.Database
[Indexed]
public bool Available { get; set; }
public Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
}
}

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@ -35,10 +35,12 @@ namespace osu.Game.Graphics.Containers
protected override void Update()
{
if (Beatmap.Value?.Track == null)
var track = Beatmap.Value.Track;
if (track == null)
return;
double currentTrackTime = Beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds;
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
TimingControlPoint timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
EffectControlPoint effectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
@ -58,7 +60,7 @@ namespace osu.Game.Graphics.Containers
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat)
return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true))

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@ -83,6 +83,8 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn()
{
instantMovement |= !IsPresent;
ClearTransforms();
FadeIn(500, EasingTypes.OutQuint);
}

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@ -177,6 +177,7 @@ namespace osu.Game
LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(musicController = new MusicController
{
Depth = -3,

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@ -43,7 +43,7 @@ namespace osu.Game
protected MenuCursor Cursor;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
private Bindable<bool> fpsDisplayVisible;
@ -121,6 +121,10 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this);
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
BeatmapDatabase.DefaultBeatmap = defaultBeatmap;
OszArchiveReader.Register();
Dependencies.Cache(API = new APIAccess
@ -129,9 +133,27 @@ namespace osu.Game
Token = LocalConfig.Get<string>(OsuSetting.Token)
});
Beatmap.ValueChanged += b =>
{
// compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (lastBeatmap?.Track != b.Track)
{
// this disposal is done to stop the audio track.
// it may not be exactly what we want for cases beatmaps are reused, as it will
// trigger a fresh load of contained resources.
lastBeatmap?.Dispose();
Audio.Track.AddItem(b.Track);
}
lastBeatmap = b;
};
API.Register(this);
}
private WorkingBeatmap lastBeatmap;
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -8,6 +9,10 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Users;
namespace osu.Game.Overlays.Chat
{
@ -53,21 +58,16 @@ namespace osu.Game.Overlays.Chat
OsuColour.FromHex("992861"),
};
private Color4 getUsernameColour(Message message)
{
if (!string.IsNullOrEmpty(message.Sender?.Colour))
return OsuColour.FromHex(message.Sender.Colour);
//todo: use User instead of Message when user_id is correctly populated.
return username_colours[message.UserId % username_colours.Length];
}
public const float LEFT_PADDING = message_padding + padding * 2;
private const float padding = 15;
private const float message_padding = 200;
private const float text_size = 20;
private Action<User> loadProfile;
private Color4 customUsernameColour;
public ChatLine(Message message)
{
Message = message;
@ -76,6 +76,59 @@ namespace osu.Game.Overlays.Chat
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Left = padding, Right = padding };
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, UserProfileOverlay profile)
{
customUsernameColour = colours.ChatBlue;
loadProfile = u => profile?.ShowUser(u);
}
protected override void LoadComplete()
{
base.LoadComplete();
bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
Drawable username = new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
TextSize = text_size,
};
if (hasBackground)
{
// Background effect
username = username.WithEffect(new EdgeEffect
{
CornerRadius = 4,
Parameters = new EdgeEffectParameters
{
Radius = 1,
Colour = OsuColour.FromHex(Message.Sender.Colour),
Type = EdgeEffectType.Shadow,
}
}, d =>
{
d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
d.Y = 3;
})
// Drop shadow effect
.WithEffect(new EdgeEffect
{
CornerRadius = 4,
Parameters = new EdgeEffectParameters
{
Roundness = 1,
Offset = new Vector2(0, 3),
Radius = 3,
Colour = Color4.Black.Opacity(0.3f),
Type = EdgeEffectType.Shadow,
}
});
}
Children = new Drawable[]
{
@ -94,15 +147,14 @@ namespace osu.Game.Overlays.Chat
TextSize = text_size * 0.75f,
Alpha = 0.4f,
},
new OsuSpriteText
new ClickableContainer
{
Font = @"Exo2.0-BoldItalic",
Text = $@"{Message.Sender.Username}:",
Colour = getUsernameColour(Message),
TextSize = text_size,
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
Child = username,
Action = () => loadProfile(Message.Sender),
},
}
},
new Container

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@ -29,6 +29,9 @@ namespace osu.Game.Overlays.Chat
scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
// Some chat lines have effects that slightly protrude to the bottom,
// which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Children = new Drawable[]
{
flow = new FillFlowContainer<ChatLine>

