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Rename storyboard classes.
This commit is contained in:
parent
58e65397b0
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bab3ef0669
@ -21,8 +21,8 @@ namespace osu.Desktop.Tests.Visual
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private readonly Container<Storyboard> storyboardContainer;
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private Storyboard storyboard;
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private DrawableStoryboard storyboard;
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public TestCaseStoryboard()
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{
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@ -38,7 +38,7 @@ namespace osu.Desktop.Tests.Visual
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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storyboardContainer = new Container<Storyboard>
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The Beatmap's Storyboard.
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/// </summary>
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public StoryboardDefinition Storyboard = new StoryboardDefinition();
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public Storyboard Storyboard = new Storyboard();
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/// <summary>
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/// Constructs a new beatmap.
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@ -242,7 +242,7 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private void handleEvents(Beatmap beatmap, string line, ref SpriteDefinition spriteDefinition, ref CommandTimelineGroup timelineGroup)
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private void handleEvents(Beatmap beatmap, string line, ref StoryboardSprite storyboardSprite, ref CommandTimelineGroup timelineGroup)
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{
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var depth = 0;
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while (line.StartsWith(" ") || line.StartsWith("_"))
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@ -257,7 +257,7 @@ namespace osu.Game.Beatmaps.Formats
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if (depth == 0)
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{
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spriteDefinition = null;
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storyboardSprite = null;
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EventType type;
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if (!Enum.TryParse(split[0], out type))
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@ -292,8 +292,8 @@ namespace osu.Game.Beatmaps.Formats
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var path = cleanFilename(split[3]);
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var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
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var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
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spriteDefinition = new SpriteDefinition(path, origin, new Vector2(x, y));
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beatmap.Storyboard.GetLayer(layer).Add(spriteDefinition);
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storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
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beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
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}
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break;
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case EventType.Animation:
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@ -306,8 +306,8 @@ namespace osu.Game.Beatmaps.Formats
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var frameCount = int.Parse(split[6]);
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var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
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var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
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spriteDefinition = new AnimationDefinition(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
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beatmap.Storyboard.GetLayer(layer).Add(spriteDefinition);
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storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
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beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
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}
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break;
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case EventType.Sample:
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@ -316,7 +316,7 @@ namespace osu.Game.Beatmaps.Formats
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var layer = parseLayer(split[2]);
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var path = cleanFilename(split[3]);
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var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
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beatmap.Storyboard.GetLayer(layer).Add(new SampleDefinition(path, time, volume));
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beatmap.Storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
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}
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break;
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}
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@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps.Formats
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else
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{
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if (depth < 2)
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timelineGroup = spriteDefinition?.TimelineGroup;
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timelineGroup = storyboardSprite?.TimelineGroup;
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var commandType = split[0];
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switch (commandType)
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@ -335,14 +335,14 @@ namespace osu.Game.Beatmaps.Formats
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var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
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var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
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var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
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timelineGroup = spriteDefinition?.AddTrigger(triggerName, startTime, endTime, groupNumber);
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timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
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}
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break;
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case "L":
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{
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var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
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var loopCount = int.Parse(split[2]);
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timelineGroup = spriteDefinition?.AddLoop(startTime, loopCount);
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timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
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}
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break;
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default:
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@ -607,7 +607,7 @@ namespace osu.Game.Beatmaps.Formats
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Section section = Section.None;
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bool hasCustomColours = false;
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SpriteDefinition spriteDefinition = null;
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StoryboardSprite storyboardSprite = null;
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CommandTimelineGroup timelineGroup = null;
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string line;
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@ -647,7 +647,7 @@ namespace osu.Game.Beatmaps.Formats
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handleDifficulty(beatmap, line);
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break;
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case Section.Events:
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handleEvents(beatmap, line, ref spriteDefinition, ref timelineGroup);
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handleEvents(beatmap, line, ref storyboardSprite, ref timelineGroup);
