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Merge pull request #1069 from peppy/notification-improvements

Improvements to (progress) notifications
This commit is contained in:
Dean Herbert 2017-07-31 17:21:13 +09:00 committed by GitHub
commit bc21798e41
2 changed files with 24 additions and 18 deletions

View File

@ -63,6 +63,8 @@ namespace osu.Game.Overlays.Notifications
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AutoSizeDuration = 400,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
new Box
@ -74,7 +76,7 @@ namespace osu.Game.Overlays.Notifications
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding(5),
Height = 60,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
IconContent = new Container

View File

@ -6,9 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@ -18,10 +16,9 @@ namespace osu.Game.Overlays.Notifications
{
public string Text
{
get { return textDrawable.Text; }
set
{
textDrawable.Text = value;
Schedule(() => textDrawable.Text = value);
}
}
@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Notifications
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = $"Task \"{Text}\" has completed!"
Text = "Task has completed!"
};
protected virtual void Completed()
@ -106,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive;
private Color4 colourCancelled;
private readonly SpriteText textDrawable;
private readonly TextFlowContainer textDrawable;
public ProgressNotification()
{
@ -115,9 +112,11 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new OsuSpriteText
Content.Add(textDrawable = new TextFlowContainer(t =>
{
t.TextSize = 16;
})
{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@ -131,6 +130,9 @@ namespace osu.Game.Overlays.Notifications
});
State = ProgressNotificationState.Queued;
// don't close on click by default.
Activated = () => false;
}
[BackgroundDependencyLoader]
@ -167,7 +169,7 @@ namespace osu.Game.Overlays.Notifications
private class ProgressBar : Container
{
private Box box;
private readonly Box box;
private Color4 colourActive;
private Color4 colourInactive;
@ -197,15 +199,8 @@ namespace osu.Game.Overlays.Notifications
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
public ProgressBar()
{
colourActive = colours.Blue;
Colour = colourInactive = OsuColour.Gray(0.5f);
Height = 5;
Children = new[]
{
box = new Box
@ -215,6 +210,15 @@ namespace osu.Game.Overlays.Notifications
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourActive = colours.Blue;
Colour = colourInactive = OsuColour.Gray(0.5f);
Height = 5;
}
}
}