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@ -111,7 +111,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = textbox_height + padding
Bottom = textbox_height
},
},
new Container

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@ -1,107 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Overlays
{
public class DragBar : Container
{
protected readonly Container Fill;
public Action<float> SeekRequested;
public bool IsSeeking { get; private set; }
private bool enabled = true;
public bool IsEnabled
{
get { return enabled; }
set
{
enabled = value;
if (!enabled)
Fill.Width = 0;
}
}
public DragBar()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
Fill = new Container
{
Name = "FillContainer",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Width = 0,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
};
}
public void UpdatePosition(float position)
{
if (IsSeeking || !IsEnabled) return;
updatePosition(position, false);
}
private void seek(InputState state)
{
float seekLocation = state.Mouse.Position.X / DrawWidth;
if (!IsEnabled) return;
SeekRequested?.Invoke(seekLocation);
updatePosition(seekLocation);
}
private void updatePosition(float position, bool easing = true)
{
position = MathHelper.Clamp(position, 0, 1);
Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
seek(state);
return true;
}
protected override bool OnDrag(InputState state)
{
seek(state);
return true;
}
protected override bool OnDragStart(InputState state) => IsSeeking = true;
protected override bool OnDragEnd(InputState state)
{
IsSeeking = false;
return true;
}
private class TransformSeek : TransformFloat<Drawable>
{
public override void Apply(Drawable d) => d.Width = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
}
}
}

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@ -3,9 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -15,7 +13,6 @@ using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions;
using osu.Framework.Input;
using osu.Framework.Graphics.Shapes;
@ -30,7 +27,6 @@ namespace osu.Game.Overlays.Music
private FilterControl filter;
private PlaylistList list;
private TrackManager trackManager;
private BeatmapDatabase beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
@ -43,7 +39,6 @@ namespace osu.Game.Overlays.Music
{
this.inputManager = inputManager;
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
Children = new Drawable[]
{
@ -83,11 +78,12 @@ namespace osu.Game.Overlays.Music
},
};
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>(b => !b.DeletePending).ToList();
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = (sender, newText) => {
filter.Search.OnCommit = (sender, newText) =>
{
var beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null) playSpecified(beatmap);
};
@ -153,13 +149,7 @@ namespace osu.Game.Overlays.Music
private void playSpecified(BeatmapInfo info)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
beatmapBacking.Value.Track.Start();
}
}

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@ -14,6 +14,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
@ -39,7 +40,7 @@ namespace osu.Game.Overlays
private const float bottom_black_area_height = 55;
private Drawable currentBackground;
private DragBar progressBar;
private ProgressBar progressBar;
private IconButton playButton;
private IconButton playlistButton;
@ -187,13 +188,13 @@ namespace osu.Game.Overlays
},
}
},
progressBar = new DragBar
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
Colour = colours.Yellow,
SeekRequested = seek
FillColour = colours.Yellow,
OnSeek = progress => current?.Track.Seek(progress)
}
},
},
@ -228,7 +229,9 @@ namespace osu.Game.Overlays
{
var track = current.Track;
progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping) next();
@ -274,13 +277,11 @@ namespace osu.Game.Overlays
private void beatmapChanged(WorkingBeatmap beatmap)
{
progressBar.IsEnabled = beatmap != null;
TransformDirection direction = TransformDirection.None;
if (current != null)
{
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
bool audioEquals = beatmap?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals)
direction = TransformDirection.None;
@ -293,15 +294,18 @@ namespace osu.Game.Overlays
{
//figure out the best direction based on order in playlist.
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
}
}
current = beatmapBacking.Value;
current = beatmap;
progressBar.CurrentTime = 0;
updateDisplay(current, direction);
updateDisplay(beatmapBacking, direction);
queuedDirection = null;
}
@ -360,12 +364,6 @@ namespace osu.Game.Overlays
});
}
private void seek(float position)
{
var track = current?.Track;
track?.Seek(track.Length * position);
}
protected override void PopIn()
{
base.PopIn();
@ -426,5 +424,49 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Y
}
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}
}

