mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into chat_dragging
This commit is contained in:
commit
dd96e101d4
@ -1 +1 @@
|
||||
Subproject commit 2d2e2fe698ab32d80d5e856f52c8c398ceb35540
|
||||
Subproject commit b2d10ab19b74ecd38911f8bdf278b42379da0530
|
@ -177,9 +177,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
|
||||
adjustedBeatLength.Value = timingPoint.BeatLength;
|
||||
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer.FadeTo(1);
|
||||
flashLayer.FadeTo(0, timingPoint.BeatLength);
|
||||
flashLayer.FadeOutFromOne(timingPoint.BeatLength);
|
||||
}
|
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}
|
||||
|
||||
|
@ -59,20 +59,13 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
using (container.BeginLoopedSequence())
|
||||
{
|
||||
container.MoveTo(new Vector2(0, 100), duration);
|
||||
using (container.BeginDelayedSequence(duration))
|
||||
{
|
||||
container.MoveTo(new Vector2(100, 100), duration);
|
||||
using (container.BeginDelayedSequence(duration))
|
||||
{
|
||||
container.MoveTo(new Vector2(100, 0), duration);
|
||||
using (container.BeginDelayedSequence(duration))
|
||||
container.MoveTo(Vector2.Zero, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Move box along a square trajectory
|
||||
container.Loop(c => c
|
||||
.MoveTo(new Vector2(0, 100), duration).Then()
|
||||
.MoveTo(new Vector2(100, 100), duration).Then()
|
||||
.MoveTo(new Vector2(100, 0), duration).Then()
|
||||
.MoveTo(Vector2.Zero, duration)
|
||||
);
|
||||
}
|
||||
|
||||
private class MyContextMenuContainer : Container, IHasContextMenu
|
||||
@ -95,10 +88,10 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
new OsuContextMenuItem(@"Simple option"),
|
||||
new OsuContextMenuItem(@"Simple very very long option"),
|
||||
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => ResizeWidthTo(Width * 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => ResizeHeightTo(Height * 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => ResizeWidthTo(Width / 2, 100, EasingTypes.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => ResizeHeightTo(Height / 2, 100, EasingTypes.OutQuint) },
|
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new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) },
|
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new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) },
|
||||
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
SelectionBox.ScaleTo(
|
||||
new Vector2(value, 1),
|
||||
300, EasingTypes.OutQuint);
|
||||
300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,10 +56,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
}
|
||||
|
||||
if (remaining > 0)
|
||||
{
|
||||
Delay(80);
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||||
Schedule(() => sendBarrage(remaining - 1));
|
||||
}
|
||||
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -196,7 +196,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
FadeInFromZero(250, EasingTypes.OutQuint);
|
||||
this.FadeInFromZero(250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -67,6 +67,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
private void changePlayfieldSize(int step)
|
||||
{
|
||||
double delay = 0;
|
||||
|
||||
// Add new hits
|
||||
switch (step)
|
||||
{
|
||||
@ -84,7 +86,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
break;
|
||||
case 5:
|
||||
addSwell(1000);
|
||||
playfieldContainer.Delay(scroll_time - 100);
|
||||
delay = scroll_time - 100;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -92,10 +94,10 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
switch (step)
|
||||
{
|
||||
default:
|
||||
playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
||||
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
||||
break;
|
||||
case 6:
|
||||
playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
|
||||
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -175,7 +175,7 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
FadeIn(1000);
|
||||
this.FadeIn(1000);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -206,8 +206,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -217,8 +217,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
|
||||
background.FadeTo(0.2f, 800, Easing.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -16,8 +16,6 @@ using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Framework.Configuration;
|
||||
@ -222,10 +220,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, EasingTypes.OutQuint);
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, EasingTypes.OutQuint);
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -233,9 +231,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
TransformTo(newTimeRange, duration, easing, new TransformTimeSpan());
|
||||
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -244,23 +242,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
barLineContainer.Width = columns.Width;
|
||||
}
|
||||
|
||||
private class TransformTimeSpan : Transform<double, Drawable>
|
||||
{
|
||||
public double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d) => ((ManiaPlayfield)d).visibleTimeRange.Value = (float)CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ManiaPlayfield)d).visibleTimeRange.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -94,12 +94,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(DrawableOsuHitObject.TIME_FADEIN);
|
||||
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
|
||||
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
|
||||
|
||||
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
|
||||
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
|
||||
|
||||
fp.Delay(fadeOutTime - fadeInTime);
|
||||
fp.FadeOut(DrawableOsuHitObject.TIME_FADEIN);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(DrawableOsuHitObject.TIME_FADEIN);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
