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mirror of https://github.com/ppy/osu.git synced 2025-01-13 19:43:22 +08:00
This commit is contained in:
DrabWeb 2017-05-30 22:23:00 -03:00
parent 7ba32f2021
commit a483422b44
2 changed files with 14 additions and 14 deletions

View File

@ -85,7 +85,7 @@ namespace osu.Game.Online.Multiplayer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangle_size = new Vector2(size);
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
@ -93,7 +93,7 @@ namespace osu.Game.Online.Multiplayer
{
new Container
{
Size = triangle_size,
Size = triangleSize,
Colour = first,
Children = new[]
{
@ -108,7 +108,7 @@ namespace osu.Game.Online.Multiplayer
},
new Container
{
Size = triangle_size,
Size = triangleSize,
Colour = second,
Children = new[]
{

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Multiplayer
{
public class RoomInspector : Container
{
private readonly MarginPadding content_padding = new MarginPadding { Horizontal = 20, Vertical = 10 };
private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
private const float transition_duration = 100;
private const float ruleset_height = 30;
@ -34,13 +34,13 @@ namespace osu.Game.Screens.Multiplayer
private readonly OsuSpriteText participants, participantsSlash, maxParticipants, name, status, beatmapTitle, beatmapDash, beatmapArtist, beatmapAuthor, host, levelRangeLower, levelRangeHigher;
private readonly ScrollContainer participantsScroll;
private Bindable<string> nameBind = new Bindable<string>();
private Bindable<User> hostBind = new Bindable<User>();
private Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private Bindable<GameType> typeBind = new Bindable<GameType>();
private Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private Bindable<User[]> participantsBind = new Bindable<User[]>();
private readonly Bindable<string> nameBind = new Bindable<string>();
private readonly Bindable<User> hostBind = new Bindable<User>();
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
private OsuColour colours;
private LocalisationEngine localisation;
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Multiplayer
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = content_padding,
Padding = contentPadding,
Spacing = new Vector2(0f, 5f),
Children = new Drawable[]
{
@ -247,7 +247,7 @@ namespace osu.Game.Screens.Multiplayer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = content_padding,
Padding = contentPadding,
Children = new Drawable[]
{
new FillFlowContainer
@ -344,7 +344,7 @@ namespace osu.Game.Screens.Multiplayer
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Top = content_padding.Top, Left = 38, Right = 37 },
Padding = new MarginPadding { Top = contentPadding.Top, Left = 38, Right = 37 },
Children = new[]
{
participantsFlow = new FillFlowContainer