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Actually use mapName whoops
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@ -307,10 +307,11 @@ namespace osu.Game.Beatmaps
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/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
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private BeatmapSetInfo importToStorage(ArchiveReader reader)
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{
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string mapName;
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// let's make sure there are actually .osu files to import.
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try
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{
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string mapName = reader.Filenames.First(f => f.EndsWith(".osu"));
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mapName = reader.Filenames.First(f => f.EndsWith(".osu"));
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}
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catch
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{
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@ -349,7 +350,7 @@ namespace osu.Game.Beatmaps
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BeatmapMetadata metadata;
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using (var stream = new StreamReader(reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")))))
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using (var stream = new StreamReader(reader.GetStream(mapName)))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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beatmapSet = new BeatmapSetInfo
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