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Implement bar lines.
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e63108bd75
commit
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@ -1,9 +1,19 @@
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class Barline : HitObject
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public class Barline : ManiaHitObject
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{
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public bool IsMajor;
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/// <summary>
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/// The control point which this bar line is part of.
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/// </summary>
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public TimingControlPoint ControlPoint;
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/// <summary>
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/// The index of the beat which this bar line represents within the control point.
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/// This is a "major" beat at <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
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/// </summary>
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public int BeatIndex;
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}
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}
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@ -1,7 +1,72 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public class DrawableBarline
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/// <summary>
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/// Visualises a <see cref="Barline"/>. Although this derives DrawableManiaHitObject,
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/// this does not handle input/sound like a normal hit object.
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/// </summary>
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public class DrawableBarline : DrawableManiaHitObject<Barline>
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{
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public DrawableBarline(Barline hitObject)
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: base(hitObject, null)
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Add(new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = 1
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});
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int signatureRelativeIndex = hitObject.BeatIndex % (int)hitObject.ControlPoint.TimeSignature;
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switch (signatureRelativeIndex)
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{
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case 0:
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Add(new EquilateralTriangle
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{
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Name = "Left triangle",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopCentre,
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Size = new Vector2(12),
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X = -9,
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Rotation = 90,
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BypassAutoSizeAxes = Axes.Both
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});
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Add(new EquilateralTriangle
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{
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Name = "Right triangle",
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Anchor = Anchor.BottomRight,
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Origin = Anchor.TopCentre,
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Size = new Vector2(12),
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X = 9,
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Rotation = -90,
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BypassAutoSizeAxes = Axes.Both,
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});
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break;
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case 1:
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case 3:
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Alpha = 0.2f;
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break;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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@ -1,7 +0,0 @@
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public class DrawableMajorBarline
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{
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}
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}
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@ -6,9 +6,11 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Beatmaps;
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@ -85,6 +87,33 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
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{
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maniaPlayfield.Add(new DrawableBarline(new Barline
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{
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StartTime = t,
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ControlPoint = point,
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BeatIndex = index
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}));
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}
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}
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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@ -21,6 +21,7 @@ using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -77,27 +78,40 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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Name = "Masked elements",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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}
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}
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},
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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@ -105,7 +119,10 @@ namespace osu.Game.Rulesets.Mania.UI
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barlineContainer = new ControlPointContainer(timingChanges)
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{
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Name = "Bar lines",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y
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// Width is set in the Update method
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}
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}
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}
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@ -190,6 +207,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
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public void Add(DrawableBarline barline) => barlineContainer.Add(barline);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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@ -234,6 +252,13 @@ namespace osu.Game.Rulesets.Mania.UI
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TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
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}
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protected override void Update()
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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barlineContainer.Width = columns.Width;
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}
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private class TransformTimeSpan : Transform<double>
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{
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public override double CurrentValue
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawables\DrawableBarline.cs" />
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<Compile Include="Objects\Drawables\DrawableMajorBarline.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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