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Remove incorrect looping reset behaviour

Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
This commit is contained in:
Dean Herbert 2017-07-19 15:55:16 +09:00
parent 64ebc01a3b
commit c8593a38c8

View File

@ -61,9 +61,6 @@ namespace osu.Game.Screens.Select
beatmap.Mods.BindTo(modSelect.SelectedMods);
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
beatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)