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add multimod animation
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parent
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@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Mods
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public class ModButton : ModButtonEmpty, IHasTooltip
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{
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private ModIcon foregroundIcon;
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private ModIcon backgroundIcon;
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private readonly SpriteText text;
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private readonly Container<ModIcon> iconsContainer;
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private SampleChannel sampleOn, sampleOff;
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@ -35,6 +36,9 @@ namespace osu.Game.Overlays.Mods
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public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
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private const EasingTypes modSwitchEasing = EasingTypes.InOutQuint;
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private const double modSwitchDuration = 100;
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private int _selectedIndex = -1;
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private int selectedIndex
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{
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@ -45,6 +49,9 @@ namespace osu.Game.Overlays.Mods
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set
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{
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if (value == _selectedIndex) return;
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bool beforeSelected = Selected;
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_selectedIndex = value;
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if (value >= Mods.Length)
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@ -55,13 +62,30 @@ namespace osu.Game.Overlays.Mods
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{
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_selectedIndex = Mods.Length - 1;
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}
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
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if (beforeSelected ^ Selected)
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{
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
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}
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else
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{
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foregroundIcon.RotateTo(15f, modSwitchDuration, modSwitchEasing);
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backgroundIcon.RotateTo(-15f, modSwitchDuration, modSwitchEasing);
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using (foregroundIcon.BeginDelayedSequence(modSwitchDuration))
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{
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foregroundIcon.RotateTo(-15f);
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foregroundIcon.RotateTo(0f, modSwitchDuration, modSwitchEasing);
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}
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using (backgroundIcon.BeginDelayedSequence(modSwitchDuration))
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{
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backgroundIcon.RotateTo(15f);
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backgroundIcon.RotateTo(0f, modSwitchDuration, modSwitchEasing);
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}
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}
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foregroundIcon.Highlighted = Selected;
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if (mod != null)
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displayMod(SelectedMod ?? Mods[0]);
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Scheduler.AddDelayed(() => displayMod(SelectedMod ?? Mods[0]), beforeSelected ^ Selected ? 0 : modSwitchDuration);
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}
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}
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@ -159,6 +183,8 @@ namespace osu.Game.Overlays.Mods
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private void displayMod(Mod mod)
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{
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if(backgroundIcon != null)
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backgroundIcon.Icon = foregroundIcon.Icon;
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foregroundIcon.Icon = mod.Icon;
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text.Text = mod.Name;
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}
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@ -170,17 +196,17 @@ namespace osu.Game.Overlays.Mods
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{
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iconsContainer.Add(new[]
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{
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new ModIcon(Mods[0])
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backgroundIcon = new ModIcon(Mods[1])
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(1.5f),
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},
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foregroundIcon = new ModIcon(Mods[0])
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(-1.5f),
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},
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