mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into mania-judgements
This commit is contained in:
commit
476526714d
@ -1 +1 @@
|
||||
Subproject commit aa3e296968873208ca4460b00c0b82fe3aa8ff5c
|
||||
Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e
|
39
osu.Desktop.VisualTests/Tests/TestCaseBreadcrumbs.cs
Normal file
39
osu.Desktop.VisualTests/Tests/TestCaseBreadcrumbs.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseBreadcrumbs : TestCase
|
||||
{
|
||||
public override string Description => @"breadcrumb > control";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
BreadcrumbControl<BreadcrumbTab> c;
|
||||
Add(c = new BreadcrumbControl<BreadcrumbTab>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
});
|
||||
|
||||
AddStep(@"first", () => c.Current.Value = BreadcrumbTab.Click);
|
||||
AddStep(@"second", () => c.Current.Value = BreadcrumbTab.The);
|
||||
AddStep(@"third", () => c.Current.Value = BreadcrumbTab.Circles);
|
||||
}
|
||||
|
||||
private enum BreadcrumbTab
|
||||
{
|
||||
Click,
|
||||
The,
|
||||
Circles,
|
||||
}
|
||||
}
|
||||
}
|
@ -223,6 +223,7 @@
|
||||
<Compile Include="Tests\TestCaseDrawableRoom.cs" />
|
||||
<Compile Include="Tests\TestCaseUserPanel.cs" />
|
||||
<Compile Include="Tests\TestCaseDirect.cs" />
|
||||
<Compile Include="Tests\TestCaseBreadcrumbs.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
@ -161,9 +162,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
pattern.Add(new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
||||
});
|
||||
}
|
||||
else if (positionData != null)
|
||||
@ -178,6 +180,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the sample info list at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
21
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
21
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class BarLine : ManiaHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The control point which this bar line is part of.
|
||||
/// </summary>
|
||||
public TimingControlPoint ControlPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the beat which this bar line represents within the control point.
|
||||
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
|
||||
/// </summary>
|
||||
public int BeatIndex;
|
||||
}
|
||||
}
|
74
osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
Normal file
74
osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||
/// this does not handle input/sound like a normal hit object.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||
{
|
||||
/// <summary>
|
||||
/// Height of major bar line triangles.
|
||||
/// </summary>
|
||||
private const float triangle_height = 12;
|
||||
|
||||
/// <summary>
|
||||
/// Offset of the major bar line triangles from the sides of the bar line.
|
||||
/// </summary>
|
||||
private const float triangle_offset = 9;
|
||||
|
||||
public DrawableBarLine(BarLine barLine)
|
||||
: base(barLine)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 1;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Name = "Bar line",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
||||
|
||||
if (isMajor)
|
||||
{
|
||||
Add(new EquilateralTriangle
|
||||
{
|
||||
Name = "Left triangle",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(triangle_height),
|
||||
X = -triangle_offset,
|
||||
Rotation = 90
|
||||
});
|
||||
|
||||
Add(new EquilateralTriangle
|
||||
{
|
||||
Name = "Right triangle",
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(triangle_height),
|
||||
X = triangle_offset,
|
||||
Rotation = -90
|
||||
});
|
||||
}
|
||||
|
||||
if (!isMajor && barLine.BeatIndex % 2 == 1)
|
||||
Alpha = 0.2f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -58,6 +58,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||
|
||||
Head.ApplyDefaults(controlPointInfo, difficulty);
|
||||
Tail.ApplyDefaults(controlPointInfo, difficulty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -6,9 +6,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
@ -85,6 +87,34 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
TimingControlPoint point = timingPoints[i];
|
||||
|
||||
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
|
||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
||||
|
||||
int index = 0;
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
maniaPlayfield.Add(new DrawableBarLine(new BarLine
|
||||
{
|
||||
StartTime = t,
|
||||
ControlPoint = point,
|
||||
BeatIndex = index
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -57,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
|
||||
private readonly ControlPointContainer barlineContainer;
|
||||
private readonly ControlPointContainer barLineContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
@ -77,35 +78,51 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
Name = "Masked elements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||
Children = new[]
|
||||
{
|
||||
barlineContainer = new ControlPointContainer(timingChanges)
|
||||
barLineContainer = new ControlPointContainer(timingChanges)
|
||||
{
|
||||
Name = "Bar lines",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y
|
||||
// Width is set in the Update method
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,6 +207,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
@ -224,7 +242,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
||||
|
||||
barlineContainer.TimeSpan = value;
|
||||
barLineContainer.TimeSpan = value;
|
||||
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||
}
|
||||
}
|
||||
@ -234,6 +252,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
barLineContainer.Width = columns.Width;
|
||||
}
|
||||
|
||||
private class TransformTimeSpan : Transform<double>
|
||||
{
|
||||
public override double CurrentValue
|
||||
|
@ -62,6 +62,7 @@
|
||||
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
||||
@ -70,6 +71,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
|
||||
<Compile Include="Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
<Compile Include="Objects\HoldNoteTick.cs" />
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
|
@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
|
84
osu.Game/Graphics/UserInterface/BreadcrumbControl.cs
Normal file
84
osu.Game/Graphics/UserInterface/BreadcrumbControl.cs
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BreadcrumbControl<T> : OsuTabControl<T>
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
|
||||
|
||||
public BreadcrumbControl()
|
||||
