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Fix incorrect sorting of hit objects into SpeedAdjustmentContainers

This commit is contained in:
smoogipooo 2017-08-22 16:00:59 +09:00
parent 6f662d721c
commit 4fc77be624

View File

@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.FirstOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.LastOrDefault();
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.LastOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.FirstOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? speedAdjustments.FirstOrDefault();
}
}
}