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Fix KiaiHitExplosion.
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@@ -24,11 +24,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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Judgement = judgement;
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Anchor = Anchor.Centre;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER, 1);
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
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Masking = true;
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Alpha = 0.25f;
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