{
|
||||
Height = 26;
|
||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||
Current.ValueChanged += tab =>
|
||||
{
|
||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||
{
|
||||
var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
{
|
||||
public readonly TextAwesome Chevron;
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => Alpha == 1f && Text.Contains(screenSpacePos);
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
const float transition_duration = 500;
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BreadcrumbTabItem(T value) : base(value)
|
||||
{
|
||||
Text.TextSize = 16;
|
||||
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
|
||||
Add(Chevron = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = 12,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Margin = new MarginPadding { Left = padding },
|
||||
Alpha = 0f,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TwoLayerButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly BouncingIcon bouncingIcon;
|
||||
|
||||
public Box IconLayer;
|
||||
public Box TextLayer;
|
||||
@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
},
|
||||
}
|
||||
},
|
||||
icon = new TextAwesome
|
||||
bouncingIcon = new BouncingIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 25,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
icon.Icon = value;
|
||||
bouncingIcon.Icon = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
|
||||
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
||||
if (duration == 0) duration = pulse_length;
|
||||
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// basic pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
|
||||
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength);
|
||||
if (duration == 0) duration = pulse_length * 2;
|
||||
|
||||
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// slow pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
{
|
||||
private const double beat_in_time = 60;
|
||||
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
public FontAwesome Icon { set { icon.Icon = value; } }
|
||||
|
||||
public BouncingIcon()
|
||||
{
|
||||
EarlyActivationMilliseconds = beat_in_time;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 25
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
||||
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (icon.BeginDelayedSequence(beat_in_time))
|
||||
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Mods
|
||||
public class ModButton : ModButtonEmpty, IHasTooltip
|
||||
{
|
||||
private ModIcon foregroundIcon;
|
||||
private ModIcon backgroundIcon;
|
||||
private readonly SpriteText text;
|
||||
private readonly Container<ModIcon> iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
@ -35,38 +36,67 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private int _selectedIndex = -1;
|
||||
private int selectedIndex
|
||||
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
|
||||
private const double mod_switch_duration = 120;
|
||||
|
||||
// A selected index of -1 means not selected.
|
||||
private int selectedIndex = -1;
|
||||
|
||||
protected int SelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedIndex;
|
||||
return selectedIndex;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == _selectedIndex) return;
|
||||
_selectedIndex = value;
|
||||
if (value == selectedIndex) return;
|
||||
|
||||
int direction = value < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (value >= Mods.Length)
|
||||
selectedIndex = -1;
|
||||
else if (value < -1)
|
||||
selectedIndex = Mods.Length - 1;
|
||||
else
|
||||
selectedIndex = value;
|
||||
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
_selectedIndex = -1;
|
||||
}
|
||||
else if (value <= -2)
|
||||
{
|
||||
_selectedIndex = Mods.Length - 1;
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
const float rotate_angle = 16;
|
||||
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon.RotateTo(-rotate_angle * direction);
|
||||
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.RotateTo(rotate_angle * direction);
|
||||
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
iconsContainer.Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
}
|
||||
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
|
||||
if (mod != null)
|
||||
displayMod(SelectedMod ?? Mods[0]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected => selectedIndex != -1;
|
||||
|
||||
public bool Selected => SelectedIndex != -1;
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
@ -117,7 +147,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
||||
|
||||
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
public override Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -142,23 +172,25 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
(++selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
(++SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
(--selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selectedIndex = -1;
|
||||
SelectedIndex = -1;
|
||||
}
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
if (backgroundIcon != null)
|
||||
backgroundIcon.Icon = foregroundIcon.Icon;
|
||||
foregroundIcon.Icon = mod.Icon;
|
||||
text.Text = mod.Name;
|
||||
}
|
||||
@ -170,17 +202,17 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
iconsContainer.Add(new[]
|
||||
{
|
||||
new ModIcon(Mods[0])
|
||||
backgroundIcon = new ModIcon(Mods[1])
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
foregroundIcon = new ModIcon(Mods[0])
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
},
|
||||
|
@ -6,20 +6,30 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
internal abstract class ConvertSlider : HitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public List<Vector2> ControlPoints { get; set; }
|
||||
public CurveType CurveType { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; }
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
public double EndTime { get; set; }
|
||||
public double Duration { get; set; }
|
||||
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Velocity = 1;
|
||||
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -451,6 +451,7 @@
|
||||
<Compile Include="Overlays\Direct\SlimEnumDropdown.cs" />
|
||||
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
|
||||
<Compile Include="Database\RankStatus.cs" />
|
||||
<Compile Include="Graphics\UserInterface\BreadcrumbControl.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user