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Don't rely on BeatmapSetInfo being present
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (Beatmap.Value != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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if (Beatmap.Value != null && Beatmap.Value.BeatmapSetInfo?.DeletePending != false)
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carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
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else
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carousel.SelectNext();
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