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@ -12,16 +12,20 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
using System.Diagnostics;
using System.Globalization;
namespace osu.Game.Overlays.Profile
{
public class ProfileHeader : Container
{
private readonly OsuTextFlowContainer infoTextLeft, infoTextRight;
private readonly OsuTextFlowContainer infoTextLeft;
private readonly LinkFlowContainer infoTextRight;
private readonly FillFlowContainer<SpriteText> scoreText, scoreNumberText;
private readonly Container coverContainer, chartContainer, supporterTag;
@ -29,6 +33,7 @@ namespace osu.Game.Overlays.Profile
private readonly SpriteText levelText;
private readonly GradeBadge gradeSSPlus, gradeSS, gradeSPlus, gradeS, gradeA;
private readonly Box colourBar;
private readonly DrawableFlag countryFlag;
private const float cover_height = 350;
private const float info_height = 150;
@ -114,16 +119,17 @@ namespace osu.Game.Overlays.Profile
}
}
},
new OsuSpriteText
new LinkFlowContainer.LinkText
{
Text = user.Username,
Url = $@"https://osu.ppy.sh/users/{user.Id}",
TextSize = 30,
Font = @"Exo2.0-RegularItalic",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = -48
},
new DrawableFlag(user.Country?.FlagName ?? "__")
countryFlag = new DrawableFlag(user.Country?.FlagName ?? "__")
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
@ -158,7 +164,7 @@ namespace osu.Game.Overlays.Profile
ParagraphSpacing = 0.8f,
LineSpacing = 0.2f
},
infoTextRight = new OsuTextFlowContainer(t =>
infoTextRight = new LinkFlowContainer(t =>
{
t.TextSize = 14;
t.Font = @"Exo2.0-RegularItalic";
@ -350,6 +356,7 @@ namespace osu.Game.Overlays.Profile
{
infoTextLeft.AddText("from ");
infoTextLeft.AddText(user.Country.FullName, boldItalic);
countryFlag.FlagName = user.Country.FlagName;
}
infoTextLeft.NewParagraph();
@ -373,14 +380,22 @@ namespace osu.Game.Overlays.Profile
infoTextLeft.AddText(string.Join(", ", user.PlayStyle), boldItalic);
}
string websiteWithoutProtcol = user.Website;
if (!string.IsNullOrEmpty(websiteWithoutProtcol))
{
int protocolIndex = websiteWithoutProtcol.IndexOf("//", StringComparison.Ordinal);
if (protocolIndex >= 0)
websiteWithoutProtcol = websiteWithoutProtcol.Substring(protocolIndex + 2);
}
tryAddInfoRightLine(FontAwesome.fa_map_marker, user.Location);
tryAddInfoRightLine(FontAwesome.fa_heart_o, user.Intrerests);
tryAddInfoRightLine(FontAwesome.fa_suitcase, user.Occupation);
infoTextRight.NewParagraph();
if (!string.IsNullOrEmpty(user.Twitter))
tryAddInfoRightLine(FontAwesome.fa_twitter, "@" + user.Twitter);
tryAddInfoRightLine(FontAwesome.fa_globe, user.Website);
tryAddInfoRightLine(FontAwesome.fa_skype, user.Skype);
tryAddInfoRightLine(FontAwesome.fa_twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}");
tryAddInfoRightLine(FontAwesome.fa_globe, websiteWithoutProtcol, user.Website);
tryAddInfoRightLine(FontAwesome.fa_skype, user.Skype, @"skype:" + user.Skype + @"?chat");
if (user.Statistics != null)
{
@ -390,7 +405,7 @@ namespace osu.Game.Overlays.Profile
scoreText.Add(createScoreText("Ranked Score"));
scoreNumberText.Add(createScoreNumberText(user.Statistics.RankedScore.ToString(@"#,0")));
scoreText.Add(createScoreText("Accuracy"));
scoreNumberText.Add(createScoreNumberText($"{user.Statistics.Accuracy}%"));
scoreNumberText.Add(createScoreNumberText($"{user.Statistics.Accuracy.ToString("0.##", CultureInfo.CurrentCulture)}%"));
scoreText.Add(createScoreText("Play Count"));
scoreNumberText.Add(createScoreNumberText(user.Statistics.PlayCount.ToString(@"#,0")));
scoreText.Add(createScoreText("Total Score"));
@ -433,12 +448,12 @@ namespace osu.Game.Overlays.Profile
Text = text
};
private void tryAddInfoRightLine(FontAwesome icon, string str)
private void tryAddInfoRightLine(FontAwesome icon, string str, string url = null)
{
if (string.IsNullOrEmpty(str)) return;
infoTextRight.AddIcon(icon);
infoTextRight.AddText(" " + str);
infoTextRight.AddLink(" " + str, url);
infoTextRight.NewLine();
}
@ -479,5 +494,51 @@ namespace osu.Game.Overlays.Profile
badge.Texture = textures.Get($"Grades/{grade}");
}
}
private class LinkFlowContainer : OsuTextFlowContainer
{
public override bool HandleInput => true;
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
{
}
protected override SpriteText CreateSpriteText() => new LinkText();
public void AddLink(string text, string url) => AddText(text, link => ((LinkText)link).Url = url);
public class LinkText : OsuSpriteText
{
public override bool HandleInput => Url != null;
public string Url;
private Color4 hoverColour;
protected override bool OnHover(InputState state)
{
FadeColour(hoverColour, 500, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
FadeColour(Color4.White, 500, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
Process.Start(Url);
return true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
}
}
}
}
}