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break;
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case Section.TimingPoints:
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handleTimingPoints(beatmap, line);
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@ -10,9 +10,9 @@ using osu.Game.IO;
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namespace osu.Game.Storyboards.Drawables
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{
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public class Storyboard : Container<StoryboardLayer>
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public class DrawableStoryboard : Container<DrawableStoryboardLayer>
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{
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public StoryboardDefinition Definition { get; private set; }
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public Storyboard Storyboard { get; private set; }
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protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
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public override bool HandleInput => false;
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@ -33,9 +33,9 @@ namespace osu.Game.Storyboards.Drawables
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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public Storyboard(StoryboardDefinition definition)
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public DrawableStoryboard(Storyboard storyboard)
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{
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Definition = definition;
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Storyboard = storyboard;
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Size = new Vector2(640, 480);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -46,14 +46,14 @@ namespace osu.Game.Storyboards.Drawables
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{
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dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, });
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foreach (var layerDefinition in Definition.Layers)
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Add(layerDefinition.CreateDrawable());
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foreach (var layer in Storyboard.Layers)
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Add(layer.CreateDrawable());
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}
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private void updateLayerVisibility()
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{
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foreach (var layer in Children)
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layer.Enabled = passing ? layer.Definition.EnabledWhenPassing : layer.Definition.EnabledWhenFailing;
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layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
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}
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}
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}
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@ -10,12 +10,12 @@ using System.Linq;
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namespace osu.Game.Storyboards.Drawables
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{
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public class StoryboardAnimation : TextureAnimation, IFlippable
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public class DrawableStoryboardAnimation : TextureAnimation, IFlippable
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{
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public AnimationDefinition Definition { get; private set; }
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public StoryboardAnimation Animation { get; private set; }
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protected override bool ShouldBeAlive => Definition.HasCommands && base.ShouldBeAlive;
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public override bool RemoveWhenNotAlive => !Definition.HasCommands || base.RemoveWhenNotAlive;
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protected override bool ShouldBeAlive => Animation.HasCommands && base.ShouldBeAlive;
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public override bool RemoveWhenNotAlive => !Animation.HasCommands || base.RemoveWhenNotAlive;
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public bool FlipH { get; set; }
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public bool FlipV { get; set; }
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@ -52,25 +52,25 @@ namespace osu.Game.Storyboards.Drawables
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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public StoryboardAnimation(AnimationDefinition definition)
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public DrawableStoryboardAnimation(StoryboardAnimation animation)
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{
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Definition = definition;
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Origin = definition.Origin;
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Position = definition.InitialPosition;
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Repeat = definition.LoopType == AnimationLoopType.LoopForever;
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Animation = animation;
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Origin = animation.Origin;
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Position = animation.InitialPosition;
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Repeat = animation.LoopType == AnimationLoopType.LoopForever;
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if (definition.HasCommands)
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if (animation.HasCommands)
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{
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LifetimeStart = definition.StartTime;
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LifetimeEnd = definition.EndTime;
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LifetimeStart = animation.StartTime;
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LifetimeEnd = animation.EndTime;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, TextureStore textureStore)
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{
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var basePath = Definition.Path.ToLowerInvariant();
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for (var frame = 0; frame < Definition.FrameCount; frame++)
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var basePath = Animation.Path.ToLowerInvariant();
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for (var frame = 0; frame < Animation.FrameCount; frame++)
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{
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var framePath = basePath.Replace(".", frame + ".");
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@ -79,9 +79,9 @@ namespace osu.Game.Storyboards.Drawables
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continue;
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var texture = textureStore.Get(path);
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AddFrame(texture, Definition.FrameDelay);
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AddFrame(texture, Animation.FrameDelay);
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}
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Definition.ApplyTransforms(this);
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Animation.ApplyTransforms(this);
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}
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}
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}
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@ -7,26 +7,26 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Storyboards.Drawables
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{
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public class StoryboardLayer : Container
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public class DrawableStoryboardLayer : Container
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{
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public LayerDefinition Definition { get; private set; }
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public StoryboardLayer Layer { get; private set; }
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public bool Enabled;
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public override bool IsPresent => Enabled && base.IsPresent;
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public StoryboardLayer(LayerDefinition definition)
