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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Added test case usability, namings and bug fixes

This commit is contained in:
MrTheMake 2017-06-21 16:33:26 +02:00
parent 67292a5dcf
commit 8b07565025
3 changed files with 26 additions and 28 deletions

View File

@ -1,11 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
@ -15,11 +19,19 @@ namespace osu.Desktop.VisualTests.Tests
private MusicController mc;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController()
{
Clock = new FramedClock();
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
}
public override void Reset()
{
base.Reset();
@ -33,6 +45,7 @@ namespace osu.Desktop.VisualTests.Tests
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
}
}
}

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.UserInterface
{
@ -34,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
set { icon.Scale = value; }
}
private Color4 disabledColour;
private Color4 disableColour;
public IconButton()
{
@ -82,7 +81,7 @@ namespace osu.Game.Graphics.UserInterface
{
hover.Colour = colours.Yellow.Opacity(0.6f);
flashColour = colours.Yellow;
disabledColour = colours.Gray9;
disableColour = colours.Gray9;
Enabled.ValueChanged += enabledChanged;
}
@ -91,26 +90,14 @@ namespace osu.Game.Graphics.UserInterface
{
if (newEnabled)
{
// Only fade the colour to white if there is no colour transformation pending
bool colorTransformation = false;
foreach (ITransform<IconButton> t in Transforms)
{
if (t is TransformColour)
{
colorTransformation = true;
break;
}
}
if(!colorTransformation)
FadeColour(Color4.White, 200, EasingTypes.OutQuint);
FadeColour(Color4.White, 200, EasingTypes.OutQuint);
if (Hovering)
OnHover(new InputState());
}
else
{
FadeColour(disabledColour, 200, EasingTypes.OutQuint);
FadeColour(disableColour, 200, EasingTypes.OutQuint);
content.ScaleTo(1, 200, EasingTypes.OutElastic);
if (Hovering)

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays
private IconButton nextButton;
private IconButton playlistButton;
private Color4 colorYellow;
private Color4 playlistButtonColor;
private SpriteText title, artist;
@ -60,8 +60,6 @@ namespace osu.Game.Overlays
private bool showPlaylistOnceAvailable;
private bool AllowBeatmapChange => !beatmapBacking.Disabled;
public MusicController()
{
Width = 400;
@ -207,12 +205,12 @@ namespace osu.Game.Overlays
beatmapBacking.BindTo(game.Beatmap);
colorYellow = colours.Yellow;
playlistButtonColor = colours.Yellow;
playlist.StateChanged += (c, s) =>
{
if (AllowBeatmapChange)
playlistButton.FadeColour(s == Visibility.Visible ? colorYellow : Color4.White, 200, EasingTypes.OutQuint);
if (!beatmapBacking.Disabled)
playlistButton.FadeColour(s == Visibility.Visible ? playlistButtonColor : Color4.White, 200, EasingTypes.OutQuint);
};
}
@ -262,7 +260,7 @@ namespace osu.Game.Overlays
progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && AllowBeatmapChange) next();
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled) next();
}
else
playButton.Icon = FontAwesome.fa_play_circle_o;
@ -274,7 +272,7 @@ namespace osu.Game.Overlays
if (track == null)
{
if (AllowBeatmapChange)
if (!beatmapBacking.Disabled)
playlist.PlayNext();
return;
}