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Output ruleset assemblies to the game folder rather than adding special logic
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parent
51cdff1d9a
commit
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@ -16,7 +16,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -16,7 +16,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -17,7 +17,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -16,7 +16,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using osu.Framework.Development;
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using osu.Game.Database;
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using SQLite.Net;
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@ -29,16 +28,6 @@ namespace osu.Game.Rulesets
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{
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AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
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// todo: don't do this on deploy
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var sln = DebugUtils.GetSolutionPath();
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if (sln != null)
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{
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foreach (string dir in Directory.GetDirectories(sln, $"{ruleset_library_prefix}.*"))
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foreach (string file in Directory.GetFiles(Path.Combine(dir, "bin", DebugUtils.IsDebug ? "Debug" : "Release"), $"{ruleset_library_prefix}.*.dll"))
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loadRulesetFromFile(file);
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}
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
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loadRulesetFromFile(file);
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}
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