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Remove incorrect looping reset behaviour
Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
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@ -61,9 +61,6 @@ namespace osu.Game.Screens.Select
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beatmap.Mods.BindTo(modSelect.SelectedMods);
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if (Beatmap.Value.Track != null)
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Beatmap.Value.Track.Looping = false;
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beatmapDetails.Beatmap = beatmap;
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if (beatmap.Track != null)
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