|
@ -112,29 +112,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
||||
|
||||
using (glow.BeginDelayedSequence(duration))
|
||||
glow.FadeOut(400);
|
||||
glow.Delay(duration).FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
using (BeginDelayedSequence(duration + TIME_PREEMPT))
|
||||
FadeOut(TIME_FADEOUT);
|
||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
||||
Expire(true);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ApproachCircle.FadeOut(50);
|
||||
FadeOut(TIME_FADEOUT / 5);
|
||||
this.FadeOut(TIME_FADEOUT / 5);
|
||||
Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
const double flash_in = 40;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in);
|
||||
using (flash.BeginDelayedSequence(flash_in))
|
||||
flash.FadeOut(100);
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(100);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
|
||||
@ -145,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
this.FadeOut(800)
|
||||
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
|
||||
}
|
||||
|
||||
Expire();
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
Flush();
|
||||
FinishTransforms();
|
||||
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
|
||||
{
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected virtual void UpdatePreemptState()
|
||||
{
|
||||
FadeIn(TIME_FADEIN);
|
||||
this.FadeIn(TIME_FADEIN);
|
||||
}
|
||||
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (Judgement.Result != HitResult.Miss)
|
||||
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
|
||||
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
@ -158,14 +158,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
ball.FadeIn();
|
||||
|
||||
Delay(slider.Duration, true);
|
||||
using (BeginDelayedSequence(slider.Duration, true))
|
||||
{
|
||||
body.FadeOut(160);
|
||||
ball.FadeOut(160);
|
||||
|
||||
body.FadeOut(160);
|
||||
ball.FadeOut(160);
|
||||
|
||||
FadeOut(800);
|
||||
|
||||
Expire();
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
|
@ -62,14 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
||||
|
||||
ScaleTo(0.5f);
|
||||
ScaleTo(1.2f, animIn);
|
||||
FadeIn(animIn);
|
||||
|
||||
Delay(animIn);
|
||||
ScaleTo(1, 150, EasingTypes.Out);
|
||||
|
||||
Delay(-animIn);
|
||||
this.Animate(
|
||||
d => d.FadeIn(animIn),
|
||||
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
||||
).Then(
|
||||
d => d.ScaleTo(1, 150, Easing.Out)
|
||||
);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
@ -77,16 +75,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(FadeOutTime - sliderTick.StartTime);
|
||||
FadeOut();
|
||||
this.Delay(FadeOutTime - sliderTick.StartTime).FadeOut();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(160);
|
||||
FadeColour(Color4.Red, 80);
|
||||
this.FadeOut(160)
|
||||
.FadeColour(Color4.Red, 80);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
FadeOut(120, EasingTypes.OutQuint);
|
||||
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
|
||||
this.FadeOut(120, Easing.OutQuint)
|
||||
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ticks.Rotation = disc.Rotation;
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
@ -184,35 +184,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.UpdatePreemptState();
|
||||
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||
|
||||
disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
mainContainer.ScaleTo(0);
|
||||
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
|
||||
|
||||
mainContainer.Delay(TIME_PREEMPT - 150);
|
||||
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
|
||||
mainContainer
|
||||
.ScaleTo(0)
|
||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
Delay(spinner.Duration, true);
|
||||
|
||||
FadeOut(160);
|
||||
var sequence = this.Delay(spinner.Duration).FadeOut(160);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
||||
Expire();
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
||||
Expire();
|
||||
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
tracking = value;
|
||||
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
|
||||
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||
follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,8 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
using (icon.BeginLoopedSequence())
|
||||
icon.RotateTo(360, 1000);
|
||||
icon.Spin(1000, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
@ -127,13 +126,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
if (Complete && updateCompleteTick())
|
||||
{
|
||||
background.Flush(flushType: typeof(TransformAlpha));
|
||||
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
|
||||
background.Delay(60);
|
||||
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
|
||||
background.FinishTransforms(false, nameof(Alpha));
|
||||
background
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
|
||||
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
/// <summary>
|
||||
/// What easing to use when moving between hitobjects
|
||||
/// </summary>
|
||||
private EasingTypes preferredEasing => DelayedMovements ? EasingTypes.InOutCubic : EasingTypes.Out;
|
||||
private Easing preferredEasing => DelayedMovements ? Easing.InOutCubic : Easing.Out;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
// Default values for circles/sliders
|
||||
Vector2 startPosition = h.StackedPosition;
|
||||
EasingTypes easing = preferredEasing;
|
||||
Easing easing = preferredEasing;
|
||||
float spinnerDirection = -1;
|
||||
|
||||
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
if (spinCentreOffset.Length > SPIN_RADIUS)
|
||||
{
|
||||
// If moving in from the outside, don't ease out (default eases out). This means auto will "start" spinning immediately after moving into position.