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
@ -26,11 +27,12 @@ namespace osu.Game.Screens.Backgrounds
{
if (beatmap == value && beatmap != null)
return;
beatmap = value;
Schedule(() =>
{
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
var newBackground = new BeatmapBackground(beatmap);
LoadComponentAsync(newBackground, delegate
{
@ -51,7 +53,7 @@ namespace osu.Game.Screens.Backgrounds
}
}
public BackgroundScreenBeatmap(WorkingBeatmap beatmap)
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{
Beatmap = beatmap;
}
@ -80,9 +82,9 @@ namespace osu.Game.Screens.Backgrounds
}
[BackgroundDependencyLoader]
private void load()
private void load(TextureStore textures)
{
Sprite.Texture = beatmap?.Background;
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
}
}
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit
protected override void OnResuming(Screen last)
{
Beatmap?.Track?.Stop();
Beatmap.Value.Track?.Stop();
base.OnResuming(last);
}
@ -26,13 +26,13 @@ namespace osu.Game.Screens.Edit
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
Beatmap?.Track?.Stop();
Beatmap.Value.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.FadeColour(Color4.White, 500);
Beatmap?.Track?.Start();
Beatmap.Value.Track?.Start();
return base.OnExiting(next);
}
}

View File

@ -72,8 +72,6 @@ namespace osu.Game.Screens.Menu
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
var trackManager = audio.Track;
BeatmapSetInfo setInfo = null;
if (!menuMusic)
@ -103,10 +101,9 @@ namespace osu.Game.Screens.Menu
}
beatmaps.GetChildren(setInfo);
Beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = Beatmap.Track;
trackManager.SetExclusive(track);
track = Beatmap.Value.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
@ -121,7 +118,9 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
track.Start();
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());

View File

@ -4,7 +4,6 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
@ -16,6 +15,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using System;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Menu
{
@ -76,23 +76,24 @@ namespace osu.Game.Screens.Menu
BlendingMode = BlendingMode.Additive;
}
[BackgroundDependencyLoader(true)]
private void load(ShaderManager shaders, OsuGame game)
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, OsuGameBase game)
{
if (game?.Beatmap != null)
beatmap.BindTo(game.Beatmap);
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
beatmap.BindTo(game.Beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
private void updateAmplitudes()
{
float[] temporalAmplitudes = beatmap.Value?.Track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
var track = beatmap.Value.Track;
var effect = beatmap.Value?.Beatmap.ControlPointInfo.EffectPointAt(beatmap.Value.Track?.CurrentTime ?? Time.Current);
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
var effect = beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current);
for (int i = 0; i < bars_per_visualiser; i++)
{
if (beatmap?.Value?.Track?.IsRunning ?? false)
if (track?.IsRunning ?? false)
{
float targetAmplitude = temporalAmplitudes[(i + indexOffset) % bars_per_visualiser] * (effect?.KiaiMode == true ? 1 : 0.5f);
if (targetAmplitude > frequencyAmplitudes[i])

