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https://github.com/ppy/osu.git
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Merge branch 'master' of https://github.com/ppy/osu into ingame_options
This commit is contained in:
commit
8cde50a88a
@ -1 +1 @@
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Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e
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Subproject commit e5f0cf73c1e0bbcbd04194bf175d73af47fc850a
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@ -37,11 +37,10 @@ namespace osu.Game.Graphics.UserInterface
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this.inputManager = inputManager;
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}
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protected override bool OnFocus(InputState state)
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protected override void OnFocus(InputState state)
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{
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var result = base.OnFocus(state);
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base.OnFocus(state);
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BorderThickness = 0;
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return result;
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}
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protected override void OnFocusLost(InputState state)
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@ -56,6 +55,6 @@ namespace osu.Game.Graphics.UserInterface
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base.OnFocusLost(state);
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}
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public override bool RequestingFocus => HoldFocus;
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public override bool RequestsFocus => HoldFocus;
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}
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}
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@ -45,11 +45,10 @@ namespace osu.Game.Graphics.UserInterface
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BorderColour = colour.Yellow;
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}
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protected override bool OnFocus(InputState state)
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protected override void OnFocus(InputState state)
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{
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BorderThickness = 3;
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return base.OnFocus(state);
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base.OnFocus(state);
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}
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protected override void OnFocusLost(InputState state)
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@ -167,11 +167,15 @@ namespace osu.Game.Overlays
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}
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}
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protected override bool OnFocus(InputState state)
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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//this is necessary as inputTextBox is masked away and therefore can't get focus :(
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InputManager.ChangeFocus(inputTextBox);
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return false;
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base.OnFocus(state);
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}
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protected override void PopIn()
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@ -98,7 +98,7 @@ namespace osu.Game.Overlays
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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ScrollbarVisible = false,
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Children = new Drawable[]
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{
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new FillFlowContainer
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@ -187,10 +187,14 @@ namespace osu.Game.Overlays
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panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
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}
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protected override bool OnFocus(InputState state)
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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InputManager.ChangeFocus(filter.Search);
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return false;
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base.OnFocus(state);
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}
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protected override void PopIn()
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@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Music
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private bool matching = true;
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public bool MatchingCurrentFilter
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public bool MatchingFilter
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{
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set
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{
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Music
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingCurrentFilter)?.BeatmapSetInfo;
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public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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private void itemSelected(BeatmapSetInfo b)
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{
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public string[] FilterTerms => new string[] { };
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public bool MatchingCurrentFilter
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public bool MatchingFilter
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{
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set
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{
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@ -166,10 +166,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
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if (form != null) inputManager.ChangeFocus(form);
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}
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protected override bool OnFocus(InputState state)
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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if (form != null) inputManager.ChangeFocus(form);
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return base.OnFocus(state);
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base.OnFocus(state);
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}
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private class LoginForm : FillFlowContainer
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@ -235,10 +239,13 @@ namespace osu.Game.Overlays.Settings.Sections.General
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};
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}
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protected override bool OnFocus(InputState state)
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
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return base.OnFocus(state);
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}
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Settings
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public string[] FilterTerms => new[] { LabelText };
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public bool MatchingCurrentFilter
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public bool MatchingFilter
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{
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set
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Settings
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public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
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public string[] FilterTerms => new[] { Header };
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public bool MatchingCurrentFilter
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public bool MatchingFilter
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{
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set
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{
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings
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public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
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public string[] FilterTerms => new[] { Header };
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public bool MatchingCurrentFilter
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public bool MatchingFilter
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{
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set
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{
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@ -138,10 +138,14 @@ namespace osu.Game.Overlays
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InputManager.ChangeFocus(null);
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}
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protected override bool OnFocus(InputState state)
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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InputManager.ChangeFocus(searchTextBox);
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return false;
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base.OnFocus(state);
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}
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private class SettingsSectionsContainer : SectionsContainer
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@ -159,7 +163,7 @@ namespace osu.Game.Overlays
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public SettingsSectionsContainer()
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{
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ScrollContainer.ScrollDraggerVisible = false;
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ScrollContainer.ScrollbarVisible = false;
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Add(headerBackground = new Box
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{
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Colour = Color4.Black,
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@ -131,7 +131,15 @@ namespace osu.Game.Screens
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Background.Exit();
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}
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return base.OnExiting(next);
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if (base.OnExiting(next))
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return true;
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// while this is not necessary as we are constructing our own bindable, there are cases where
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// the GC doesn't run as fast as expected and this is triggered post-exit.
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// added to resolve https://github.com/ppy/osu/issues/829
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beatmap.ValueChanged -= OnBeatmapChanged;
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return false;
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}
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}
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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ScrollbarVisible = false,
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Children = new Drawable[]
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{
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scrollFlow = new FillFlowContainer<LeaderboardScore>
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