|
||||
easing = EasingTypes.In;
|
||||
easing = Easing.In;
|
||||
}
|
||||
}
|
||||
|
||||
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
private void moveToHitObject(double targetTime, Vector2 targetPos, double hitObjectRadius, EasingTypes easing)
|
||||
private void moveToHitObject(double targetTime, Vector2 targetPos, double hitObjectRadius, Easing easing)
|
||||
{
|
||||
ReplayFrame lastFrame = Frames[Frames.Count - 1];
|
||||
|
||||
|
@ -64,11 +64,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Delay(BarLine.StartTime - Time.Current);
|
||||
FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
|
||||
this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
|
||||
}
|
||||
|
||||
private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
|
||||
private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Content.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(0, 100, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -65,45 +65,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
|
||||
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
circlePiece?.FlashBox.FinishTransforms();
|
||||
|
||||
circlePiece?.FlashBox.Flush();
|
||||
|
||||
switch (State)
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true))
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(HitObject.HitWindowMiss);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(100);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
FadeOut(600);
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.HitWindowMiss).Expire();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100)
|
||||
.Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
Content.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
|
||||
FadeOut(800);
|
||||
this.FadeOut(800)
|
||||
.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
|
||||
|
||||
MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
|
||||
Delay(gravity_time, true);
|
||||
MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
|
||||
break;
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,13 +147,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
var completion = (float)userHits / HitObject.RequiredHits;
|
||||
|
||||
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50);
|
||||
using (expandingRing.BeginDelayedSequence(50))
|
||||
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, EasingTypes.OutQuint);
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
{
|
||||
@ -180,26 +181,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
const float preempt = 100;
|
||||
|
||||
Delay(HitObject.StartTime - Time.Current - preempt, true);
|
||||
|
||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
|
||||
|
||||
Delay(preempt, true);
|
||||
|
||||
Delay(Judgement.TimeOffset + HitObject.Duration, true);
|
||||
|
||||
const float out_transition_time = 300;
|
||||
|
||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
||||
double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration;
|
||||
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
|
||||
break;
|
||||
}
|
||||
|
||||
FadeOut(out_transition_time, EasingTypes.Out);
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
|
@ -166,9 +166,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
double duration = timingPoint.BeatLength * 2;
|
||||
|
||||
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
|
||||
using (background.BeginDelayedSequence(pre_beat_transition_time))
|
||||
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
|
||||
background
|
||||
.FadeEdgeEffectTo(1, pre_beat_transition_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeEdgeEffectTo(edge_alpha_kiai, duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Hit:
|
||||
MoveToY(-100, 500);
|
||||
this.MoveToY(-100, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -62,8 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(3f, 1000, EasingTypes.OutQuint);
|
||||
FadeOut(500);
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
|
||||
Expire();
|
||||
}
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
{
|
||||
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
|
||||
this.ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -149,15 +149,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
const float down_time = 40;
|
||||
const float up_time = 1000;
|
||||
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
|
||||
back.Delay(down_time);
|
||||
back.ScaleTo(1, up_time, EasingTypes.OutQuint);
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, up_time, Easing.OutQuint);
|
||||
|
||||
target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
|
||||
target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint);
|
||||
target.Delay(down_time);
|
||||
target.ScaleTo(1, up_time, EasingTypes.OutQuint);
|
||||
target.FadeOut(up_time, EasingTypes.OutQuint);
|
||||
target.Animate(
|
||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
||||
).Then(
|
||||
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
||||
t => t.FadeOut(up_time, Easing.OutQuint)
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
|
||||
FadeOut(250);
|
||||
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
|
||||
this.FadeOut(250);
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Desktop.Platform;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IPC;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
@ -26,15 +27,15 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new HeadlessGameHost())
|
||||
{
|
||||
loadOsu(host);
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var temp = prepareTempCopy(osz_path);
|
||||
|
||||
Assert.IsTrue(File.Exists(temp));
|
||||
|
||||
host.Dependencies.Get<BeatmapDatabase>().Import(temp);
|
||||
osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
|
||||
|
||||
ensureLoaded(host);
|
||||
ensureLoaded(osu);
|
||||
|
||||
Assert.IsFalse(File.Exists(temp));
|
||||
}
|
||||
@ -49,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Assert.IsTrue(host.IsPrimaryInstance);
|
||||
Assert.IsTrue(!client.IsPrimaryInstance);
|
||||
|
||||
loadOsu(host);
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var temp = prepareTempCopy(osz_path);
|
||||
|
||||
@ -59,7 +60,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
if (!importer.ImportAsync(temp).Wait(10000))
|
||||
Assert.Fail(@"IPC took too long to send");
|
||||
|
||||
ensureLoaded(host);
|
||||
ensureLoaded(osu);
|
||||
|
||||
Assert.IsFalse(File.Exists(temp));
|
||||
}
|
||||
@ -71,16 +72,16 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new HeadlessGameHost())
|
||||
{
|
||||
loadOsu(host);
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var temp = prepareTempCopy(osz_path);
|
||||
|
||||
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
|
||||
|
||||
using (File.OpenRead(temp))
|
||||
host.Dependencies.Get<BeatmapDatabase>().Import(temp);
|
||||
osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
|
||||
|
||||
ensureLoaded(host);
|
||||
ensureLoaded(osu);
|
||||
|
||||
File.Delete(temp);
|
||||
|
||||
@ -103,19 +104,19 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Thread.Sleep(1);
|
||||
|
||||
//reset beatmap database (sqlite and storage backing)
|
||||
host.Dependencies.Get<RulesetDatabase>().Reset();
|
||||
host.Dependencies.Get<BeatmapDatabase>().Reset();
|
||||
osu.Dependencies.Get<RulesetDatabase>().Reset();
|
||||
osu.Dependencies.Get<BeatmapDatabase>().Reset();
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
private void ensureLoaded(GameHost host, int timeout = 60000)
|
||||
private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
|
||||
{
|
||||
IEnumerable<BeatmapSetInfo> resultSets = null;
|
||||
|
||||
Action waitAction = () =>
|
||||
{
|
||||
while (!(resultSets = host.Dependencies.Get<BeatmapDatabase>()
|
||||
while (!(resultSets = osu.Dependencies.Get<BeatmapDatabase>()
|
||||
.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Any())
|
||||
Thread.Sleep(50);
|
||||
};
|
||||
@ -132,7 +133,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||
waitAction = () =>
|
||||
{
|
||||
while ((resultBeatmaps = host.Dependencies.Get<BeatmapDatabase>()
|
||||
while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
|
||||
.GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
|
||||
Thread.Sleep(50);
|
||||
};
|
||||
@ -140,7 +141,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
|
||||
@"Beatmaps did not import to the database in allocated time");
|
||||
|
||||
var set = host.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