View File

@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
private readonly BackgroundScreenDefault background;
private Screen songSelect;
private readonly MenuSideFlashes sideFlashes;
protected override BackgroundScreen CreateBackground() => background;
public MainMenu()
@ -49,10 +51,10 @@ namespace osu.Game.Screens.Menu
OnSolo = delegate { Push(consumeSongSelect()); },
OnMulti = delegate { Push(new Lobby()); },
OnExit = delegate { Exit(); },
},
new MenuSideFlashes(),
}
}
}
},
sideFlashes = new MenuSideFlashes(),
};
}
@ -67,12 +69,6 @@ namespace osu.Game.Screens.Menu
preloadSongSelect();
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
background.Next();
}
private void preloadSongSelect()
{
if (songSelect == null)
@ -90,16 +86,30 @@ namespace osu.Game.Screens.Menu
{
base.OnEntering(last);
buttons.FadeInFromZero(500);
if (last is Intro && Beatmap != null)
var track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata;
if (last is Intro && track != null)
{
if (!Beatmap.Track.IsRunning)
if (!track.IsRunning)
{
Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
if (Beatmap.Metadata.PreviewTime == -1)
Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
Beatmap.Track.Start();
track.Seek(metadata.PreviewTime);
if (metadata.PreviewTime == -1)
track.Seek(track.Length * 0.4f);
track.Start();
}
}
Beatmap.ValueChanged += beatmap_ValueChanged;
}
private void beatmap_ValueChanged(WorkingBeatmap newValue)
{
if (!IsCurrentScreen)
return;
background.Next();
}
protected override void OnSuspending(Screen next)
@ -112,6 +122,8 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
sideFlashes.FadeOut(length / 4, EasingTypes.OutQuint);
}
protected override void OnResuming(Screen last)
@ -129,6 +141,8 @@ namespace osu.Game.Screens.Menu
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
sideFlashes.FadeIn(length / 4, EasingTypes.InQuint);
}
protected override bool OnExiting(Screen next)

View File

@ -275,7 +275,7 @@ namespace osu.Game.Screens.Menu
const float scale_adjust_cutoff = 0.4f;
const float velocity_adjust_cutoff = 0.98f;
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value?.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
if (maxAmplitude > velocity_adjust_cutoff)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Screens;
@ -35,34 +36,31 @@ namespace osu.Game.Screens
/// </summary>
internal virtual bool AllowBeatmapRulesetChange => true;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public WorkingBeatmap InitialBeatmap
{
set
{
if (IsLoaded) throw new InvalidOperationException($"Cannot set {nameof(InitialBeatmap)} post-load.");
Beatmap.Value = value;
}
}
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private SampleChannel sampleExit;
public WorkingBeatmap Beatmap
{
get
{
return beatmap.Value;
}
set
{
beatmap.Value = value;
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
{
if (game != null)
{
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
var localMap = beatmap.Value;
beatmap.BindTo(game.Beatmap);
var localMap = Beatmap.Value;
Beatmap.BindTo(game.Beatmap);
if (localMap != null)
beatmap.Value = localMap;
Beatmap.Value = localMap;
}
if (osuGame != null)
@ -71,20 +69,6 @@ namespace osu.Game.Screens
sampleExit = audio.Sample.Get(@"UI/melodic-1");
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.ValueChanged += OnBeatmapChanged;
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
{
}
protected override void Update()
{
if (!IsCurrentScreen) return;
@ -94,7 +78,7 @@ namespace osu.Game.Screens
// we only want to apply these restrictions when we are inside a screen stack.
// the use case for not applying is in visual/unit tests.
ruleset.Disabled = !AllowBeatmapRulesetChange;
beatmap.Disabled = !AllowBeatmapRulesetChange;
Beatmap.Disabled = !AllowBeatmapRulesetChange;
}
}
@ -110,8 +94,6 @@ namespace osu.Game.Screens
BackgroundScreen bg = CreateBackground();
OnBeatmapChanged(Beatmap);
if (lastOsu?.Background != null)
{
if (bg == null || lastOsu.Background.Equals(bg))
@ -156,11 +138,7 @@ namespace osu.Game.Screens
if (base.OnExiting(next))
return true;
// while this is not necessary as we are constructing our own bindable, there are cases where
// the GC doesn't run as fast as expected and this is triggered post-exit.
// added to resolve https://github.com/ppy/osu/issues/829
beatmap.ValueChanged -= OnBeatmapChanged;
Beatmap.UnbindAll();
return false;
}
}

