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Cleanup TaikoPlayfield a bit
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@ -219,27 +219,25 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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bool wasHit = judgement.Result > HitResult.Miss;
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bool secondHit = judgement is TaikoStrongHitJudgement;
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var taikoObject = (TaikoHitObject)judgedObject.HitObject;
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if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
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{
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judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
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{
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Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
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Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = wasHit ? judgedObject.Position.X : 0,
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X = judgement.IsHit ? judgedObject.Position.X : 0,
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});
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}
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if (!wasHit)
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if (!judgement.IsHit)
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return;
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bool isRim = judgedObject.HitObject is RimHit;
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if (!secondHit)
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if (judgement is TaikoStrongHitJudgement)
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
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else
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{
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if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
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{
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@ -249,11 +247,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
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if (taikoObject.Kiai)
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if (judgedObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
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}
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else
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
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}
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}
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}
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