|
||||
var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
|
||||
|
||||
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
|
||||
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
|
||||
@ -150,16 +151,16 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
Assert.IsTrue(set.Beatmaps.Count > 0);
|
||||
|
||||
var beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
|
||||
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
|
||||
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
|
||||
|
||||
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
|
||||
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
|
||||
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
|
||||
|
||||
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
|
||||
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
|
||||
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
|
||||
|
||||
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
|
||||
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
|
||||
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}
|
||||
)
|
||||
{
|
||||
|
@ -64,9 +64,9 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
|
||||
if (state == PanelSelectedState.Hidden)
|
||||
FadeOut(300, EasingTypes.OutQuint);
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
else
|
||||
FadeIn(250);
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
||||
private PanelSelectedState state = PanelSelectedState.NotSelected;
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
};
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
|
||||
|
@ -29,14 +29,14 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
|
||||
ActiveCursor.ScaleTo(1.2f, 100, Easing.OutQuad);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
|
||||
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
@ -49,10 +49,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
@ -62,9 +62,9 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
dragging = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
@ -72,21 +72,21 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
|
||||
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
|
||||
ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, Easing.In);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (IsPresent)
|
||||
{
|
||||
AutoSizeDuration = 250;
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, EasingTypes.OutQuint);
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
AutoSizeDuration = 0;
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
public OsuTooltip()
|
||||
{
|
||||
AutoSizeEasing = EasingTypes.OutQuint;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
@ -83,16 +83,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
|
||||
ClearTransforms();
|
||||
FadeIn(500, EasingTypes.OutQuint);
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
using (BeginDelayedSequence(150))
|
||||
FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
public override void Move(Vector2 pos)
|
||||
{
|
||||
@ -103,7 +97,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveTo(pos, 200, EasingTypes.OutQuint);
|
||||
this.MoveTo(pos, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
@ -27,10 +26,8 @@ namespace osu.Game.Graphics
|
||||
/// <param name="newColour">The new accent colour.</param>
|
||||
/// <param name="duration">The tween duration.</param>
|
||||
/// <param name="easing">The tween easing.</param>
|
||||
public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
where T : Transformable<Drawable>, IHasAccentColour
|
||||
{
|
||||
accentedDrawable.TransformTo(newColour, duration, easing, new TransformAccent());
|
||||
}
|
||||
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : IHasAccentColour
|
||||
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Graphics.Transforms
|
||||
{
|
||||
public class TransformAccent : Transform<Color4, Drawable>
|
||||
{
|
||||
/// <summary>
|
||||
/// Current value of the transformed colour in linear colour space.
|
||||
/// </summary>
|
||||
public virtual Color4 CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d) => ((IHasAccentColour)d).AccentColour = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((IHasAccentColour)d).AccentColour;
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private const int resize_duration = 250;
|
||||
|
||||
private const EasingTypes easing = EasingTypes.InOutCubic;
|
||||
private const Easing easing = Easing.InOutCubic;
|
||||
|
||||
private float length;
|
||||
/// <summary>
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -54,13 +54,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -96,11 +96,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
Delay(click_duration);
|
||||
Schedule(delegate {
|
||||
this.Delay(click_duration).Schedule(delegate {
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
@ -111,10 +110,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
@ -123,9 +122,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
|
@ -84,31 +84,31 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
hover.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
values = value.ToArray();
|
||||
applyPath();
|
||||
maskingContainer.Width = 0;
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, EasingTypes.OutQuint);
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -34,14 +34,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
using (spinner.BeginLoopedSequence())
|
||||
spinner.RotateTo(360, 2000);
|
||||
spinner.Spin(2000, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration * 5, EasingTypes.OutQuint);
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -43,9 +43,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
fill.FadeIn(200, Easing.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
@ -80,13 +80,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (value)
|
||||
{
|
||||
FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, 500);
|
||||
FadeColour(AccentColour, 500);
|
||||
this.FadeColour(AccentColour, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,13 +91,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
|
@ -39,13 +39,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Background.Colour = colours.ContextMenuGray;
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => FadeIn(fade_duration, EasingTypes.OutQuint);
|
||||
protected override void AnimateClose() => FadeOut(fade_duration, EasingTypes.OutQuint);
|
||||
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateContentHeight()
|
||||
{
|
||||
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
|
||||
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,15 +93,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover.Play();
|
||||
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => FadeIn(300, EasingTypes.OutQuint);
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
|
||||
protected override void AnimateClose() => FadeOut(300, EasingTypes.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateContentHeight()
|
||||
{
|
||||
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
|
||||
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,8 +47,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
circle.FadeIn(500, EasingTypes.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, EasingTypes.OutQuint);
|
||||
circle.FadeIn(500, Easing.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,14 +77,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -49,14 +49,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeIn()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -13,8 +10,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class PercentageCounter : RollingCounter<double>
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformAccuracy);
|
||||
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
private float epsilon => 1e-10f;
|
||||
@ -44,23 +39,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
|
||||
protected class TransformAccuracy : Transform<double, Drawable>
|
||||
{
|
||||
public virtual double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, (float)StartValue, (float)EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d) => ((PercentageCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((PercentageCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,30 +5,21 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class RollingCounter<T> : Container, IHasAccentColour
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The current value.
|
||||
/// </summary>
|
||||
public Bindable<T> Current = new Bindable<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Type of the Transform to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Must be a subclass of Transform(T)
|
||||
/// </remarks>
|
||||
protected virtual Type TransformType => typeof(Transform<T, Drawable>);
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
/// <summary>
|
||||
@ -45,7 +36,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual EasingTypes RollingEasing => EasingTypes.OutQuint;
|
||||
protected virtual Easing RollingEasing => Easing.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
@ -58,7 +49,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
return displayedCount;
|
||||
}
|
||||
protected set
|
||||
|
||||
set
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
|
||||
return;
|
||||
@ -133,7 +125,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
Flush(false, TransformType);
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
DisplayedCount = Current;
|
||||
}
|
||||
|
||||
@ -176,44 +168,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// implement the rollover animation).
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Count value before modification.</param>
|
||||
/// <param name="newValue">Expected count value after modification-</param>
|
||||
/// <seealso cref="TransformType"/>
|
||||
/// <param name="newValue">Expected count value after modification.</param>
|
||||
protected virtual void TransformCount(T currentValue, T newValue)
|
||||
{
|
||||
Debug.Assert(
|
||||
typeof(Transform<T, Drawable>).IsAssignableFrom(TransformType),
|
||||
@"transformType should be a subclass of Transform<T>."
|
||||
);
|
||||
|
||||
TransformCount((Transform<T, Drawable>)Activator.CreateInstance(TransformType), currentValue, newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Intended to be used by TransformCount(T currentValue, T newValue).
|
||||
/// </summary>
|
||||
protected void TransformCount(Transform<T, Drawable> transform, T currentValue, T newValue)
|
||||
{
|
||||
Type type = transform.GetType();
|
||||
|
||||
Flush(false, type);
|
||||
|
||||
if (RollingDuration < 1)
|
||||
{
|
||||
DisplayedCount = Current;
|
||||
return;
|
||||
}
|
||||
|
||||
double rollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
transform.StartTime = TransformStartTime;
|
||||
transform.EndTime = TransformStartTime + rollingTotalDuration;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
|
||||
|
||||
Transforms.Add(transform);
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,18 +2,13 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformScore);
|
||||
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
@ -55,23 +50,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
|
||||
protected class TransformScore : Transform<double, Drawable>
|
||||
{
|
||||
public virtual double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, (float)StartValue, (float)EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d) => ((ScoreCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScoreCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -13,8 +10,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformCounterCount);
|
||||
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
public SimpleComboCounter()
|
||||
@ -36,23 +31,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
|
||||
private class TransformCounterCount : Transform<int, Drawable>
|
||||
{
|
||||
public int CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return (int)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d) => ((SimpleComboCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((SimpleComboCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private double animationDelay => 80;
|
||||
|
||||
private double scalingDuration => 1000;
|
||||
private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
|
||||
private Easing scalingEasing => Easing.OutElasticHalf;
|
||||
private float minStarScale => 0.4f;
|
||||
|
||||
private double fadingDuration => 100;
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (value <= i)
|
||||
return minStarScale;
|
||||
|
||||
return i + 1 <= value ? 1.0f : (float)Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||
return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||
}
|
||||
|
||||
private void transformCount(float newValue)
|
||||
@ -133,12 +133,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
star.ClearTransforms(true);
|
||||
|
||||
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
|
||||
|
||||
using (BeginDelayedSequence(delay, true))
|
||||
{
|
||||
star.FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
||||
star.Icon.ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
||||
}
|
||||
star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
||||
star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
@ -173,20 +173,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, EasingTypes.OutQuint);
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
@ -245,9 +245,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (icon.BeginDelayedSequence(beat_in_time))
|
||||
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,21 +93,20 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
protected override void PopIn()
|
||||
{
|
||||
ClearTransforms();
|
||||
FadeIn(100);
|
||||
this.FadeIn(100);
|
||||
|
||||
schedulePopOut();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(100);
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
private void schedulePopOut()
|
||||
{
|
||||
popOutDelegate?.Cancel();
|
||||
Delay(1000);
|
||||
popOutDelegate = Schedule(Hide);
|
||||
this.Delay(1000).Schedule(Hide, out popOutDelegate);
|
||||
}
|
||||
}
|
||||
}
|
@ -82,6 +82,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
@ -80,6 +80,11 @@ namespace osu.Game
|
||||
|
||||
public void ToggleDirect() => direct.ToggleVisibility();
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
{
|
||||
@ -97,7 +102,7 @@ namespace osu.Game
|
||||
Task.Run(() => BeatmapDatabase.Import(paths.ToArray()));
|
||||
}
|
||||
|
||||
Dependencies.Cache(this);
|
||||
dependencies.Cache(this);
|
||||
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
|
||||
@ -121,8 +126,7 @@ namespace osu.Game
|
||||
if (!menu.IsCurrentScreen)
|
||||
{
|
||||
menu.MakeCurrent();
|
||||
Delay(500);
|
||||
scoreLoad = Schedule(() => LoadScore(s));
|
||||
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -207,13 +211,13 @@ namespace osu.Game
|
||||
});
|
||||
};
|
||||
|
||||
Dependencies.Cache(settings);
|
||||
Dependencies.Cache(social);
|
||||
Dependencies.Cache(chat);
|
||||
Dependencies.Cache(userProfile);
|
||||
Dependencies.Cache(musicController);
|
||||
Dependencies.Cache(notificationManager);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
dependencies.Cache(settings);
|
||||
dependencies.Cache(social);
|
||||
dependencies.Cache(chat);
|
||||
dependencies.Cache(userProfile);
|
||||
dependencies.Cache(musicController);
|
||||
dependencies.Cache(notificationManager);
|
||||
dependencies.Cache(dialogOverlay);
|
||||
|
||||
// ensure both overlays aren't presented at the same time
|
||||
chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State;
|
||||
@ -230,10 +234,10 @@ namespace osu.Game
|
||||
switch (settings.State)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
@ -81,21 +81,26 @@ namespace osu.Game
|
||||
Name = @"osu!lazer";
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.Cache(this);
|
||||
Dependencies.Cache(LocalConfig);
|
||||
dependencies.Cache(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
|
||||
|
||||
Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
|
||||
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
|
||||
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
|
||||
Dependencies.Cache(new OsuColour());
|
||||
dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
|
||||
dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
|
||||
dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
@ -127,7 +132,7 @@ namespace osu.Game
|
||||
|
||||
OszArchiveReader.Register();
|
||||
|
||||
Dependencies.Cache(API = new APIAccess
|
||||
dependencies.Cache(API = new APIAccess
|
||||
{
|
||||
Username = LocalConfig.Get<string>(OsuSetting.Username),
|
||||
Token = LocalConfig.Get<string>(OsuSetting.Token)
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1f : 0f, 100);
|
||||
this.FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, EasingTypes.OutQuint);
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
}
|
||||
@ -175,14 +175,14 @@ namespace osu.Game.Overlays.Chat
|
||||
joinedCheckmark.FadeTo(1f, transition_duration);
|
||||
topic.FadeTo(0.8f, transition_duration);
|
||||
topic.FadeColour(Color4.White, transition_duration);
|
||||
FadeColour(joinedColour, transition_duration);
|
||||
this.FadeColour(joinedColour, transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
joinedCheckmark.FadeTo(0f, transition_duration);
|
||||
topic.FadeTo(1f, transition_duration);
|
||||
topic.FadeColour(topicColour, transition_duration);
|
||||
FadeColour(Color4.White, transition_duration);
|
||||
this.FadeColour(Color4.White, transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1f : 0f, 100);
|
||||
this.FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
|
||||
},
|
||||
@ -158,10 +158,10 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
if (Alpha == 0) MoveToY(DrawHeight);
|
||||
if (Alpha == 0) this.MoveToY(DrawHeight);
|
||||
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
MoveToY(0, transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
search.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(transition_duration, EasingTypes.InSine);
|
||||
MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
|
||||
this.FadeOut(transition_duration, Easing.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
|
||||
|
||||
search.HoldFocus = false;
|
||||
base.PopOut();
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Chat
|
||||
Padding = new MarginPadding { Left = padding, Right = padding };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, UserProfileOverlay profile)
|
||||
{
|
||||
customUsernameColour = colours.ChatBlue;
|
||||
|
@ -86,30 +86,30 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeOut(transition_length, Easing.OutQuint);
|
||||
textBold.FadeIn(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeIn(transition_length, Easing.OutQuint);
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
box.FadeColour(backgroundHover, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -178,8 +178,8 @@ namespace osu.Game.Overlays
|
||||
inputTextBox.HoldFocus = false;
|
||||
if (1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelection.Show();
|
||||
chatHeight.Value = 1f - channel_selection_min_height;
|
||||
}
|
||||
@ -250,8 +250,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToY(0, transition_length, EasingTypes.OutQuint);
|
||||
FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
inputTextBox.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -259,8 +259,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MoveToY(Height, transition_length, EasingTypes.InSine);
|
||||
FadeOut(transition_length, EasingTypes.InSine);
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
inputTextBox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
@ -343,7 +343,7 @@ namespace osu.Game.Overlays
|
||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(currentChannel);
|
||||
@ -355,7 +355,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -115,17 +115,17 @@ namespace osu.Game.Overlays.Dialog
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public PopupDialog()
|
||||
|
@ -35,8 +35,7 @@ namespace osu.Game.Overlays
|
||||
if (v != Visibility.Hidden) return;
|
||||
|
||||
//handle the dialog being dismissed.
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION);
|
||||
dialog.Expire();
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||
|
||||
if (dialog == currentDialog)
|
||||
State = Visibility.Hidden;
|
||||
@ -45,13 +44,13 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public DialogOverlay()
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
bottomPanel.LayoutDuration = 200;
|
||||
bottomPanel.LayoutEasing = EasingTypes.Out;
|
||||
bottomPanel.LayoutEasing = Easing.Out;
|
||||
bottomPanel.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -171,25 +171,25 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
icon.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateResultCounts()
|
||||
{
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, EasingTypes.OutQuint);
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, Easing.OutQuint);
|
||||
if (ResultAmounts == null) return;
|
||||
|
||||
resultCountsText.Text = pluralize("Artist", ResultAmounts.Artists) + ", " +
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
AutoSizeDuration = transition_time,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
settingsSection = new LoginSettings
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Overlays
|
||||
base.PopIn();
|
||||
|
||||
settingsSection.Bounding = true;
|
||||
FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
InputManager.ChangeFocus(settingsSection);
|
||||
}
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
|
||||
base.PopOut();
|
||||
|
||||
settingsSection.Bounding = false;
|
||||
FadeOut(transition_time);
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,38 +194,43 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
FadeIn(200);
|
||||
this.FadeIn(200);
|
||||
background.FlashColour(Color4.White.Opacity(0.25f), 400);
|
||||
|
||||
getSample.Play();
|
||||
|
||||
using (innerSpin.BeginLoopedSequence())
|
||||
innerSpin.RotateTo(360, 20000);
|
||||
|
||||
using (outerSpin.BeginLoopedSequence())
|
||||
outerSpin.RotateTo(360, 40000);
|
||||
innerSpin.Spin(20000, RotationDirection.Clockwise);
|
||||
outerSpin.Spin(40000, RotationDirection.Clockwise);
|
||||
|
||||
using (BeginDelayedSequence(200, true))
|
||||
{
|
||||
disc.FadeIn(initial_duration);
|
||||
disc.FadeIn(initial_duration)
|
||||
.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
|
||||
|
||||
particleContainer.FadeIn(initial_duration);
|
||||
outerSpin.FadeTo(0.1f, initial_duration * 2);
|
||||
disc.ScaleTo(1f, initial_duration * 2, EasingTypes.OutElastic);
|
||||
|
||||
using (BeginDelayedSequence(initial_duration + 200, true))
|
||||
{
|
||||
backgroundStrip.FadeIn(step_duration);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.Icon; });
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(step_duration, true))
|
||||
this.Animate().Schedule(() =>
|
||||
{
|
||||
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.MedalUnlocked; });
|
||||
|
||||
using (BeginDelayedSequence(step_duration, true))
|
||||
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.Full; });
|
||||
}
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.Icon;
|
||||
})
|
||||
.Delay(step_duration).Schedule(() =>
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.MedalUnlocked;
|
||||
})
|
||||
.Delay(step_duration).Schedule(() =>
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.Full;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -233,7 +238,7 @@ namespace osu.Game.Overlays
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeOut(200);
|
||||
this.FadeOut(200);
|
||||
}
|
||||
|
||||
private void dismiss()
|
||||
@ -242,7 +247,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
// if we haven't yet, play out the animation fully
|
||||
drawableMedal.State = DisplayState.Full;
|
||||
Flush(true);
|
||||
FinishTransforms(true);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -295,8 +300,8 @@ namespace osu.Game.Overlays
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
|
||||
FadeOut(500);
|
||||
this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
|
||||
this.FadeOut(500);
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
|
@ -147,23 +147,26 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
medalContainer.ScaleTo(0);
|
||||
break;
|
||||
case DisplayState.Icon:
|
||||
medalContainer.ScaleTo(1, duration, EasingTypes.OutElastic);
|
||||
medalContainer.FadeIn(duration);
|
||||
medalContainer
|
||||
.FadeIn(duration)
|
||||
.ScaleTo(1, duration, Easing.OutElastic);
|
||||
break;
|
||||
case DisplayState.MedalUnlocked:
|
||||
medalContainer.ScaleTo(1);
|
||||
medalContainer.Show();
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
ScaleTo(scale_when_unlocked, duration, EasingTypes.OutExpo);
|
||||
MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
|
||||
unlocked.FadeInFromZero(duration);
|
||||
break;
|
||||
case DisplayState.Full:
|
||||
medalContainer.ScaleTo(1);
|
||||
medalContainer.Show();
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
ScaleTo(scale_when_full, duration, EasingTypes.OutExpo);
|
||||
MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
|
||||
name.FadeInFromZero(duration + 100);
|
||||
description.FadeInFromZero(duration * 2);
|
||||
break;
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
|
||||
private const Easing mod_switch_easing = Easing.InOutSine;
|
||||
private const double mod_switch_duration = 120;
|
||||
|
||||
// A selected index of -1 means not selected.