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public DrawableStoryboardLayer(StoryboardLayer layer)
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{
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Definition = definition;
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Layer = layer;
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Enabled = definition.EnabledWhenPassing;
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Enabled = layer.EnabledWhenPassing;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var element in Definition.Elements)
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foreach (var element in Layer.Elements)
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{
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var drawable = element.CreateDrawable();
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if (drawable != null)
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@ -10,12 +10,12 @@ using System.Linq;
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namespace osu.Game.Storyboards.Drawables
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{
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public class StoryboardSprite : Sprite, IFlippable
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public class DrawableStoryboardSprite : Sprite, IFlippable
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{
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public SpriteDefinition Definition { get; private set; }
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public StoryboardSprite Sprite { get; private set; }
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protected override bool ShouldBeAlive => Definition.HasCommands && base.ShouldBeAlive;
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public override bool RemoveWhenNotAlive => !Definition.HasCommands || base.RemoveWhenNotAlive;
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protected override bool ShouldBeAlive => Sprite.HasCommands && base.ShouldBeAlive;
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public override bool RemoveWhenNotAlive => !Sprite.HasCommands || base.RemoveWhenNotAlive;
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public bool FlipH { get; set; }
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public bool FlipV { get; set; }
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@ -52,29 +52,29 @@ namespace osu.Game.Storyboards.Drawables
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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public StoryboardSprite(SpriteDefinition definition)
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public DrawableStoryboardSprite(StoryboardSprite sprite)
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{
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Definition = definition;
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Origin = definition.Origin;
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Position = definition.InitialPosition;
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Sprite = sprite;
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Origin = sprite.Origin;
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Position = sprite.InitialPosition;
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if (definition.HasCommands)
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if (sprite.HasCommands)
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{
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LifetimeStart = definition.StartTime;
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LifetimeEnd = definition.EndTime;
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LifetimeStart = sprite.StartTime;
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LifetimeEnd = sprite.EndTime;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, TextureStore textureStore)
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{
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var spritePath = Definition.Path.ToLowerInvariant();
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var spritePath = Sprite.Path.ToLowerInvariant();
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var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
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if (path == null)
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return;
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Texture = textureStore.Get(path);
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Definition.ApplyTransforms(this);
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Sprite.ApplyTransforms(this);
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}
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}
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}
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@ -5,7 +5,7 @@ using osu.Framework.Graphics;
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namespace osu.Game.Storyboards
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{
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public interface IElementDefinition
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public interface IStoryboardElement
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{
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string Path { get; }
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Drawable CreateDrawable();
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35
osu.Game/Storyboards/Storyboard.cs
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35
osu.Game/Storyboards/Storyboard.cs
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@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Storyboards
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{
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public class Storyboard
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{
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private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
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public IEnumerable<StoryboardLayer> Layers => layers.Values;
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public Storyboard()
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{
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layers.Add("Background", new StoryboardLayer("Background", 3));
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layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, });
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layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, });
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layers.Add("Foreground", new StoryboardLayer("Foreground", 0));
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}
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public StoryboardLayer GetLayer(string name)
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{
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StoryboardLayer layer;
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if (!layers.TryGetValue(name, out layer))
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layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
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return layer;
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}
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public DrawableStoryboard CreateDrawable()
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=> new DrawableStoryboard(this);
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}
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}
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@ -7,13 +7,13 @@ using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Storyboards
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{
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public class AnimationDefinition : SpriteDefinition
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public class StoryboardAnimation : StoryboardSprite
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{
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public int FrameCount;
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public double FrameDelay;
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public AnimationLoopType LoopType;
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public AnimationDefinition(string path, Anchor origin, Vector2 initialPosition, int frameCount, double frameDelay, AnimationLoopType loopType)
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public StoryboardAnimation(string path, Anchor origin, Vector2 initialPosition, int frameCount, double frameDelay, AnimationLoopType loopType)
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: base(path, origin, initialPosition)
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{
