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Add variant names.
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commit
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@ -157,5 +157,7 @@ namespace osu.Game.Rulesets.Mania
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return bindings;
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}
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public override string GetVariantName(int variant) => $"{variant}K";
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}
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}
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@ -7,17 +7,18 @@ namespace osu.Game.Overlays.KeyBinding
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{
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public class VariantBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => variant > 0 ? $"Variant: {variant}" : string.Empty;
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private readonly int variant;
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protected override string Header => variantName;
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private readonly string variantName;
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public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
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: base(variant)
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{
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this.variant = variant;
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Ruleset = ruleset;
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Defaults = ruleset.CreateInstance().GetDefaultKeyBindings(variant);
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var rulesetInstance = ruleset.CreateInstance();
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variantName = rulesetInstance.GetVariantName(variant);
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Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
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}
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}
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}
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@ -63,5 +63,12 @@ namespace osu.Game.Rulesets
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/// <param name="variant">A variant.</param>
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/// <returns>A list of valid <see cref="KeyBinding"/>s.</returns>
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public virtual IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new KeyBinding[] { };
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/// <summary>
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/// Gets the name for a key binding variant. This is used for display in the settings overlay.
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/// </summary>
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/// <param name="variant">The variant.</param>
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/// <returns>A descriptive name of the variant.</returns>
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public virtual string GetVariantName(int variant) => string.Empty;
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}
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}
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