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Add a download API request
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@ -11,11 +11,11 @@ namespace osu.Game.Online.API
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/// An API request with a well-defined response type.
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/// </summary>
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/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
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public class APIRequest<T> : APIRequest
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public abstract class APIRequest<T> : APIRequest
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{
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protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
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public APIRequest()
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protected APIRequest()
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{
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base.Success += onSuccess;
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}
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@ -28,10 +28,36 @@ namespace osu.Game.Online.API
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public new event APISuccessHandler<T> Success;
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}
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public abstract class APIDownloadRequest : APIRequest
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{
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protected override WebRequest CreateWebRequest()
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{
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var request = new WebRequest(Uri);
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request.DownloadProgress += request_Progress;
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return request;
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}
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private void request_Progress(WebRequest request, long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
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protected APIDownloadRequest()
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{
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base.Success += onSuccess;
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}
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private void onSuccess()
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{
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Success?.Invoke(WebRequest.ResponseData);
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}
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public event APIProgressHandler Progress;
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public new event APISuccessHandler<byte[]> Success;
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}
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/// <summary>
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/// AN API request with no specified response type.
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/// </summary>
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public class APIRequest
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public abstract class APIRequest
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{
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/// <summary>
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/// The maximum amount of time before this request will fail.
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@ -42,7 +68,7 @@ namespace osu.Game.Online.API
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protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
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protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}";
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protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
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private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
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@ -52,7 +78,7 @@ namespace osu.Game.Online.API
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public double StartTime => startTime ?? -1;
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private APIAccess api;
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protected APIAccess API;
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protected WebRequest WebRequest;
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public event APISuccessHandler Success;
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@ -64,7 +90,7 @@ namespace osu.Game.Online.API
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public void Perform(APIAccess api)
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{
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this.api = api;
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API = api;
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if (checkAndProcessFailure())
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return;
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@ -109,9 +135,9 @@ namespace osu.Game.Online.API
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/// <returns>Whether we are in a failed or cancelled state.</returns>
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private bool checkAndProcessFailure()
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{
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if (api == null || pendingFailure == null) return cancelled;
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if (API == null || pendingFailure == null) return cancelled;
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api.Scheduler.Add(pendingFailure);
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API.Scheduler.Add(pendingFailure);
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pendingFailure = null;
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return true;
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}
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@ -119,5 +145,6 @@ namespace osu.Game.Online.API
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public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
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}
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