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FrameCount = frameCount;
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@ -22,7 +22,7 @@ namespace osu.Game.Storyboards
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}
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public override Drawable CreateDrawable()
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=> new StoryboardAnimation(this);
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=> new DrawableStoryboardAnimation(this);
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}
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public enum AnimationLoopType
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@ -1,35 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Storyboards
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{
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public class StoryboardDefinition
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{
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private readonly Dictionary<string, LayerDefinition> layers = new Dictionary<string, LayerDefinition>();
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public IEnumerable<LayerDefinition> Layers => layers.Values;
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public StoryboardDefinition()
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{
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layers.Add("Background", new LayerDefinition("Background", 3));
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layers.Add("Fail", new LayerDefinition("Fail", 2) { EnabledWhenPassing = false, });
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layers.Add("Pass", new LayerDefinition("Pass", 1) { EnabledWhenFailing = false, });
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layers.Add("Foreground", new LayerDefinition("Foreground", 0));
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}
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public LayerDefinition GetLayer(string name)
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{
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LayerDefinition layer;
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if (!layers.TryGetValue(name, out layer))
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layers[name] = layer = new LayerDefinition(name, layers.Values.Min(l => l.Depth) - 1);
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return layer;
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}
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public Storyboard CreateDrawable()
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=> new Storyboard(this);
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}
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}
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@ -6,28 +6,28 @@ using System.Collections.Generic;
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namespace osu.Game.Storyboards
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{
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public class LayerDefinition
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public class StoryboardLayer
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{
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public string Name;
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public int Depth;
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public bool EnabledWhenPassing = true;
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public bool EnabledWhenFailing = true;
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private readonly List<IElementDefinition> elements = new List<IElementDefinition>();
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public IEnumerable<IElementDefinition> Elements => elements;
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private readonly List<IStoryboardElement> elements = new List<IStoryboardElement>();
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public IEnumerable<IStoryboardElement> Elements => elements;
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public LayerDefinition(string name, int depth)
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public StoryboardLayer(string name, int depth)
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{
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Name = name;
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Depth = depth;
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}
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public void Add(IElementDefinition element)
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public void Add(IStoryboardElement element)
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{
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elements.Add(element);
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}
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public StoryboardLayer CreateDrawable()
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=> new StoryboardLayer(this) { Depth = Depth, };
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public DrawableStoryboardLayer CreateDrawable()
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=> new DrawableStoryboardLayer(this) { Depth = Depth, };
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}
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}
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@ -5,13 +5,13 @@ using osu.Framework.Graphics;
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|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public class SampleDefinition : IElementDefinition
|
||||
public class StoryboardSample : IStoryboardElement
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public double Time;
|
||||
public float Volume;
|
||||
|
||||
public SampleDefinition(string path, double time, float volume)
|
||||
public StoryboardSample(string path, double time, float volume)
|
||||
{
|
||||
Path = path;
|
||||
Time = time;
|
@ -10,7 +10,7 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public class SpriteDefinition : IElementDefinition
|
||||
public class StoryboardSprite : IStoryboardElement
|
||||
{
|
||||
private readonly List<CommandLoop> loops = new List<CommandLoop>();
|
||||
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Storyboards
|
||||
private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
|
||||
private delegate void DrawableTransformer<in T>(Drawable drawable, T value, double duration, Easing easing);
|
||||
|
||||
public SpriteDefinition(string path, Anchor origin, Vector2 initialPosition)
|
||||
public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition)
|
||||
{
|
||||
Path = path;
|
||||
Origin = origin;
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Storyboards
|
||||
}
|
||||
|
||||
public virtual Drawable CreateDrawable()
|
||||
=> new StoryboardSprite(this);
|
||||
=> new DrawableStoryboardSprite(this);
|
||||
|
||||
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups = null)
|
||||
{
|
@ -81,21 +81,21 @@
|
||||
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Storyboards\Drawables\IFlippable.cs" />
|
||||
<Compile Include="Storyboards\Drawables\StoryboardLayer.cs" />
|
||||
<Compile Include="Storyboards\Drawables\Storyboard.cs" />
|
||||
<Compile Include="Storyboards\Drawables\StoryboardAnimation.cs" />
|
||||
<Compile Include="Storyboards\Drawables\StoryboardSprite.cs" />
|
||||
<Compile Include="Storyboards\AnimationDefinition.cs" />
|
||||
<Compile Include="Storyboards\Drawables\DrawableStoryboardLayer.cs" />
|
||||
<Compile Include="Storyboards\Drawables\DrawableStoryboard.cs" />
|
||||
<Compile Include="Storyboards\Drawables\DrawableStoryboardAnimation.cs" />
|
||||
<Compile Include="Storyboards\Drawables\DrawableStoryboardSprite.cs" />
|
||||
<Compile Include="Storyboards\StoryboardAnimation.cs" />
|
||||
<Compile Include="Storyboards\Drawables\DrawablesExtensions.cs" />
|
||||
<Compile Include="Storyboards\IElementDefinition.cs" />
|
||||
<Compile Include="Storyboards\IStoryboardElement.cs" />
|
||||
<Compile Include="Storyboards\CommandTimeline.cs" />
|
||||
<Compile Include="Storyboards\CommandTimelineGroup.cs" />
|
||||
<Compile Include="Storyboards\CommandTrigger.cs" />
|
||||
<Compile Include="Storyboards\CommandLoop.cs" />
|
||||
<Compile Include="Storyboards\SampleDefinition.cs" />
|
||||
<Compile Include="Storyboards\SpriteDefinition.cs" />
|
||||
<Compile Include="Storyboards\LayerDefinition.cs" />
|
||||
<Compile Include="Storyboards\StoryboardDefinition.cs" />
|
||||
<Compile Include="Storyboards\StoryboardSample.cs" />
|
||||
<Compile Include="Storyboards\StoryboardSprite.cs" />
|
||||
<Compile Include="Storyboards\StoryboardLayer.cs" />
|
||||
<Compile Include="Storyboards\Storyboard.cs" />
|
||||
<Compile Include="Database\StoreVersion.cs" />
|
||||
<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
|
||||
<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user