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Add word-wrap functionality of ProgressNotification
Fixes a potential threading issue when updating Text.
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@ -6,9 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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@ -18,10 +16,9 @@ namespace osu.Game.Overlays.Notifications
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{
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public string Text
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{
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get { return textDrawable.Text; }
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set
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{
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textDrawable.Text = value;
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Schedule(() => textDrawable.Text = value);
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}
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}
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@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Notifications
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protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
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{
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Activated = CompletionClickAction,
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Text = $"Task \"{Text}\" has completed!"
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Text = "Task has completed!"
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};
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protected virtual void Completed()
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@ -106,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
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private Color4 colourActive;
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private Color4 colourCancelled;
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private readonly SpriteText textDrawable;
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private readonly TextFlowContainer textDrawable;
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public ProgressNotification()
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{
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@ -115,9 +112,11 @@ namespace osu.Game.Overlays.Notifications
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RelativeSizeAxes = Axes.Both,
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});
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Content.Add(textDrawable = new OsuSpriteText
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Content.Add(textDrawable = new TextFlowContainer(t =>
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{
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t.TextSize = 16;
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})
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{
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TextSize = 16,
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Colour = OsuColour.Gray(128),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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