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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2

# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
This commit is contained in:
smoogipooo 2017-08-09 15:51:15 +09:00
commit ef29d9c093
56 changed files with 811 additions and 260 deletions

@ -1 +1 @@
Subproject commit 3b858d078cf54465d9af8e2bb9e1a144bcfcdbf4
Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8

@ -1 +1 @@
Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using OpenTK;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseCatcher : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Children = new Drawable[]
{
new CatchInputManager(rulesets.GetRuleset(2))
{
RelativeSizeAxes = Axes.Both,
Child = new CatcherArea
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(1, 0.2f),
}
},
};
}
}
}

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@ -11,11 +11,15 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.UI;
using OpenTK;
@ -84,25 +88,25 @@ namespace osu.Desktop.Tests.Visual
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap, false)
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap, false)
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap, false)
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap, false)
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,

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@ -50,17 +50,27 @@ namespace osu.Desktop.Tests.Visual
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
TestHitRenderer hitRenderer;
Add(hitRenderer = new TestHitRenderer(beatmap, true));
TestRulesetContainer horizontalRulesetContainer;
Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Value = !hitRenderer.Playfield.Reversed);
TestRulesetContainer verticalRulesetContainer;
Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
AddStep("Reverse direction", () =>
{
horizontalRulesetContainer.Playfield.Reversed.Toggle();
verticalRulesetContainer.Playfield.Reversed.Toggle();
});
}
private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
{
public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
private readonly Axes scrollingAxes;
public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(null, beatmap, isForCurrentRuleset)
{
this.scrollingAxes = scrollingAxes;
}
public new TestPlayfield Playfield => base.Playfield;
@ -69,9 +79,9 @@ namespace osu.Desktop.Tests.Visual
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
}
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
@ -93,10 +103,10 @@ namespace osu.Desktop.Tests.Visual
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
{
public DrawableTestHitObject(TestHitObject hitObject)
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -119,8 +129,8 @@ namespace osu.Desktop.Tests.Visual
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public TestPlayfield()
: base(Axes.X)
public TestPlayfield(Axes scrollingAxes)
: base(scrollingAxes)
{
InternalChildren = new Drawable[]
{

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@ -71,6 +71,7 @@
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseCatcher.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />
<Compile Include="Visual\TestCaseDialogOverlay.cs" />

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@ -103,6 +103,7 @@
<LangVersion>6</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<StartArguments>--tests</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">

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@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
yield return null;
if (!(obj is IHasXPosition))
yield break;
yield return new Fruit
{
StartTime = obj.StartTime,
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : ActionMappingInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
{
Mappings = new Dictionary<Key, CatchAction>
{
{ Key.Z, CatchAction.MoveLeft },
{ Key.Left, CatchAction.MoveLeft },
{ Key.X, CatchAction.MoveRight },
{ Key.Right, CatchAction.MoveRight },
{ Key.LShift, CatchAction.Dash },
{ Key.RShift, CatchAction.Dash },
};
}
}
public enum CatchAction
{
MoveLeft,
MoveRight,
Dash
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -102,5 +102,10 @@ namespace osu.Game.Rulesets.Catch
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

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@ -1,36 +1,128 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
{
//private readonly CatchBaseHit h;
private const float pulp_size = 30;
public DrawableFruit(CatchBaseHit h)
private class Pulp : Circle, IHasAccentColour
{
//this.h = h;
public Pulp()
{
Size = new Vector2(pulp_size);
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
RelativePositionAxes = Axes.Y;
Position = new Vector2(h.Position, -0.1f);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
}
public Color4 AccentColour { get; set; } = Color4.White;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
public DrawableFruit(CatchBaseHit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
RelativePositionAxes = Axes.Both;
X = h.Position;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
public Func<CatchBaseHit, bool> CheckPosition;
[BackgroundDependencyLoader]
private void load()
{
Children = new Framework.Graphics.Drawable[]
{
//todo: share this more
new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(0.6f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
}
}
};
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void CheckJudgement(bool userTriggered)
{
if (Judgement.TimeOffset > 0)
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
}
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
}
}
}
}

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@ -14,11 +14,19 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
}
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
: base(hitRenderer)
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
}
protected override void OnNewJudgement(CatchJudgement judgement)
{
}

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@ -2,23 +2,65 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
{
public CatchPlayfield()
{
Size = new Vector2(1, 0.9f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
public CatchPlayfield()
: base(Axes.Y)
{
Reversed.Value = true;
Size = new Vector2(1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Height = 0.3f
}
};
}
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
{
base.Add(h);
var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
fruit.OnJudgement += Fruit_OnJudgement;
}
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)
{
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
Remove(obj);
catcherArea.Add(obj, screenPosition);
}
}
}
}
}

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -13,10 +15,10 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
{
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -26,6 +28,14 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
}
}

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@ -0,0 +1,186 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
private Catcher catcher;
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
X = 0.5f,
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container
{
private Texture texture;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Child = createCatcherSprite();
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.BlendingMode = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((CatcherArea)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return true;
if (state.Data is CatchAction)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (state.Data is CatchAction)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
}
return base.OnKeyUp(state, args);
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
float speed = Dashing ? 1.5f : 1;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
}
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
fruit.Depth = (float)Time.Current;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
Add(fruit);
}
}
}
}

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@ -38,6 +38,7 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
@ -50,6 +51,7 @@
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
@ -57,7 +59,8 @@
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchMod.cs" />

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@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
if (timeSeparation <= 80)
{
// More than 187 BPM
@ -64,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 & positionSeparation < 20)
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
@ -401,4 +395,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
});
}
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -118,5 +118,10 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Mods
/// <summary>
/// Applies this mod to a hit renderer.
/// </summary>
/// <param name="hitRenderer">The hit renderer to apply to.</param>
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
}
}

View File

@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mania.Mods
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in hitRenderer.Objects)
foreach (ManiaHitObject obj in rulesetContainer.Objects)
{
MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Mods
}
// Like with hit objects, we need to generate one speed adjustment per bar line
foreach (DrawableBarLine barLine in hitRenderer.BarLines)
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
{
var controlPoint = hitRenderer.CreateControlPointAt(barLine.HitObject.StartTime);
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;

View File

@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

View File

@ -29,7 +29,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : ScrollingHitRenderer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// Preferred column count. This will only have an effect during the initialization of the play field.
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<DrawableBarLine> BarLines;
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;

View File

@ -82,7 +82,7 @@
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaRulesetContainer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" />

View File

@ -3,14 +3,13 @@
using System.Linq;
using osu.Framework.Input;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Rulesets.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
public class OsuKeyConversionInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
@ -126,5 +126,10 @@ namespace osu.Game.Rulesets.Osu
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0;
public OsuRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

View File

@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
: base(hitRenderer)
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

View File

@ -80,9 +80,9 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Children
connectionLayer.HitObjects = HitObjects.Objects
.Select(d => d.HitObject)
.OrderBy(h => h.StartTime);
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
@ -12,14 +13,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
{
public OsuHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
{

View File

@ -80,7 +80,7 @@
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="UI\OsuSettings.cs" />
<Compile Include="Scoring\OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />
<Compile Include="UI\OsuRulesetContainer.cs" />
<Compile Include="UI\OsuPlayfield.cs" />
<Compile Include="OsuRuleset.cs" />
<Compile Include="Objects\HitCircle.cs" />

View File

@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
}
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
: base(hitRenderer)
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject, TaikoJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -103,5 +103,10 @@ namespace osu.Game.Rulesets.Taiko
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override int LegacyID => 1;
public TaikoRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;

View File

@ -21,10 +21,10 @@ using System.Linq;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoHitRenderer : ScrollingHitRenderer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
{
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Taiko.UI
return new Vector2(1, default_relative_height * aspectAdjust);
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();

View File

@ -91,7 +91,7 @@
<Compile Include="UI\KiaiHitExplosion.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoRulesetContainer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />
<Compile Include="Mods\TaikoMod.cs" />

View File

@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset();
public override Ruleset CreateInstance() => new DummyRuleset(this);
private class DummyRuleset : Ruleset
{
@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
public override Mod GetAutoplayMod() => new ModAutoplay();
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();
}
@ -77,6 +77,11 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}
}

