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Add settings for toggling raw input and adjusting sensitivity
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parent
900e3ce3e2
commit
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@ -14,9 +14,24 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<string> activeInputHandlers;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
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rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw");
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rawInputToggle.ValueChanged += enabled =>
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{
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const string raw_mouse_handler = @"OpenTKRawMouseHandler";
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const string standard_mouse_handler = @"OpenTKMouseHandler";
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activeInputHandlers.Value = enabled ?
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activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
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activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
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};
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<ConfineMouseMode>
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@ -34,6 +49,16 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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LabelText = "Disable mouse buttons during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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new SettingsCheckbox
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{
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LabelText = "Raw Input",
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Bindable = rawInputToggle
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},
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new SettingsSlider<double, SensitivitySlider>
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{
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LabelText = "Cursor Sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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}
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};
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}
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@ -42,4 +67,4 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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}
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}
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}
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