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Cleanup TaikoPlayfield a bit

This commit is contained in:
smoogipooo 2017-09-12 18:43:28 +09:00
parent fb05552ac4
commit 3ef65a1e5d

View File

@ -219,27 +219,25 @@ namespace osu.Game.Rulesets.Taiko.UI
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
bool wasHit = judgement.Result > HitResult.Miss;
bool secondHit = judgement is TaikoStrongHitJudgement;
var taikoObject = (TaikoHitObject)judgedObject.HitObject;
if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
X = judgement.IsHit ? judgedObject.Position.X : 0,
});
}
if (!wasHit)
if (!judgement.IsHit)
return;
bool isRim = judgedObject.HitObject is RimHit;
if (!secondHit)
if (judgement is TaikoStrongHitJudgement)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
else
{
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
@ -249,11 +247,9 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (taikoObject.Kiai)
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
}
}
}