mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
More changes in-line with framework changes.
This commit is contained in:
parent
f856e89b58
commit
0e2dc9388a
@ -34,9 +34,9 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
||||
//AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
||||
|
||||
AddToggleStep(@"auto", state => { auto = state; loadHitobjects(mode); });
|
||||
//AddToggleStep(@"auto", state => { auto = state; loadHitobjects(mode); });
|
||||
|
||||
BasicSliderBar<double> sliderBar;
|
||||
Add(new Container
|
||||
@ -87,7 +87,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
switch (mode)
|
||||
{
|
||||
case HitObjectType.Circle:
|
||||
const int count = 10;
|
||||
const int count = 1;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
@ -29,10 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
Texture = textures.Get(@"Menu/logo");
|
||||
|
||||
const double duration = 0;
|
||||
|
||||
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
||||
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
|
||||
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
||||
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
|
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
TransformTo(() => visibleTimeRange.Value, newTimeRange, duration, easing, new TransformTimeSpan());
|
||||
TransformTo(newTimeRange, duration, easing, new TransformTimeSpan());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private class TransformTimeSpan : Transform<double, Drawable>
|
||||
{
|
||||
public override double CurrentValue
|
||||
public virtual double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -259,13 +259,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
|
||||
var p = (ManiaPlayfield)d;
|
||||
p.visibleTimeRange.Value = (float)CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((ManiaPlayfield)d).visibleTimeRange.Value = (float)CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ManiaPlayfield)d).visibleTimeRange.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,11 +89,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
|
||||
//sane defaults
|
||||
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
|
||||
ApproachCircle.Alpha = 0;
|
||||
ApproachCircle.Scale = new Vector2(4);
|
||||
explode.Alpha = 0;
|
||||
// sane defaults
|
||||
ring.Show();
|
||||
circle.Show();
|
||||
number.Show();
|
||||
glow.Show();
|
||||
|
||||
ApproachCircle.Hide();
|
||||
ApproachCircle.ScaleTo(new Vector2(4));
|
||||
explode.Hide();
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
@ -106,43 +110,45 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
ApproachCircle.FadeOut();
|
||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
||||
|
||||
double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
double duration = endTime - HitObject.StartTime;
|
||||
|
||||
glow.Delay(duration);
|
||||
glow.FadeOut(400);
|
||||
using (glow.BeginDelayedSequence(duration))
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(duration + TIME_PREEMPT);
|
||||
FadeOut(TIME_FADEOUT);
|
||||
using (BeginDelayedSequence(duration + TIME_PREEMPT))
|
||||
FadeOut(TIME_FADEOUT);
|
||||
Expire(true);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ApproachCircle.FadeOut(50);
|
||||
FadeOut(TIME_FADEOUT / 5);
|
||||
Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
const double flash_in = 40;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in);
|
||||
flash.Delay(flash_in);
|
||||
flash.FadeOut(100);
|
||||
using (flash.BeginDelayedSequence(flash_in))
|
||||
flash.FadeOut(100);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
|
||||
Delay(flash_in, true);
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
}
|
||||
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
: base(hitObject)
|
||||
{
|
||||
AccentColour = HitObject.ComboColour;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
|
||||
@ -25,10 +26,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Flush();
|
||||
|
||||
UpdateInitialState();
|
||||
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
|
||||
{
|
||||
UpdateInitialState();
|
||||
|
||||
UpdatePreemptState();
|
||||
|
||||
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
|
||||
@ -36,8 +37,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
protected virtual void UpdateInitialState()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState()
|
||||
@ -45,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
FadeIn(TIME_FADEIN);
|
||||
}
|
||||
|
||||
protected virtual void UpdateInitialState()
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
Alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Graphics
|
||||
public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
where T : Transformable<Drawable>, IHasAccentColour
|
||||
{
|
||||
accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
|
||||
accentedDrawable.TransformTo(newColour, duration, easing, new TransformAccent());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Graphics.Transforms
|
||||
/// <summary>
|
||||
/// Current value of the transformed colour in linear colour space.
|
||||
/// </summary>
|
||||
public override Color4 CurrentValue
|
||||
public virtual Color4 CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -25,13 +25,7 @@ namespace osu.Game.Graphics.Transforms
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
|
||||
var accented = d as IHasAccentColour;
|
||||
if (accented != null)
|
||||
accented.AccentColour = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((IHasAccentColour)d).AccentColour = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((IHasAccentColour)d).AccentColour;
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected class TransformAccuracy : Transform<double, Drawable>
|
||||
{
|
||||
public override double CurrentValue
|
||||
public virtual double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -59,11 +59,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((PercentageCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((PercentageCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((PercentageCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -210,7 +210,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
transform.StartTime = TransformStartTime;
|
||||
transform.EndTime = TransformStartTime + rollingTotalDuration;
|
||||
transform.StartValue = currentValue;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
|
||||
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected class TransformScore : Transform<double, Drawable>
|
||||
{
|
||||
public override double CurrentValue
|
||||
public virtual double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((ScoreCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((ScoreCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScoreCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private class TransformCounterCount : Transform<int, Drawable>
|
||||
{
|
||||
public override int CurrentValue
|
||||
public virtual int CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -51,11 +51,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((SimpleComboCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((SimpleComboCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((SimpleComboCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays
|
||||
private void updatePosition(float position, bool easing = true)
|
||||
{
|
||||
position = MathHelper.Clamp(position, 0, 1);
|
||||
Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
|
||||
Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -100,11 +100,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
private class TransformSeek : TransformFloat<Drawable>
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
d.Width = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => d.Width = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -198,7 +198,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
transform.StartTime = Time.Current;
|
||||
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
|
||||
transform.StartValue = currentValue;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
|
||||
|
||||
@ -207,7 +206,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected class TransformComboRoll : Transform<int, Drawable>
|
||||
{
|
||||
public override int CurrentValue
|
||||
public virtual int CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -219,11 +218,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((ComboCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((ComboCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboCounter)d).DisplayedCount;
|
||||
}
|
||||
|
||||
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected class TransformComboResult : Transform<ulong, Drawable>
|
||||
{
|
||||
public override ulong CurrentValue
|
||||
public virtual ulong CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -48,11 +48,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((ComboResultCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((ComboResultCounter)d).DisplayedCount = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboResultCounter)d).DisplayedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -297,7 +297,7 @@ namespace osu.Game.Screens.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
|
||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(value, duration, easing, new TransformScrollSpeed());
|
||||
|
||||
private enum ScrollState
|
||||
{
|
||||
@ -310,11 +310,8 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
public class TransformScrollSpeed : TransformFloat<Drawable>
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((ScrollingTeamContainer)d).speed = CurrentValue;
|
||||
}
|
||||
public override void Apply(Drawable d) => ((ScrollingTeamContainer)d).speed = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScrollingTeamContainer)d).speed;
|
||||
}
|
||||
|
||||
public class ScrollingTeam : Container
|
||||
|
Loading…
Reference in New Issue
Block a user