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Don't set RelativePositionAxes when setting ScrollingAxes

(cherry picked from commit debe13629f)
This commit is contained in:
Dean Herbert 2017-08-08 09:20:54 +09:00 committed by smoogipooo
parent c5ce86b9f3
commit ee7bb1b4f5

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
set
{
RelativePositionAxes = value;
RelativePositionAxes |= value;
if ((value & Axes.X) > 0)
X = (float)HitObject.StartTime;