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Merge pull request #1177 from smoogipooo/hardrock-flipping
Hardrock flipping
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commit
6b6306218e
@ -7,8 +7,13 @@ using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -28,10 +33,23 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.06;
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}
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public class OsuModHardRock : ModHardRock
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public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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{
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rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Y));
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rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
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{
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var newControlPoints = new List<Vector2>();
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s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
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s.ControlPoints = newControlPoints;
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s.Curve?.Calculate(); // Recalculate the slider curve
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});
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}
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}
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public class OsuModSuddenDeath : ModSuddenDeath
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@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Scoring
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frames.Add(new ReplayFrame(
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lastTime,
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float.Parse(split[1]),
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384 - float.Parse(split[2]),
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float.Parse(split[2]),
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(ReplayButtonState)int.Parse(split[3])
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));
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}
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.UI
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/// Sets a replay to be used, overriding local input.
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/// </summary>
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/// <param name="replay">The replay, null for local input.</param>
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public void SetReplay(Replay replay)
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public virtual void SetReplay(Replay replay)
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{
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Replay = replay;
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InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
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@ -277,6 +277,11 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager.Add(Playfield = CreatePlayfield());
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loadObjects();
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}
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public override void SetReplay(Replay replay)
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{
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base.SetReplay(replay);
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if (InputManager?.ReplayInputHandler != null)
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InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
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