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Add combo/colour metadata to CatchBaseHit

This commit is contained in:
Dean Herbert 2017-09-15 20:54:34 +09:00
parent b9ab034f94
commit 4e0aed4b8a
5 changed files with 51 additions and 0 deletions

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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
yield return new Fruit
{
StartTime = obj.StartTime,
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}

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@ -0,0 +1,36 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchBaseHit>
{
public override void PostProcess(Beatmap<CatchBaseHit> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
CatchBaseHit lastObj = null;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;
}
}
}
}

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@ -2,11 +2,22 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchBaseHit : HitObject
{
public float Position { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
}
}

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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.UI
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield();

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@ -50,6 +50,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />