mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 14:22:55 +08:00
Merge branch 'master' into update-player-testcase
This commit is contained in:
commit
32940e3040
@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -10,7 +9,6 @@ using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -23,9 +21,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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private readonly GlowPiece glowPiece;
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private readonly BodyPiece bodyPiece;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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private readonly Container glowContainer;
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private readonly Container fullHeightContainer;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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@ -45,6 +44,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddRange(new Drawable[]
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{
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// The hit object itself cannot be used for various elements because the tail overshoots it
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// So a specialized container that is updated to contain the tail height is used
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fullHeightContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = glowPiece = new GlowPiece()
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},
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.TopCentre,
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@ -66,19 +72,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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},
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// The hit object itself cannot be used for the glow because the tail overshoots it
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// So a specialized container that is updated to contain the tail height is used
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glowContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Masking = true,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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@ -97,13 +90,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddNested(tail);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateGlow();
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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@ -115,28 +101,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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tickContainer.Children.ForEach(t => t.AccentColour = value);
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glowPiece.AccentColour = value;
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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updateGlow();
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}
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}
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private void updateGlow()
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{
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if (!IsLoaded)
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return;
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glowContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Opacity(0.5f),
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Radius = 10,
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Hollow = true
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};
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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@ -149,9 +120,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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bodyPiece.Y = head.Height;
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bodyPiece.Height = DrawHeight - head.Height;
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// Make the glowContainer "contain" the height of the tail note, keeping in mind
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// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
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// that the tail note overshoots the height of this hit object
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glowContainer.Height = DrawHeight + tail.Height;
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fullHeightContainer.Height = DrawHeight + tail.Height;
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}
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public bool OnPressed(ManiaAction action)
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@ -208,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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ApplyGlow = false;
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GlowPiece.Alpha = 0;
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}
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public override bool OnPressed(ManiaAction action)
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@ -251,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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ApplyGlow = false;
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GlowPiece.Alpha = 0;
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}
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protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
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@ -2,10 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -18,11 +16,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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/// <summary>
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/// Gets or sets whether this <see cref="DrawableNote"/> should apply glow to itself.
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/// </summary>
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protected bool ApplyGlow = true;
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protected readonly GlowPiece GlowPiece;
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private readonly LaneGlowPiece laneGlowPiece;
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
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@ -31,19 +27,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Add(headPiece = new NotePiece
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Children = new Drawable[]
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Masking = true
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateGlow();
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laneGlowPiece = new LaneGlowPiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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GlowPiece = new GlowPiece(),
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headPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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};
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}
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public override Color4 AccentColour
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@ -55,29 +52,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return;
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base.AccentColour = value;
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laneGlowPiece.AccentColour = value;
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GlowPiece.AccentColour = value;
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headPiece.AccentColour = value;
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updateGlow();
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}
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}
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private void updateGlow()
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{
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if (!IsLoaded)
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return;
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if (!ApplyGlow)
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return;
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headPiece.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Opacity(0.5f),
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Radius = 10,
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Hollow = true
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};
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
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@ -0,0 +1,65 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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public class GlowPiece : CompositeDrawable, IHasAccentColour
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{
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private const float glow_alpha = 0.7f;
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private const float glow_radius = 5;
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public GlowPiece()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateGlow();
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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updateGlow();
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}
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}
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private void updateGlow()
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{
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if (!IsLoaded)
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return;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Opacity(glow_alpha),
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Radius = glow_radius,
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Hollow = true
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};
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}
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}
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}
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@ -0,0 +1,85 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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public class LaneGlowPiece : CompositeDrawable, IHasAccentColour
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{
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private const float total_height = 100;
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private const float glow_height = 50;
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private const float glow_alpha = 0.4f;
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private const float edge_alpha = 0.3f;
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public LaneGlowPiece()
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{
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BypassAutoSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.X;
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Height = total_height;
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InternalChildren = new[]
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{
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new Container
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{
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Name = "Left edge",
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RelativeSizeAxes = Axes.Y,
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Width = 1,
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Children = createGradient(edge_alpha)
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},
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new Container
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{
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Name = "Right edge",
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 1,
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Children = createGradient(edge_alpha)
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},
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new Container
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{
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Name = "Glow",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = glow_height,
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Children = createGradient(glow_alpha)
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}
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};
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}
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private Drawable[] createGradient(float alpha) => new Drawable[]
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{
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new Box
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{
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Name = "Top",
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
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},
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new Box
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{
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Name = "Bottom",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
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}
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};
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public Color4 AccentColour
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{
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get { return Colour; }
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set { Colour = value; }
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}
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}
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}
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@ -70,6 +70,8 @@
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\LaneGlowPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
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<Compile Include="Objects\Types\IHasColumn.cs" />
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -29,19 +27,5 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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/// </summary>
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public bool Kiai { get; protected set; }
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai |= effectPoint.KiaiMode;
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}
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}
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}
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}
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|
@ -30,6 +30,11 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public SampleInfoList Samples = new SampleInfoList();
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/// <summary>
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/// Whether this <see cref="HitObject"/> is in Kiai time.
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/// </summary>
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public bool Kiai { get; private set; }
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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@ -38,6 +43,9 @@ namespace osu.Game.Rulesets.Objects
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public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai |= effectPoint.KiaiMode;
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// Initialize first sample
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Samples.ForEach(s => initializeSampleInfo(s, soundPoint));
|
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|
Loading…
Reference in New Issue
Block a user