View File

@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets;
using OpenTK.Input;
namespace osu.Game.Input
{
/// <summary>
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class ActionMappingInputManager<T> : PassThroughInputManager
where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
{
this.ruleset = ruleset;
this.variant = variant;
}
protected IDictionary<Key, T> Mappings { get; set; }
[BackgroundDependencyLoader]
private void load(BindingStore bindings)
{
var rulesetId = ruleset?.ID;
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
Mappings[b.Key] = (T)(object)b.Action;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyUp(state, args);
}
private void mapKey(InputState state, Key key)
{
T mappedData;
if (Mappings.TryGetValue(key, out mappedData))
state.Data = mappedData;
}
private T parseStringRepresentation(string str)
{
T res;
if (Enum.TryParse(str, out res))
return res;
return default(T);
}
}
}

23
osu.Game/Input/Binding.cs Normal file
View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets;
using OpenTK.Input;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input
{
public class Binding
{
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
[Indexed]
public int? Variant { get; set; }
public Key Key { get; set; }
public int Action { get; set; }
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Platform;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.Input
{
public class BindingStore : DatabaseBackedStore
{
public BindingStore(SQLiteConnection connection, Storage storage = null)
: base(connection, storage)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<Binding>();
}
protected override Type[] ValidTypes => new[]
{
typeof(Binding)
};
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Online.API;
using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,8 @@ namespace osu.Game
protected ScoreStore ScoreStore;
protected BindingStore BindingStore;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public APIAccess API;
@ -104,6 +107,7 @@ namespace osu.Game
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
dependencies.Cache(BindingStore = new BindingStore(connection));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.

View File

@ -7,16 +7,16 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that are applied to a HitRenderer.
/// An interface for mods that are applied to a RulesetContainer.
/// </summary>
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
public interface IApplicableMod<TObject>
where TObject : HitObject
{
/// <summary>
/// Applies the mod to a HitRenderer.
/// Applies the mod to a RulesetContainer.
/// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
}
}

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mods
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
public void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
}
}

View File

@ -15,12 +15,19 @@ namespace osu.Game.Rulesets
{
public abstract class Ruleset
{
public readonly RulesetInfo RulesetInfo;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
public abstract Mod GetAutoplayMod();
protected Ruleset(RulesetInfo rulesetInfo)
{
RulesetInfo = rulesetInfo;
}
/// <summary>
/// Attempt to create a hit renderer for a beatmap
/// </summary>
@ -28,7 +35,7 @@ namespace osu.Game.Rulesets
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);

View File

@ -20,6 +20,6 @@ namespace osu.Game.Rulesets
[Indexed]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
}
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.Rulesets
continue;
foreach (Type rulesetType in rulesets)
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo()));
}
catch (Exception) { }
}

View File

@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
{
}
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += AddJudgement;
rulesetContainer.OnJudgement += AddJudgement;
ComputeTargets(hitRenderer.Beatmap);
ComputeTargets(rulesetContainer.Beatmap);
Reset();
}

View File

@ -17,15 +17,10 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
public abstract class ScrollingContainer : Container<DrawableHitObject>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.

View File

@ -16,25 +16,15 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
private readonly BindableBool reversed = new BindableBool();
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public BindableBool Reversed
{
get { return reversed; }
set { reversed.BindTo(value); }
}
public readonly BindableBool Reversed = new BindableBool();
protected override Container<DrawableHitObject> Content => content;
private Container<DrawableHitObject> content;
@ -85,13 +75,13 @@ namespace osu.Game.Rulesets.Timing
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
Origin = Anchor = Anchor.BottomLeft;
Origin = Anchor = Anchor.BottomRight;
}
else
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
RelativeChildOffset = Vector2.Zero;
Anchor = Anchor = Anchor.TopLeft;
Origin = Anchor = Anchor.TopLeft;
}
}

View File

@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Allocation;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.UI
{
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The HitObjects contained in this Playfield.
/// </summary>
public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects { get; protected set; }
public HitObjectContainer HitObjects { get; protected set; }
internal Container<Drawable> ScaledContent;
@ -53,7 +55,7 @@ namespace osu.Game.Rulesets.UI
}
});
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
HitObjects = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
};
@ -94,6 +96,13 @@ namespace osu.Game.Rulesets.UI
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
public virtual void OnJudgement(DrawableHitObject<TObject, TJudgement> judgedObject) { }
public class HitObjectContainer : CompositeDrawable
{
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.OfType<DrawableHitObject>();
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
}
private class ScaledContainer : Container
{
/// <summary>
@ -104,10 +113,5 @@ namespace osu.Game.Rulesets.UI
//dividing by the customwidth will effectively scale our content to the required container size.
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
}
public class HitObjectContainer<U> : Container<U>
where U : Drawable
{
}
}
}

