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mirror of https://github.com/ppy/osu.git synced 2025-03-14 05:47:20 +08:00

CODE STYLE XD

This commit is contained in:
gabixdev 2017-09-17 01:28:02 +02:00
parent 846838c621
commit a8ada75633

View File

@ -21,7 +21,6 @@ namespace osu.Game.Graphics.Cursor
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragRotating;
private bool dragging;
@ -29,28 +28,27 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseMove(InputState state)
{
if (dragRotating) {
if (dragging) {
Debug.Assert (state.Mouse.PositionMouseDown != null);
if (cursorRotate && dragging)
{
Debug.Assert (state.Mouse.PositionMouseDown != null);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
startRotation |= Vector2Extensions.Distance (state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
startRotation |= Vector2Extensions.Distance (state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
if (startRotation) {
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees (Math.Atan2 (-offset.X, offset.Y)) + 24.3f;
if (startRotation) {
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees (Math.Atan2 (-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180)
diff += 360;
if (diff > 180)
diff -= 360;
degrees = ActiveCursor.Rotation + diff;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180)
diff += 360;
if (diff > 180)
diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo (degrees, 600, Easing.OutQuint);
}
ActiveCursor.RotateTo (degrees, 600, Easing.OutQuint);
}
}
@ -108,10 +106,9 @@ namespace osu.Game.Graphics.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool> (OsuSetting.CursorRotation);
cursorRotate.ValueChanged += newValue => dragRotating = newValue;
cursorRotate.TriggerChange();
}