View File

@ -35,8 +35,6 @@ namespace osu.Game.Screens.Play
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
public BeatmapInfo BeatmapInfo;
public Action RestartRequested;
internal override bool AllowBeatmapRulesetChange => false;
@ -69,6 +67,8 @@ namespace osu.Game.Screens.Play
private HUDOverlay hudOverlay;
private FailOverlay failOverlay;
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuGame osu)
{
@ -81,24 +81,25 @@ namespace osu.Game.Screens.Play
try
{
if (Beatmap == null)
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true);
if (!Beatmap.Value.FullyLoaded)
// we need to ensure extras like storyboards are loaded.
Beatmap.Value = beatmaps.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo, withStoryboard: true);
if (Beatmap?.Beatmap == null)
if (Beatmap.Value.Beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
ruleset = osu?.Ruleset.Value ?? Beatmap.BeatmapInfo.Ruleset;
ruleset = osu?.Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
try
{
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, ruleset.ID == Beatmap.BeatmapInfo.Ruleset.ID);
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, ruleset.ID == Beatmap.Value.BeatmapInfo.Ruleset.ID);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = Beatmap.BeatmapInfo.Ruleset;
ruleset = Beatmap.Value.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
}
@ -115,22 +116,11 @@ namespace osu.Game.Screens.Play
return;
}
Track track = Beatmap.Track;
if (track != null)
{
audio.Track.SetExclusive(track);
adjustableSourceClock = track;
}
else
{
adjustableSourceClock = new StopwatchClock();
}
adjustableSourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = HitRenderer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, Beatmap.Value.BeatmapInfo.AudioLeadIn)));
decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock);
@ -143,7 +133,7 @@ namespace osu.Game.Screens.Play
{
adjustableSourceClock.Reset();
foreach (var mod in Beatmap.Mods.Value.OfType<IApplicableToClock>())
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(adjustableSourceClock);
decoupledClock.ChangeSource(adjustableSourceClock);
@ -211,7 +201,7 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Value.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;
@ -244,7 +234,7 @@ namespace osu.Game.Screens.Play
{
var score = new Score
{
Beatmap = Beatmap.BeatmapInfo,
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
@ -267,6 +257,9 @@ namespace osu.Game.Screens.Play
{
base.OnEntering(last);
if (!loadedSuccessfully)
return;
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
Background?.FadeTo(1 - (float)dimLevel, 1500, EasingTypes.OutQuint);
@ -306,7 +299,11 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
pauseContainer.Pause();
if (loadedSuccessfully)
{
pauseContainer.Pause();
}
return true;
}

View File

@ -35,7 +35,8 @@ namespace osu.Game.Screens.Play
{
this.player = player;
player.RestartRequested = () => {
player.RestartRequested = () =>
{
showOverlays = false;
ValidForResume = true;
};
@ -74,7 +75,6 @@ namespace osu.Game.Screens.Play
{
RestartCount = player.RestartCount + 1,
RestartRequested = player.RestartRequested,
Beatmap = player.Beatmap,
});
Delay(400);

View File

@ -12,7 +12,6 @@ using System.Linq;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
@ -50,6 +49,9 @@ namespace osu.Game.Screens.Play
info.StartTime = firstHitTime;
info.EndTime = lastHitTime;
bar.StartTime = firstHitTime;
bar.EndTime = lastHitTime;
}
}
@ -89,10 +91,7 @@ namespace osu.Game.Screens.Play
Alpha = 0,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
SeekRequested = delegate (float position)
{
OnSeek?.Invoke(firstHitTime + position * (lastHitTime - firstHitTime));
},
OnSeek = position => OnSeek?.Invoke(position),
},
};
}
@ -144,11 +143,12 @@ namespace osu.Game.Screens.Play
if (objects == null)
return;
double progress = ((audioClock?.CurrentTime ?? Time.Current) - firstHitTime) / (lastHitTime - firstHitTime);
double position = audioClock?.CurrentTime ?? Time.Current;
double progress = (position - firstHitTime) / (lastHitTime - firstHitTime);
if (progress < 1)
{
bar.UpdatePosition((float)progress);
bar.CurrentTime = position;
graph.Progress = (int)(graph.ColumnCount * progress);
}
}