View File

@ -14,6 +14,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using OpenTK;
@ -22,12 +23,12 @@ using osu.Game.Rulesets.Beatmaps;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Base HitRenderer. Doesn't hold objects.
/// Base RulesetContainer. Doesn't hold objects.
/// <para>
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
/// </para>
/// </summary>
public abstract class HitRenderer : Container
public abstract class RulesetContainer : Container
{
/// <summary>
/// Invoked when all the judgeable HitObjects have been judged.
@ -40,14 +41,14 @@ namespace osu.Game.Rulesets.UI
public bool AspectAdjust = true;
/// <summary>
/// The input manager for this HitRenderer.
/// The input manager for this RulesetContainer.
/// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// The key conversion input manager for this HitRenderer.
/// The key conversion input manager for this RulesetContainer.
/// </summary>
protected readonly KeyConversionInputManager KeyConversionInputManager;
protected readonly PassThroughInputManager KeyConversionInputManager;
/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
@ -66,9 +67,16 @@ namespace osu.Game.Rulesets.UI
/// </summary>
protected abstract bool AllObjectsJudged { get; }
internal HitRenderer()
protected readonly Ruleset Ruleset;
/// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
internal RulesetContainer(Ruleset ruleset)
{
KeyConversionInputManager = CreateKeyConversionInputManager();
Ruleset = ruleset;
KeyConversionInputManager = CreateActionMappingInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
@ -87,7 +95,7 @@ namespace osu.Game.Rulesets.UI
/// Creates a key conversion input manager.
/// </summary>
/// <returns>The input manager.</returns>
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
protected virtual PassThroughInputManager CreateActionMappingInputManager() => new PassThroughInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
@ -105,14 +113,14 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// <para>
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
/// </para>
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject> : HitRenderer
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject> : RulesetContainer
where TObject : HitObject
{
/// <summary>
@ -133,11 +141,12 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
Mods = beatmap.Mods.Value;
@ -171,7 +180,7 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// Applies the active mods to this HitRenderer.
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
@ -180,7 +189,7 @@ namespace osu.Game.Rulesets.UI
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.ApplyToHitRenderer(this);
mod.ApplyToRulesetContainer(this);
}
/// <summary>
@ -203,11 +212,11 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// A derivable HitRenderer that manages the Playfield and HitObjects.
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
where TObject : HitObject
where TJudgement : Judgement
{
@ -225,7 +234,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The playfield.
/// </summary>
protected Playfield<TObject, TJudgement> Playfield { get; private set; }
public Playfield<TObject, TJudgement> Playfield { get; private set; }
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -235,10 +244,11 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
InputManager.Add(content = new Container
{
@ -324,12 +334,12 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// A derivable HitRenderer that manages the Playfield and HitObjects.
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
/// <typeparam name="TPlayfield">The type of Playfield contained by this HitRenderer.</typeparam>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TObject, TJudgement>
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : Playfield<TObject, TJudgement>
@ -342,10 +352,11 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
}

View File

@ -7,7 +7,6 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.MathUtils;
@ -72,12 +71,9 @@ namespace osu.Game.Rulesets.UI
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
: base(customWidth)
{
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
{
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange,
Reversed = Reversed
};
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
HitObjects.Reversed.BindTo(Reversed);
}
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
@ -141,36 +137,24 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
internal class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
internal class ScrollingHitObjectContainer : HitObjectContainer
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
private readonly BindableBool reversed = new BindableBool();
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public BindableBool Reversed
{
get { return reversed; }
set { reversed.BindTo(value); }
}
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
private readonly Container<DrawableHitObject<TObject, TJudgement>> content;
public readonly BindableBool Reversed = new BindableBool();
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly List<DrawableHitObject<TObject, TJudgement>> queuedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
private readonly Axes scrollingAxes;
@ -181,9 +165,6 @@ namespace osu.Game.Rulesets.UI
public ScrollingHitObjectContainer(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
// The following is never used - it only exists for the purpose of being able to use AddInternal below.
content = new Container<DrawableHitObject<TObject, TJudgement>>();
}
/// <summary>
@ -192,18 +173,22 @@ namespace osu.Game.Rulesets.UI
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
speedAdjustment.Reversed = Reversed;
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.Reversed.BindTo(Reversed);
speedAdjustments.Add(speedAdjustment);
AddInternal(speedAdjustment);
}
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)
public override void Add(DrawableHitObject hitObject)
{
if (!(hitObject is IScrollingHitObject))
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
@ -211,13 +196,7 @@ namespace osu.Game.Rulesets.UI
queuedHitObjects.Add(hitObject);
}
public override bool Remove(DrawableHitObject<TObject, TJudgement> hitObject)
{
bool removed = InternalChildren.OfType<SpeedAdjustmentContainer>().Any(c => c.Remove(hitObject));
removed = removed || queuedHitObjects.Remove(hitObject);
return removed;
}
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject)) || queuedHitObjects.Remove(hitObject);
protected override void Update()
{
@ -246,7 +225,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(hitObject)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.FirstOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.LastOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
@ -254,7 +233,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(time)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
}
}
}

