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mirror of https://github.com/ppy/osu.git synced 2026-06-04 00:14:12 +08:00

Add word-wrap functionality of ProgressNotification

Fixes a potential threading issue when updating Text.
This commit is contained in:
Dean Herbert
2017-07-28 16:52:29 +09:00
Unverified
parent bd79a69e2e
commit 5dfed1dba5
@@ -6,9 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@@ -18,10 +16,9 @@ namespace osu.Game.Overlays.Notifications
{
public string Text
{
get { return textDrawable.Text; }
set
{
textDrawable.Text = value;
Schedule(() => textDrawable.Text = value);
}
}
@@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Notifications
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = $"Task \"{Text}\" has completed!"
Text = "Task has completed!"
};
protected virtual void Completed()
@@ -106,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive;
private Color4 colourCancelled;
private readonly SpriteText textDrawable;
private readonly TextFlowContainer textDrawable;
public ProgressNotification()
{
@@ -115,9 +112,11 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new OsuSpriteText
Content.Add(textDrawable = new TextFlowContainer(t =>
{
t.TextSize = 16;
})
{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,