View File

@ -1,74 +1,117 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Screens.Play
{
public class SongProgressBar : DragBar
public class SongProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
private readonly Container handleBase;
public Color4 FillColour
{
get { return Fill.Colour; }
set { Fill.Colour = value; }
set { fill.Colour = value; }
}
public double StartTime
{
set { CurrentNumber.MinValue = value; }
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Height = barHeight + handleBarHeight + handleSize.Y;
Fill.RelativeSizeAxes = Axes.X;
Fill.Height = barHeight;
Add(new Box
Children = new Drawable[]
{
Name = "Background",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = barHeight,
Colour = Color4.Black,
Alpha = 0.5f,
Depth = 1
});
Fill.Add(new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Width = 2,
Height = barHeight + handleBarHeight,
Colour = Color4.White,
Position = new Vector2(2, 0),
Children = new Drawable[]
new Box
{
new Box
Name = "Background",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = barHeight,
Colour = Color4.Black,
Alpha = 0.5f,
Depth = 1,
},
fill = new Box
{
Name = "Fill",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = barHeight,
},
handleBase = new Container
{
Name = "HandleBar container",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Width = 2,
Height = barHeight + handleBarHeight,
Colour = Color4.White,
Position = new Vector2(2, 0),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Size = handleSize,
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
new Box
{
new Box
Name = "HandleBar box",
RelativeSizeAxes = Axes.Both,
},
new Container
{
Name = "Handle container",
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Size = handleSize,
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
new Box
{
Name = "Handle box",
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
}
}
}
}
}
});
};
}
protected override void UpdateValue(float value)
{
var xFill = value * UsableWidth;
fill.Width = xFill;
handleBase.MoveToX(xFill);
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}

View File

@ -165,7 +165,7 @@ namespace osu.Game.Screens.Ranking
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap?.Background,
Texture = Beatmap.Value.Background,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill

View File

@ -137,6 +137,7 @@ namespace osu.Game.Screens.Select
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
return;
}
@ -284,6 +285,7 @@ namespace osu.Game.Screens.Select
private void load(BeatmapDatabase database, OsuConfigManager config)
{
this.database = database;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}

View File

@ -45,6 +45,12 @@ namespace osu.Game.Screens.Select
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AlwaysPresent = true;
}
protected override bool HideOnEscape => false;
protected override bool BlockPassThroughMouse => false;
@ -63,18 +69,6 @@ namespace osu.Game.Screens.Select
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap?.BeatmapInfo == null)
{
State = Visibility.Hidden;
beatmapInfoContainer?.FadeOut(250);
beatmapInfoContainer?.Expire();
beatmapInfoContainer = null;
return;
}
State = Visibility.Visible;
AlwaysPresent = true;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0;

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Select
public Action OnBack;
public Action OnStart;
private readonly FillFlowContainer buttons;
private readonly FillFlowContainer<FooterButton> buttons;
public OsuLogo StartButton;
@ -43,29 +44,21 @@ namespace osu.Game.Screens.Select
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) => buttons.Add(new FooterButton
{
var button = new FooterButton
{
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
};
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
Hovered = updateModeLight,
HoverLost = updateModeLight,
Action = action,
});
button.Hovered = () => updateModeLight(button);
button.HoverLost = () => updateModeLight();
button.Action = action;
buttons.Add(button);
}
private void updateModeLight(FooterButton button = null)
{
modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
}
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
public Footer()
{
@ -111,7 +104,7 @@ namespace osu.Game.Screens.Select
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FillFlowContainer
buttons = new FillFlowContainer<FooterButton>
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(0.2f, 0),

