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Fix TestWorkingBeatmap broken by attempting to load storyboard
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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
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public class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo)
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: base(beatmap.BeatmapInfo, true)
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{
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this.beatmap = beatmap;
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}
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@ -22,14 +22,17 @@ namespace osu.Game.Beatmaps
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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public readonly bool WithStoryboard;
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/// <summary>
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/// Denotes whether extras like storyboards have been loaded for this <see cref="WorkingBeatmap"/>.
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/// </summary>
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public bool FullyLoaded { get; protected set; }
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool withStoryboard = false)
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool fullyLoaded = false)
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{
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapInfo.BeatmapSet;
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Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
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WithStoryboard = withStoryboard;
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FullyLoaded = fullyLoaded;
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Mods.ValueChanged += mods => applyRateAdjustments();
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}
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@ -14,8 +14,8 @@ namespace osu.Game.Database
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{
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private readonly BeatmapDatabase database;
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false)
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: base(beatmapInfo, withStoryboard)
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
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: base(beatmapInfo, fullyLoaded)
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{
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this.database = database;
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Database
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beatmap = decoder.Decode(stream);
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}
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if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
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if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
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return beatmap;
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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@ -81,8 +81,8 @@ namespace osu.Game.Screens.Play
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try
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{
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if (!Beatmap.Value.WithStoryboard)
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// we need to ensure the storyboard is loaded.
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if (!Beatmap.Value.FullyLoaded)
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// we need to ensure extras like storyboards are loaded.
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Beatmap.Value = beatmaps.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo, withStoryboard: true);
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if (Beatmap.Value.Beatmap == null)
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