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Make BeatmapCarousel inherit from OsuScrollContainer
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@ -18,10 +18,11 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Threading;
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using osu.Framework.Configuration;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select
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{
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internal class BeatmapCarousel : ScrollContainer
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internal class BeatmapCarousel : OsuScrollContainer
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{
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public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
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