View File

@ -59,21 +59,20 @@ namespace osu.Game.Screens.Select
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
Beatmap.ValueChanged += beatmap_ValueChanged;
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
if (!IsCurrentScreen) return;
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
beatmap.Mods.BindTo(modSelect.SelectedMods);
beatmapDetails.Beatmap = beatmap;
if (beatmap?.Track != null)
if (beatmap.Track != null)
beatmap.Track.Looping = true;
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
@ -83,7 +82,7 @@ namespace osu.Game.Screens.Select
modSelect.SelectedMods.Value = originalMods;
originalMods = null;
Beatmap.Track.Looping = true;
Beatmap.Value.Track.Looping = true;
base.OnResuming(last);
}
@ -106,8 +105,8 @@ namespace osu.Game.Screens.Select
if (base.OnExiting(next))
return true;
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
return false;
}
@ -125,12 +124,9 @@ namespace osu.Game.Screens.Select
modSelect.SelectedMods.Value = originalMods.Concat(new[] { auto });
}
Beatmap.Track.Looping = false;
Beatmap.Value.Track.Looping = false;
LoadComponentAsync(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
}), l => Push(player));
LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
}
private Mod findAutoMod(IEnumerable<Mod> mods)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading;
using OpenTK;
using OpenTK.Input;
@ -28,10 +29,9 @@ namespace osu.Game.Screens.Select
{
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
@ -107,8 +107,9 @@ namespace osu.Game.Screens.Select
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = selectionChanged,
StartRequested = raiseSelect
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
StartRequested = carouselRaisedStart
});
Add(FilterControl = new FilterControl
{
@ -127,7 +128,6 @@ namespace osu.Game.Screens.Select
Top = left_area_padding,
Right = left_area_padding,
},
X = -50,
});
if (ShowFooter)
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Select
Add(Footer = new Footer
{
OnBack = Exit,
OnStart = raiseSelect,
OnStart = carouselRaisedStart,
});
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay());
@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
@ -181,34 +180,79 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource();
carousel.BeatmapsChanged = beatmapsLoaded;
carousel.Beatmaps = database.GetAllWithChildren<BeatmapSetInfo>(b => !b.DeletePending);
Beatmap.ValueChanged += beatmap_ValueChanged;
}
private void beatmapsLoaded()
private void carouselBeatmapsLoaded()
{
if (Beatmap != null)
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
if (Beatmap.Value != null && Beatmap.Value.BeatmapSetInfo?.DeletePending != false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
else
carousel.SelectNext();
}
private void raiseSelect()
private void carouselRaisedStart()
{
var pendingSelection = selectionChangedDebounce;
selectionChangedDebounce = null;
if (pendingSelection?.Completed == false)
{
pendingSelection?.RunTask();
pendingSelection?.Cancel(); // cancel the already scheduled task.
pendingSelection.RunTask();
pendingSelection.Cancel(); // cancel the already scheduled task.
}
if (Beatmap == null) return;
OnSelected();
}
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapNoDebounce;
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void carouselSelectionChanged(BeatmapInfo beatmap)
{
Action performLoad = delegate
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = database.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
changeBackground(Beatmap.Value);
};
if (beatmap == null)
{
if (!Beatmap.IsDefault)
performLoad();
}
else
{
selectionChangedDebounce?.Cancel();
if (beatmap.Equals(beatmapNoDebounce))
return;
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
beatmapNoDebounce = beatmap;
if (beatmap == Beatmap.Value.BeatmapInfo)
performLoad();
else
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 100);
}
}
private void triggerRandom(UserInputManager input)
{
if (input.CurrentState.Keyboard.ShiftPressed)
@ -231,23 +275,27 @@ namespace osu.Game.Screens.Select
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
ensurePlayingSelected();
changeBackground(Beatmap);
selectionChangeNoBounce = Beatmap?.BeatmapInfo;
Content.FadeInFromZero(250);
beatmapInfoWedge.State = Visibility.Visible;
FilterControl.Activate();
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{
if (!IsCurrentScreen) return;
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
protected override void OnResuming(Screen last)
{
changeBackground(Beatmap);
ensurePlayingSelected();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
changeBackground(Beatmap);
ensurePlayingSelected();
}
base.OnResuming(last);
Content.FadeIn(250);
@ -300,61 +348,17 @@ namespace osu.Game.Screens.Select
backgroundModeBeatmap.FadeTo(1, 250);
}
beatmapInfoWedge.State = Visibility.Visible;
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo selectionChangeNoBounce;
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapInfo beatmap)
{
selectionChangedDebounce?.Cancel();
if (beatmap.Equals(Beatmap?.BeatmapInfo))
return;
bool preview = beatmap.BeatmapSetInfoID != Beatmap?.BeatmapInfo.BeatmapSetInfoID;
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
selectionChangeNoBounce = beatmap;
selectionChangedDebounce = Scheduler.AddDelayed(delegate
{
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
}, 100);
}
private void ensurePlayingSelected(bool preview = false)
{
Track track = Beatmap?.Track;
Track track = Beatmap.Value.Track;
if (track != null)
if (!track.IsRunning)
{
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Metadata.PreviewTime);
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
}
}
@ -363,7 +367,7 @@ namespace osu.Game.Screens.Select
{
carousel.RemoveBeatmap(beatmapSet);
if (carousel.SelectedBeatmap == null)
Beatmap = null;
Beatmap.SetDefault();
}
private void promptDelete()
@ -380,7 +384,7 @@ namespace osu.Game.Screens.Select
{
case Key.KeypadEnter:
case Key.Enter:
raiseSelect();
carouselRaisedStart();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)

View File

@ -76,6 +76,7 @@
<Compile Include="Audio\SampleInfoList.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
@ -230,7 +231,6 @@
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />