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Cleanup + make travel time equal to the time span.

This commit is contained in:
smoogipooo 2017-06-02 16:04:14 +09:00
parent 563f746acf
commit 1eddc278a4

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@ -8,12 +8,6 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
public class DrawableGravityTimingChange : DrawableTimingChange
{
// Amount of time to travel this container such that
// at time = 0, gravityTime = timeSpan and
// at time = travel_time, gravityTime = 0
// Where gravityTime is used as the position of the content
private const double travel_time = 1000;
public DrawableGravityTimingChange(TimingChange timingChange)
: base(timingChange)
{
@ -44,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
// The sign of the relative time, this is used to apply backwards acceleration leading into startTime
double sign = relativeTime < 0 ? -1 : 1;
return timeSpan - acceleration / 2 * relativeTime * relativeTime * sign;
return timeSpan - acceleration * relativeTime * relativeTime * sign;
}
/// <summary>
@ -55,20 +49,18 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
/// <summary>
/// The acceleration due to "gravity" of the content of this container.
/// </summary>
private double acceleration => 2 * timeSpan / travel_time / travel_time;
private double acceleration => timeSpan / travelTime / travelTime;
/// <summary>
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="travel_time"/>.
/// The travel time, after beat length adjustments.
/// </summary>
/// <param name="time">The non-offset time.</param>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="travel_time"/>. </returns>
private double relativeTimeAt(double time) => Time.Current - time + travel_time;
private double travelTime => timeSpan / TimingChange.SpeedMultiplier;
/// <summary>
/// The velocity of the content of this container at a time.
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="travelTime"/>.
/// </summary>
/// <param name="time">The non-offset time.</param>
/// <returns>The velocity at <paramref name="time"/>.</returns>
private double velocityAt(double time) => acceleration * relativeTimeAt(time);
/// <returns>The current time relative to <paramref name="time"/> - <see cref="travelTime"/>. </returns>
private double relativeTimeAt(double time) => Time.Current - time + travelTime;
}
}