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Add gravity timing change.
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@ -8,11 +8,11 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public class DrawableGravityTimingChange : DrawableTimingChange
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{
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private const double acceleration = 9.8f;
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private const double terminal_velocity = 50f;
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private const double duration = 2000;
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// Amount of time to travel this container such that
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// at time = 0, gravityTime = timeSpan and
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// at time = travel_time, gravityTime = 0
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// Where gravityTime is used as the position of the content
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private const double travel_time = 1000;
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public DrawableGravityTimingChange(TimingChange timingChange)
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: base(timingChange)
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@ -23,17 +23,52 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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base.Update();
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var parent = (TimingChangeContainer)Parent;
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// The gravity-adjusted start position
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float startY = (float)computeGravityTime(TimingChange.Time);
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// The gravity-adjusted end position
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float endY = (float)computeGravityTime(TimingChange.Time + Content.RelativeCoordinateSpace.Y);
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double elapsed = Math.Max(0, Time.Current - TimingChange.Time);
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// @ Current == TimingChange.Time - duration -> Y = TimingChange.Time
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// @ Current == TimingChange.Time -> Y = 0
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// @ Current == TimingChange.Time + x -> Y = -f(x)
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double acceleration = elapsed / 2 / 1000 / 1000;
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Content.Y = (float)(TimingChange.Time - 1 / 2f * acceleration * elapsed * elapsed);
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Content.Y = startY;
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Content.Height = endY - startY;
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}
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/// <summary>
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/// Applies gravity to a time value based on the current time.
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/// </summary>
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/// <param name="time">The time value gravity should be applied to.</param>
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/// <returns>The time after gravity is applied to <paramref name="time"/>.</returns>
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private double computeGravityTime(double time)
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{
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double relativeTime = relativeTimeAt(time);
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// The sign of the relative time, this is used to apply backwards acceleration leading into startTime
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double sign = relativeTime < 0 ? -1 : 1;
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return timeSpan - acceleration / 2 * relativeTime * relativeTime * sign;
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}
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/// <summary>
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/// The time spanned by this container.
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/// </summary>
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private double timeSpan => RelativeCoordinateSpace.Y;
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/// <summary>
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/// The acceleration due to "gravity" of the content of this container.
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/// </summary>
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private double acceleration => 2 * timeSpan / travel_time / travel_time;
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/// <summary>
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/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="travel_time"/>.
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/// </summary>
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/// <param name="time">The non-offset time.</param>
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/// <returns>The current time relative to <paramref name="time"/> - <see cref="travel_time"/>. </returns>
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private double relativeTimeAt(double time) => Time.Current - time + travel_time;
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/// <summary>
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/// The velocity of the content of this container at a time.
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/// </summary>
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/// <param name="time">The non-offset time.</param>
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/// <returns>The velocity at <paramref name="time"/>.</returns>
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private double velocityAt(double time) => acceleration * relativeTimeAt(time);
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}
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public abstract class DrawableTimingChange : Container<DrawableHitObject>
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{
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protected readonly TimingChange TimingChange;
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public readonly TimingChange TimingChange;
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protected override Container<DrawableHitObject> Content => content;
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private readonly Container<DrawableHitObject> content;
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