View File

@ -17,23 +17,23 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// <see cref="HitObject"/>s inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> will scroll within the playfield.
/// A type of <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> will scroll within the playfield.
/// </summary>
public abstract class ScrollingHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TPlayfield, TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
{
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/>.
/// inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/>.
/// </summary>
/// <returns></returns>
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected ScrollingHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}

View File

@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
}
}
public virtual void BindHitRenderer(HitRenderer hitRenderer)
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
replayLoaded = hitRenderer.HasReplayLoaded;
replayLoaded = rulesetContainer.HasReplayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
public Action RestartRequested;
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
private RulesetInfo ruleset;
private ScoreProcessor scoreProcessor;
protected HitRenderer HitRenderer;
protected RulesetContainer RulesetContainer;
#region User Settings
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
private HUDOverlay hudOverlay;
private FailOverlay failOverlay;
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
@ -93,18 +93,18 @@ namespace osu.Game.Screens.Play
try
{
HitRenderer = rulesetInstance.CreateHitRendererWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
}
if (!HitRenderer.Objects.Any())
if (!RulesetContainer.Objects.Any())
throw new InvalidOperationException("Beatmap contains no hit objects!");
}
catch (Exception e)
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = HitRenderer.Objects.First().StartTime;
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.ProcessFrame();
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play
FramedClock = offsetClock,
OnRetry = Restart,
OnQuit = Exit,
CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded,
CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
Retries = RestartCount,
OnPause = () => {
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
Clock = offsetClock,
Children = new Drawable[]
{
HitRenderer,
RulesetContainer,
}
},
hudOverlay = new HUDOverlay
@ -184,27 +184,27 @@ namespace osu.Game.Screens.Play
Action = () => {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
HitRenderer?.Hide();
RulesetContainer?.Hide();
Restart();
},
}
};
scoreProcessor = HitRenderer.CreateScoreProcessor();
scoreProcessor = RulesetContainer.CreateScoreProcessor();
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);
hudOverlay.BindRulesetContainer(RulesetContainer);
hudOverlay.Progress.Objects = HitRenderer.Objects;
hudOverlay.Progress.Objects = RulesetContainer.Objects;
hudOverlay.Progress.AudioClock = decoupledClock;
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;
//bind RulesetContainer to ScoreProcessor and ourselves (for a pass situation)
RulesetContainer.OnAllJudged += onCompletion;
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
score.User = RulesetContainer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
}
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next)
{
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
{
fadeOut();
return base.OnExiting(next);
@ -313,7 +313,7 @@ namespace osu.Game.Screens.Play
{
const float fade_out_duration = 250;
HitRenderer?.FadeOut(fade_out_duration);
RulesetContainer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
HitRenderer.SetReplay(Replay);
RulesetContainer.SetReplay(Replay);
}
}
}

View File

@ -92,6 +92,8 @@
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
<Compile Include="Input\Binding.cs" />
<Compile Include="Input\BindingStore.cs" />
<Compile Include="IO\FileStore.cs" />
<Compile Include="IO\FileInfo.cs" />
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
@ -118,6 +120,7 @@
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
<Compile Include="Input\ActionMappingInputManager.cs" />
<Compile Include="Users\UserCoverBackground.cs" />
<Compile Include="Overlays\UserProfileOverlay.cs" />
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
@ -309,7 +312,6 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
@ -338,9 +340,9 @@
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\ScrollingHitRenderer.cs" />
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />