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Return existing download if it exists.
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@ -191,11 +191,14 @@ namespace osu.Game.Beatmaps
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/// Downloads a beatmap.
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/// </summary>
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/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
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/// <returns>The new <see cref="DownloadBeatmapSetRequest"/>, or null if a download already exists for the same beatmap.</returns>
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/// <returns>A new <see cref="DownloadBeatmapSetRequest"/>, or an existing one if a download is already in progress.</returns>
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public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo)
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{
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if (api == null || downloadsList.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmapSetInfo.OnlineBeatmapSetID) != null)
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return null;
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var existing = downloadsList.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmapSetInfo.OnlineBeatmapSetID);
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if (existing != null) return existing;
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if (api == null) return null;
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ProgressNotification downloadNotification = new ProgressNotification
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{
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@ -160,13 +160,17 @@ namespace osu.Game.Overlays.Direct
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}
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// we already have an active download running.
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if ((DownloadRequest = beatmaps.Download(SetInfo)) == null)
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if (beatmaps.GetExistingDownload(SetInfo) != null)
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{
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content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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.MoveToX(0, 50, Easing.InSine).Then();
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return;
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}
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DownloadRequest = beatmaps.Download(SetInfo);
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}
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protected override void LoadComplete()
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@ -176,7 +176,7 @@ namespace osu.Game.Overlays
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{
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// if a new map was imported, we should remove it from search results (download completed etc.)
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panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire();
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BeatmapSets = BeatmapSets.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID);
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BeatmapSets = BeatmapSets?.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID);
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}
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private void updateResultCounts()
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