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EditorTimingTimeline -> EditorMiniTimeline
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parent
252121968d
commit
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@ -22,11 +22,11 @@ using osu.Game.Graphics;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseEditorTimingTimeline : OsuTestCase
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internal class TestCaseEditorMiniTimeline : OsuTestCase
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{
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public TestCaseEditorTimingTimeline()
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public TestCaseEditorMiniTimeline()
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{
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Add(new TimingTimeline
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Add(new MiniTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
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osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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}
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private class TimingTimeline : CompositeDrawable
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private class MiniTimeline : CompositeDrawable
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{
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private const float corner_radius = 5;
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private const float contents_padding = 15;
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TimingTimeline()
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public MiniTimeline()
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{
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Masking = true;
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CornerRadius = 5;
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@ -733,7 +733,7 @@
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<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
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<Compile Include="Tests\Visual\TestCaseDrawings.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorTimingTimeline.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorMiniTimeline.cs" />
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<Compile Include="Tests\Visual\TestCaseGamefield.cs" />
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<Compile Include="Tests\Visual\TestCaseGraph.cs" />
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<Compile Include="Tests\Visual\TestCaseKeyConfiguration.cs" />
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