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Merge pull request #1170 from smoogipooo/fix-speed-adjustments
Fix speed adjustments and hit objects within them being ordered incorrectly.
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commit
3f475eb619
@ -115,18 +115,18 @@ namespace osu.Desktop.Tests.Visual
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Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
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// Check insertion of hit objects
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[0]));
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Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[1]));
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Assert.IsTrue(speedAdjustments[1].Contains(hitObjects[2]));
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Assert.IsTrue(speedAdjustments[2].Contains(hitObjects[3]));
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Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[4]));
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Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[5]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5]));
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hitObjectContainer.RemoveSpeedAdjustment(speedAdjustments[1]);
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hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]);
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// The hit object contained in this speed adjustment should be resorted into the previous one
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// The hit object contained in this speed adjustment should be resorted into the one occuring before it
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Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[2]));
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
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}
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private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
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@ -10,12 +10,10 @@ namespace osu.Game.Rulesets.Timing
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/// </summary>
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internal class LinearScrollingContainer : ScrollingContainer
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{
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private readonly Axes scrollingAxes;
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private readonly MultiplierControlPoint controlPoint;
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public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
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public LinearScrollingContainer(MultiplierControlPoint controlPoint)
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{
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this.scrollingAxes = scrollingAxes;
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this.controlPoint = controlPoint;
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}
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@ -23,8 +21,8 @@ namespace osu.Game.Rulesets.Timing
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{
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base.Update();
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if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
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if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
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if ((ScrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
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if ((ScrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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@ -74,8 +74,7 @@ namespace osu.Game.Rulesets.Timing
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// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
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// Find the largest element that is absolutely-sized along ScrollingAxes
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float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
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.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
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float maxAbsoluteSize = Children.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.DrawWidth : c.DrawHeight)
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.DefaultIfEmpty().Max();
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float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
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@ -96,6 +95,8 @@ namespace osu.Game.Rulesets.Timing
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{
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base.Update();
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RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
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// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
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Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
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// And we need to make sure the hit object's position-space doesn't change due to our resizing
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@ -31,7 +31,11 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// The axes which the content of this container will scroll through.
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/// </summary>
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public Axes ScrollingAxes { get; internal set; }
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public Axes ScrollingAxes
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{
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get { return scrollingContainer.ScrollingAxes; }
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set { scrollingContainer.ScrollingAxes = value; }
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}
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public override bool RemoveWhenNotAlive => false;
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@ -52,11 +56,8 @@ namespace osu.Game.Rulesets.Timing
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RelativeSizeAxes = Axes.Both;
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scrollingContainer = CreateScrollingContainer();
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scrollingContainer.ScrollingAxes = ScrollingAxes;
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scrollingContainer.ControlPoint = ControlPoint;
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scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
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scrollingContainer.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
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AddInternal(content = scrollingContainer);
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}
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@ -98,11 +99,6 @@ namespace osu.Game.Rulesets.Timing
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base.Add(drawable);
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}
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/// <summary>
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/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
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/// <summary>
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/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
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/// </summary>
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@ -112,6 +108,6 @@ namespace osu.Game.Rulesets.Timing
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/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
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/// </summary>
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/// <returns>The <see cref="ScrollingContainer"/>.</returns>
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protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);
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protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ControlPoint);
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}
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}
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}
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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public readonly BindableBool Reversed = new BindableBool();
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private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
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private readonly SortedContainer speedAdjustments;
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public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
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private readonly SpeedAdjustmentContainer defaultSpeedAdjustment;
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@ -166,14 +166,15 @@ namespace osu.Game.Rulesets.UI
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{
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this.scrollingAxes = scrollingAxes;
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AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
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AddInternal(speedAdjustments = new SortedContainer { RelativeSizeAxes = Axes.Both });
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// Default speed adjustment
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AddSpeedAdjustment(defaultSpeedAdjustment = new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
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}
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/// <summary>
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/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
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/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container, re-sorting all hit objects
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/// in the last <see cref="SpeedAdjustmentContainer"/> that occurred (time-wise) before it.
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/// </summary>
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/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
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public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
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@ -181,26 +182,27 @@ namespace osu.Game.Rulesets.UI
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speedAdjustment.ScrollingAxes = scrollingAxes;
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.Reversed.BindTo(Reversed);
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speedAdjustments.Add(speedAdjustment);
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// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
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var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s != speedAdjustment && s.ControlPoint.StartTime <= speedAdjustment.ControlPoint.StartTime);
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if (previousSpeedAdjustment == null)
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return;
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for (int i = 0; i < previousSpeedAdjustment.Children.Count; i++)
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if (speedAdjustments.Count > 0)
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{
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DrawableHitObject hitObject = previousSpeedAdjustment[i];
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// We need to re-sort all hit objects in the speed adjustment container prior to figure out if they
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// should now lie within this one
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var existingAdjustment = adjustmentContainerAt(speedAdjustment.ControlPoint.StartTime);
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for (int i = 0; i < existingAdjustment.Count; i++)
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{
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DrawableHitObject hitObject = existingAdjustment[i];
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var newSpeedAdjustment = adjustmentContainerFor(hitObject);
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if (newSpeedAdjustment == previousSpeedAdjustment)
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continue;
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if (!speedAdjustment.CanContain(hitObject.HitObject.StartTime))
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continue;
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previousSpeedAdjustment.Remove(hitObject);
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newSpeedAdjustment.Add(hitObject);
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existingAdjustment.Remove(hitObject);
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speedAdjustment.Add(hitObject);
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i--;
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i--;
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}
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}
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speedAdjustments.Add(speedAdjustment);
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}
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/// <summary>
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@ -237,27 +239,32 @@ namespace osu.Game.Rulesets.UI
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
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adjustmentContainerFor(hitObject).Add(hitObject);
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adjustmentContainerAt(hitObject.HitObject.StartTime).Add(hitObject);
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}
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public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject));
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
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/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
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/// then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.LastOrDefault(c => c.CanContain(hitObject)) ?? defaultSpeedAdjustment;
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
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private class SortedContainer : Container<SpeedAdjustmentContainer>
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{
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protected override int Compare(Drawable x, Drawable y)
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{
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var sX = (SpeedAdjustmentContainer)x;
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var sY = (SpeedAdjustmentContainer)y;
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int result = sY.ControlPoint.StartTime.CompareTo(sX.ControlPoint.StartTime);
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if (result != 0)
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return result;
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return base.Compare(y, x);
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}
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}
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}
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}
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}
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