|
||||
@ -67,8 +67,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
@ -81,11 +81,13 @@ namespace osu.Game.Overlays.Mods
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon.RotateTo(-rotate_angle * direction);
|
||||
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
foregroundIcon
|
||||
.RotateTo(-rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.RotateTo(rotate_angle * direction);
|
||||
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
|
@ -66,14 +66,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, Easing.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,14 +81,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, Easing.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, Easing.OutQuint);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Music
|
||||
if (value == selected) return;
|
||||
selected = value;
|
||||
|
||||
Flush(true);
|
||||
FinishTransforms(true);
|
||||
foreach (SpriteText s in titleSprites)
|
||||
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
|
||||
}
|
||||
@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
matching = value;
|
||||
|
||||
FadeTo(matching ? 1 : 0, 200);
|
||||
this.FadeTo(matching ? 1 : 0, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Music
|
||||
public ItemSearchContainer()
|
||||
{
|
||||
LayoutDuration = 200;
|
||||
LayoutEasing = EasingTypes.OutQuint;
|
||||
LayoutEasing = Easing.OutQuint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,16 +101,16 @@ namespace osu.Game.Overlays.Music
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => inputManager.ChangeFocus(filter.Search));
|
||||
|
||||
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
FadeOut(transition_duration);
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
|
||||
this.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
private void itemSelected(BeatmapSetInfo set)
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, EasingTypes.OutQuint);
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -345,13 +345,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
d.Position = new Vector2(400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
case TransformDirection.Prev:
|
||||
d.Position = new Vector2(-400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
currentBackground.Expire();
|
||||
@ -368,16 +368,16 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection
|
||||
|
@ -89,9 +89,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
|
||||
private void markAllRead()
|
||||
@ -105,8 +105,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
markAllRead();
|
||||
|
||||
MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
}
|
||||
}
|
@ -135,9 +135,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
FadeInFromZero(200);
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private bool wasClosed;
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
wasClosed = true;
|
||||
|
||||
Closed?.Invoke();
|
||||
FadeOut(100);
|
||||
this.FadeOut(100);
|
||||
Expire();
|
||||
}
|
||||
|
||||
@ -181,13 +181,13 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
FadeColour(hoverColour, 200);
|
||||
this.FadeColour(hoverColour, 200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
@ -212,12 +212,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
if (pulsate)
|
||||
{
|
||||
const float length = 1000;
|
||||
using (pulsateLayer.BeginLoopedSequence(length / 2))
|
||||
{
|
||||
pulsateLayer.FadeTo(0.4f, length, EasingTypes.In);
|
||||
using (pulsateLayer.BeginDelayedSequence(length))
|
||||
pulsateLayer.FadeTo(1, length, EasingTypes.Out);
|
||||
}
|
||||
pulsateLayer.Loop(length / 2,
|
||||
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = EasingTypes.OutQuart,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
}
|
||||
});
|
||||
|
@ -77,11 +77,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
||||
|
||||
Delay(100);
|
||||
Schedule(Completed);
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(d => Completed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -184,7 +181,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
@ -196,7 +193,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
FadeColour(active ? colourActive : colourInactive, 100);
|
||||
this.FadeColour(active ? colourActive : colourInactive, 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -154,14 +154,13 @@ namespace osu.Game.Overlays
|
||||
textLine2.Text = settingValue;
|
||||
textLine3.Text = shortcut.ToUpper();
|
||||
|
||||
box.FadeIn(500, EasingTypes.OutQuint);
|
||||
box.ResizeHeightTo(height, 500, EasingTypes.OutQuint);
|
||||
|
||||
using (box.BeginDelayedSequence(500))
|
||||
{
|
||||
box.FadeOutFromOne(1500, EasingTypes.InQuint);
|
||||
box.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint);
|
||||
}
|
||||
box.Animate(
|
||||
b => b.FadeIn(500, Easing.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
|
||||
).Then(
|
||||
b => b.FadeOutFromOne(1500, Easing.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)
|
||||
);
|
||||
|
||||
int optionCount = 0;
|
||||
int selectedOption = -1;
|
||||
@ -232,13 +231,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (glowing)
|
||||
{
|
||||
fill.FadeColour(glowingColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@ -261,7 +260,7 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
Flush(true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -517,13 +517,13 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
FadeColour(hoverColour, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(hoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
FadeColour(Color4.White, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(Color4.White, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
public void ResetBall()
|
||||
{
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint);
|
||||
ball.Show();
|
||||
BallRelease();
|
||||
ballShown = true;
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Profile
|
||||
float y = GetYPosition(values[i]);
|
||||
if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
|
||||
{
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
|
||||
BallMove(i);
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
set
|
||||
{
|
||||
statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
|
||||
statusIcon.FadeColour(value, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||
|
||||
if (!isVisible)
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
};
|
||||
letterboxing.TriggerChange();
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Settings
|
||||
set
|
||||
{
|
||||
// probably needs a better transition.
|
||||
FadeTo(value ? 1 : 0);
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1 : 0);
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1 : 0);
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,10 +94,10 @@ namespace osu.Game.Overlays.Settings
|
||||
switch (state)
|
||||
{
|
||||
default:
|
||||
ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
case ExpandedState.Expanded:
|
||||
ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -125,9 +125,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
@ -136,9 +136,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = false;
|
||||
if (searchTextBox.HasFocus)
|
||||
|
@ -107,30 +107,30 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
FadeIn(transition_time / 2, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_time, Easing.OutQuint);
|
||||
this.FadeIn(transition_time / 2, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
userArea?.LoginOverlay.Hide();
|
||||
|
||||
MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
|
||||
FadeOut(transition_time);
|
||||
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user